The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
This weapon model has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest weapon model.
Discontinued, I advise you to finish your saved games and for new games migrate to artifax' Anomaly Magazines Redux (link in description)! Q: Is this standalone? A: No, it requires wuut's Anomaly Magazines (read instructions below) Q: Does it crash often? A: No, thanks to artifax' code issues are wrapped and this addon provides a stable experience. Q: Does it break saves? A: Savegames from 1.5.1-2 or earlier or from plain Anomaly Magazines _can_ break savegames. Q: Why can migration from AM break saves? A: Because Mad Mags adds new magazines, changes some, corrects some ammo types for weapons. Q: Is this the great Anomaly Magazines Extended by Ohotnik? A: Yes. Ohotnik left me the files, artifax did some great extra code, and I did some graphics.
Requires Anomaly Magazines by wuut (link in description)
Mad Mags is a cheap rebrand (=a selected flavour repack) of Ohotnik's Anomaly Magazines Extended plus a few great enhancements to gameplay by artifax, some by me including new icons for magazines in the player's loadout.
I've tried to make it easier to enjoy these addons in one pack and to make them a bit more immersive.
Ohotnik handed over his files to me. Some of his work is not included in here and may follow later (BaS adaptation). Let's settle Anomaly versions first.
See the credits below, this would never be possible without the great people delivering the addons this is based on.
- Mad Mags provides a stable experience of Anomaly Magazines
- adds 3D models for dropped mags from former Ohotnik's Anomaly Magazines Extended (discontinued)
- adds lots of extra magazines from AME
- reorganises some weapon magazine groups as in AME
- adds quality of life from artifax, like outfit quickinfo (how many mags max, equipped)
- adds some extra code by artifax so you don't lose your magazine in the workshop when modifying your weapon
- adds nice mag pouch icons instead of the "stock" green dot from AM to indicate your mag's equipped
- basic Trader Overhaul compatibility patch
- compatibility patch for artifax' Weapon Parts Overhaul
- bonus weapon StG 44 (may be incompatible with lots of other mods as it changes lots of files)
- Ammo Check compatibility patches
- some extra patches for flavour addons that are not directly related to Mad Mags
- Überconfigurable thanks to Pepsifan04 and lots of extra QoL code
U n i n s t a l l & D e l e t e all previous versions of these patches. Start from scratch. Tabula rasa!
IF any mod provides a compatibility patch for the original Anomaly Magazines, or a patch that makes it compatible with another addon, USE it! The following do not replace other compatibility arrangements.
Install/enable the following addons in order:
(Legend: Prerequisite, Must, Option, Bonus/Extra for other mods, Compatibility with other mods)
P---- Download & install Anomaly Magazines Moddb.com
--O-- Download & install Mod Configuration Menu Moddb.com
-M--- "MM 0 Mad Mags Base by Ohotnik sganon Pepsifan04 artifax HellblaueHoelle" - contains all the really good stuff (all fixes there were already and tons of new things, see changelog)
--O-- "MM 0a Option NO Mag Pouch Icons - green ready icons instead" (if you want back to the old magazine icons)
--OB- "MM 0b Bonus StG 44 from TAZ" (adds the StG 44 from the The Armed Zone - WARNING: lots of files changed, compatibility with other mods questionable!)
--O-- "MM 1a Trader Overhaul compat (Normal version)" (IF you have Trader Overhaul installed! Moddb.com)
---BC "MM 1a0b Trader Overhaul compat for Bonus StG 44" (IF you have CMR 0b and Trader Overhaul installed!)
----C "MM 1b artifax Weapon Parts Overhaul compatibility patch" AFTER and IF you have artifax' Weapons Overhaul installed! Moddb.com
----C "MM 1c Arszis Radiation Overhaul compatibility patch" AFTER and IF you have Arszi's Radiation Overhaul 2.1 installed! Moddb.com
----C "MM 1d0 artifax Outfit Parts Overhaul compat patch" AFTER and IF you have artifax' Outfit Parts Overhaul 1.0.4 installed Moddb.com
---BC "MM 1d1 artifax Outfit Parts Overhaul plus StG 44 compat patch" AFTER and IF you have artifax' Outfit Parts Overhaul 1.0.4 plus the Armor Crafter option installed!
----C "MM 1d2 artifax Outfit Parts and Weapon Parts Overhauls compat patch" AFTER and IF you have BOTH artifax' Weapon Parts AND Outfit Parts Overhauls installed!
---EC "MM 1e Ammo Check plus Grok's BHS compatibility patch" AFTER AND ONLY IF you have both Zukuu's Ammo Check and Grok's BHS installed (CMR doesn't need this patch, it's a flavour extra)
--OE- "MM 1e2 Ammo Check Option More Vague Info" IF you want Ammo Check to be even more vague on your magazines...
