The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Just a small script, that adds a toggleable bullet time and special effects to some drugs.

Preview
Bullet time (now with drugs)
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TalDoMula
TalDoMula - - 96 comments

*sudden urge to say "THE WOLRD" ("THE ZONE" in that case) intensifies*

but i still end up saying "ROCK MONOLITH" even playing with clear sky...don't mind me, that's just some cheeki breeki happening with my three neurons

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GamersGen
GamersGen - - 119 comments

just wow

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anilex
anilex - - 80 comments

got debug mode active, have changed the hotkey to:

if(key == DIK_keys["DIK_LContol"] ) then -- here you can change slow-mo key

does not work.

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HarukaSai Author
HarukaSai - - 189 comments

Change to ["DIK_LCONTROL"]. Reference DirectInput keyboard scan codes!

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anilex
anilex - - 80 comments

i looked up the codes and it was like that, but thanks, it works now and it's fun as hell. thank you!

you say this is not your script, but maybe you can tell me if there's a way to make the switch effect less bright?

the sound is perfect btw.

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HarukaSai Author
HarukaSai - - 189 comments

Updated it, now you can. Check the description for the instructions.

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anilex
anilex - - 80 comments

That works perfectly, you saved my eyes <3

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TDLemon
TDLemon - - 82 comments

Oh man. Thanks! The addon is a game breaker. But OMFG its so fun)))
Can i take it and use it for some myself modding?)

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HarukaSai Author
HarukaSai - - 189 comments

The script is not really mine, but I guess you can use it.

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TDLemon
TDLemon - - 82 comments

I would try it Thanks)

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Guest
Guest - - 687,512 comments

Shame that it has to be used with debug mode, the temptation to teleport everywhere is too much for me haha

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SpardaSon21
SpardaSon21 - - 382 comments

Excellent choice of SFX for the bullet time trigger.

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Arka6a
Arka6a - - 35 comments

It would be great if when using bullet time, there would be some penalties.
For example, add to the script:
Health reduction by 1% per second when using bullet time

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anilex
anilex - - 80 comments

quick review of the addon: it basically feels like F.E.A.R without dismemberment, but seeing the dust from bullet impacts kicking up in slowmo is a literal gamechanger. besides that, it's entertaining for alotta fun **** too, like playing guitar and listening to some radio while in slowmo, or just observing the beauty of a flesh getting spread over the map by a vortex. it works perfectly and the only ''issue'' i've encountered so far, was in case of dying with bullettime active, because it takes like 10-20 seconds to load a save after that, but even this moments are somehow funny, because enemies still shoot you when you're dead.. so watching your charakter fly over the truckcemetry from a postkill nate explosion is still entertaining :D

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ZOng22
ZOng22 - - 81 comments

I love your mod! I always hated having to use the debug console to manually type the commands to bulletime. How slow is the default bulletime speed at in terms of time_factor?

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HarukaSai Author
HarukaSai - - 189 comments

0.5

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HarukaSai Author
HarukaSai - - 189 comments

In the script (Anomaly\gamedata\scripts\bullet_time.script). There is two lines (one for when you turn on the bullet time and the other for when you turn it off) that look like this:
level.set_pp_effector_factor(2004, 0.2) -- here you can change the brightness of the effect (second value, 0-1)
To change the brightness you need to edit the second value in the brackets(0.2) .
0 - the effect is just off.
1 - really bright.
So the line would look like this when you change it to 0:
level.set_pp_effector_factor(2004, 0.0)

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friday-no1
friday-no1 - - 2 comments

Подскажи правильное название для num8

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HarukaSai Author
HarukaSai - - 189 comments

DIK_NUMPAD8

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Dann_by_High
Dann_by_High - - 43 comments

Where and how to turn on DEBUG MODE?

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HarukaSai Author
HarukaSai - - 189 comments

Checkbox in the Misc Settings of your Anomaly launcher.

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Dann_by_High
Dann_by_High - - 43 comments

Thx

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brendeoteo1998
brendeoteo1998 - - 12 comments

Amazing mod.

Does replacing both the Anomaly-1.5.1.2/gamedata/sounds/slow-mo/slowmo_off.ogg and slowmo_on.ogg not change the default sounds to my own sounds? I checked bullet_time.script and the names are correct.

EDIT:

Nevermind. It was very sensitive. I had to make it 44100 khz and mono. Sound still cuts off randomly sometimes though.

My custom sounds lasts longer than 1-2 seconds. Is there a way to prevent audio cutoff if the sound is too long?

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HarukaSai Author
HarukaSai - - 189 comments

I honestly have no idea, haven't played around with the sounds in stalker. You could ask on the anomaly discord server, maybe someone would help you there.

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brendeoteo1998
brendeoteo1998 - - 12 comments

Noted thanks. It actually works properly now by cutting short the audio.

An unfixable problem would be when activating the bullet time, the sound "Distorts" as time slows down, even when i speed up the audio, it nevertheless will get distorted to 0.5x speed.

Really love this mod though. Great work.

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Guest
Guest - - 687,512 comments

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Guest
Guest - - 687,512 comments

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Cachegrab249
Cachegrab249 - - 10 comments

What a welcome