---BC "MM 1g JSRS P1-3 plus StG 44 compat patch" AFTER AND ONLY IF you have the StG 44 (0b) and JSRS Sound Overhaul installed!
---BC "MM 1h 0b StG 44 and Blindsides Reanimation Pack patch" AFTER and only IF you have Blindsides Reanimation Pack installed!
---BC "MM 1h1 0b StG 44 and Blindsides Reanimation Pack and JSRS patch" AFTER and only IF you have Blindsides Reanimation Pack + JSRS + the Blindsides+JSRS patch installed!
---EC "MM 1k Ammo Check plus Quick Melee or Powered Exos or Weapon Parts Overhaul" AFTER AND ONLY IF you have both Zukuu's Ammo Check and one of the following: Powered Exos, Weapon parts Overhaul, Outfit Parts Overhaul, nVy's Quick Melee Attack installed!
----C "MM 1j1 Powered Exos plus Outfit Parts Overhaul compatibility patch" AFTER and only IF you have Powered Exos and OPO installed
---BC "MM 1j2 0b StG 44 plus Powered Exos compatibility patch" AFTER and only IF you have the StG from TAZ AND Powered Exos installed
---BC "MM 1j3 0b StG 44 plus Powered Exos plus OPO compat patch" AFTER and only IF you have the StG from TAZ AND Powered Exos AND OPO installed
20210712 - discontinued in favour of artifax' Anomaly Magazines Redux
20210624, version 1.5.1-18
- updated compatibility patches MM 1d0 and MM 1d2 for Outfit Parts Overhaul 1.6.2
20210624, version 1.5.1-17
- fixed MM 1a & MM 1a0b folders (Trader Overhaul compatibility patches were missing trade_presets.ltx
20210611, version 1.5.1-16
- updated for Weapon Parts Overhaul 1.6.1.1 compatibility Moddb.com
- fixed arena files: (thanks CthuluIsSpy, you get the correct magazines for the Groza now!)
- checked (no changes needed) update for OPO 1.0.6.1
- Diphenhydramine-HCl sent me a redo of iterateInventory including changing its callback handle
- Also from dph - a more elegant solution to the Quit Game->MCM menu CTD that had been provided in version -15
20210524, version 1.5.1-15
- next batch of mag pouch icons included, done by none other than HellblaueHoelle (TT-33, Vityaz, Škorpion, 1911, AN-94, Galil ACE, M82, SVD, SVU, LR-300, VSK-94 reworked)
- added error handling to iterateInventory when not in-game after playing and entering the MCM Mod Configuration Menu (thanks Diphenhydramine-HCl! It happens after a running game: -> "Quit Game" -> "MCM" crash-to-desktop)
20210521, version 1.5.1-14
- even more reworked mag pouch icons by HellblaueHoelle (on fire!)
20210520, version 1.5.1-13
- function WeaponIsMagazineFed cleaned up and corrected (code sanity reasons) by Diphenhydramine-HCl
- added even more magazine pouch icons
- magazine pouch icons for magazines that are in your loadout are now part of base install
- old "green ready dot" magazine icons still optional
20210519, version 1.5.1-12
- cleaned up a little of the debug info (not a feature)
- modified the runtime fix for hover-over-mag CTD crashes to catch yet another case of corrupted magazine
- fixed the code so the hover-over-mag CTD-causing magazines should never spawn again (runtime fix will stay in the code to make older savegames usable!)
- fixed some mag description mistakes due to the merging of HellblaueHoelle's work with MM (age-old error in AME's wuut_magazines.ltx)
- HellblaueHoelle did his first run on redoing my sometimes rather generic mag pouches and I think they add a lot to the character
20210518, version 1.5.1-11
- add AEK Duty (AEK-973 aka wpn_aek_duty) fix to a new internal function provided by Pepsifan04 (he reminded me of it and I forgot to check)
20210517, version 1.5.1-10
- Added MCM support for options (most by Pepsifan04, I added two more options)
- Pepsifan04's rework: compatible mags for weapons, compatible ammo for mags now consistently shown in inventory!
- Configurable magazine emptying/refill speed (Pepsifan04 on fire!)
- Configurable options, when to remove magazines from loadout after reload and how empty it must be for removal (Pepsifan04 the absolute mad lad!)
- Option to drop mags to the floor on reload - when they're empty and the user is not in the inventory (finally came to do that myself)
20210517, verstion 1.5.1-9
- called it "Mad Mags" (why not)
- brought code back from Muh Mags that drops magazines to the ground when they're empty during reloading and player is NOT browsing his inventory (some code refactoring done)
- incorporated HellblaueHoelle's awesome magazine description texts
- removed "CMR 1f" folder because it only temporary patched BHS + FDDA. BHS introduces its own patch for the newest version.
- checked compatibility of Ammo Check patch and Powered Exos with new BHS 1.6.7 - it's OK Moddb.com
- checked compatibility with Weapon Parts Overhaul 1.6 (before 1.5.5), should touch no conflicting files Moddb.com
- checked compatibility with Outfit Parts Overhaul 1.0.5, no new conflict Moddb.com
20210509, version 1.5.1-8
- a compatibility study with file changes is included as .png in the .zip archive
- added new magazines to solve the wpn_aek_duty or AEK-973 problem with non-functioning mags. You will still find the broken ones in your savegames and in traders before they restock! Throw your bad ones away and spawn them in debug mode if you need them (mag_aekduty_7.62x39_fmj is the NEW, working one)
- magazines will be removed from your outfit when empty (this is old code from Muh Mags pack that still works!).
- added compatibility patches for Blindsides Reanimation Pack Loner Moddb.com and for Blindsides+JSRS+patch Moddb.com
- added compatibility patches for Powered Exos, Powered Exos + OPO Moddb.com
20210506, version 1.5.1-7F
- fixed "CMR 0c" for more stability - the CTD crash fix for hovering over corrupt mags in the inventory to catch an even more catastrophic corruption
20210504, version 1.5.1-7
- added code by Pepsifan04 (hover over mags for compatible ammo, over weapons for compatible mags - awesome, thanks, man!)
20210504, version 1.5.1-6
- added a (temporary) fix for the "hover-over-magazine" crash-to-desktop of Anomaly Magazines 4.0.4
- added StG 44 compatibility patch for JSRS Sound Overhaul
20210503, version 1.5.1-5
- added extra compatibility patch for Ammo Check RC18 if Grok's BHS is used
- added temporary compatibility patch for Food and Drink animations 0.8.5g(!) and BHS 1.6.6 until BHS is on par
- added all-in-one compatibility patch for Ammo Check + Quick Melee and/or Weapon Parts Overhaul and/or Powered Exos (rest for powered exos to follow)
- added option for Ammo Check to be more vague about magazines (empty, nearly empty, about half, about full)
20210430, version 1.5.1-4f
- fixes crash to desktop bug (could "not load ui_workshop") with "CMR 1d2" OP/WP Overhauls compat patch
- Russian text for StG 44/8x33 Kurz ammo proof-read and corrected by radiotehnikaT101
20210430, version 1.5.1-4
- added compatibility patches for artifax' Outfit Parts Overhaul 1.0.4, plus combined patches for this one and artifax' Weapon Parts Overhaul.
20210430, version 1.5.1-3
- updated compatibility patches for the new Trader Overhaul 1.27.2
20210429, version 1.5.1-2
- added Bonus easter egg (thanks to sganon2 and "TAZ The Armed Zone by MP5Ing")
- some traders sell the StG 44
- added magazines & equipment icons for the StG 44
- added 8x33 Kurz ammo to the game
- savebreaking hazard - M16 magazines now 30 rounds again ("classic" M16 had 20rds in previous versions)
20210426, version 1.5.1-1 (35 Years after Chernobyl NPP incident)
- added compatibility patch for artifax' Weapon Parts Overhaul 1.5.5
- added compatibility patch for Arszi's Radiation Overhaul 2.1
20210425, version 1.5.1-0
- updated all files for Anomaly 1.5.1
- updated all files for wuut's Anomaly Magazines 0.4.0.4
- added a compatibility patch for the plain normal option of Trader Overhaul 1.26.4
20201215, version RC19-1
- removed wuut's Anomaly Magazines out of the pack upon request (is now a requirement to have installed)
- restructured AME+the rest for that
- removed Ammo Check & support (Zukuu announced he will do a compatible version)
20201215, version RC19-0
- made a bad title graphic for the moddb page
- reconciled new AM (wuut) with old AME (Ohotnik), new Ammo Check (Zukuu) and old additions by machinegod420, artifax, sganon
- working but less beautiful fix for Anomaly Magazines jammed weapon crash
- removed condition bar of magazines, Ammo Check integral part of it
- moved over the mag pouch icons to wuut's new icon file
- optional mag pouch icons, magazines w/o condition bars (base pack is closer to originals)
- BaS compatibility (ohotnik did some already for AME)
- magazines without condition bar (you have to check them via quickinfo one by one) as optional patch
- eventually, in a distant future Ammo Maker compat patches Moddb.com
wuut for Anomaly Magazines (great idea and great addon, thanks!)
Moddb.com
Ohotnik for Anomaly Magazines Extended (check his old addon, he did a great part of the work and handed over the files to me d/t lack of time)
Moddb.com
artifax for the fix that magazines are ejected in the workshop and don't get lost during repair and much more to come
Moddb.com
Sparkynton for Anomaly Magazines - Weight and Text Fixes (not included anymore, but artifax made some price adjustments after him)
Moddb.com
Onegriot for his 1.5.0 b4-compatible "Muh Immersion" addon pack (that made me do this addon)
He basically started it all for me, when I wanted to add the great magazines addons to his pack. Hopefully there will be a new Muh Immersion one day!
Moddb.com
The Arising Team/MP5Ing for the StG 44 from TAZ The Armed Zone by MP5Ing for CoP
Moddb.com
Pepsifan04 for for awesome code: hover over mags to show compatible ammo, over weapons to show compatible mags, new inventory compatibility highlighting, MCM integration, he's basically a main contributor now! Moddb.com
HellblaueHoelle Moddb.com for his awesome rework of the magazine UI descriptions. Long overdue! He also provides the same for wuut's Anomaly Magazines on Moddb.com
Average
9.925 votes submitted.
Спасибо за мод бро! С началом новой игры заменил Anomaly Magazines на Mad Mags. Пока доволен, но немного удручает отсутсвие поддержки BaS. Планируется ли в будующем патч совместимости с BaS?
There are many good weapon addons and I haven't chosen to try one of them yet. Not very soon. I will immediately add support if I use one of them.
(auto-translated:)
Есть много хороших оружейных аддонов, и я еще не решил попробовать один из них. Не очень скоро. Я немедленно добавлю поддержку, если воспользуюсь одним из них.
hello sganon
i made a compat patch for mad mags and dialogue expanded and maybe you could check it out :D
the patch is only consist ui_item.script and quite simple
i only copy 3 function from mags patch that already provided by dialogue expanded mod and place it to ui_item.script from mad mags. the functions is placed from line 140 to 239
here is the link to the file if you want to check it out:
Drive.google.com
Hello!
Thanks - you are free to upload that patch to moddb, but I don't use Dialogue Expanded which means I can't really test it myself. I usually don't upload patches for addons I don't use.
Also - why does Dialogue Expanded change ui_item.script? Do you know by chance?
I know the get_article_name is used to show pda message after killing something. my game crashed and show the same error message as user ZenMasterFlex, you can check his comment on the second comment page.
this is the error me and he got:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly-1.5.1.2\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)
but for the other 2, i'm don't know what those function does. I never modded anomaly before and doesn't know LUA, so i don't really know if my patch is safe or not.
welp, i will upload it later to moddb after finishing my playtrough
thanks for the mad mags mod btw :D
Thanks for the effort you took!
Just be aware that I will not continue Mad Mags at all. Just in time for me being kept from Anomaly for a while, artifax' finished his Anomaly Magazines Redux, long awaited rewrite of the magazines concept.
I advise you to finish your saved game, and for a new game, consider his addon instead.
If it hasn't already been done, is there any possibility you or someone in here could make a merge/patch between the Curse of Immortality mod Moddb.com and this mod? Normal Wuut mags works, but the xr_effects.script conflicts - so when you die, the game crashes rather than respawning you.
New_game_loadouts also conflicts, but that is an easy one to fix.
[error]Expression : ai().script_engine().functor<LPCSTR>(*cb_name,fl)
[error]Function : CAnimatorCamEffectorScriptCB::Valid
[error]File : ActorEffector_script.cpp
[error]Line : 26
[error]Description : assertion failed
My apologies; I've kept Mad Mags barely alive in anticipation of a rewrite by artifax: Anomaly Magazines Redux.
I advise you to finish your saved game, and for a new game, consider his addon instead.
Hey, sganon! Sad to see this discontinued, but c'est la vie. Anyways, I'll continue using your mod while AM Redux is still in beta. With that said, how do you change the number of magazine slots on an outfit? To be more specific, I wanna increase my Merc ACE Suit's mag slots. Thank you for this mod and for your help!
Thanks, I'm glad you enjoyed it!
I would advise you to end/finish your saved game and then switch over to AM Redux - artifax does good lua scripting and he's active, so no waiting for wuut to fix his outdated addon.
If you're still interested, it's in Anomaly Magazines' files:
\gamedata\configs\items\wuut_loadout.ltx
...where each outfit kind is defined a capacity for magazines.
The kind of a specific outfit is in one of the outfit description files of Anomaly itself,
\gamedata\configs\items\outfits\*.ltx
Thank you so much, sganon!
Hi there, please don't delete this addon! I'm still using it because I'm in the middle of a playthrough. The reason I'm asking is because I recommend it for anyone who is using my mod (EFT Medical Items Overhaul) together with Wuut Mags, because switching midgame to Redux doesn't work. Also I'm providing my addon with a patch for Mad Mags.
Thank you!
I find that there are Mags of 35 for VSS, but for the AK family there are no mags of more than 30 rounds (of 45 or 60) that in B&S weapons if you use them.The SVD pmc there is no charger I can use.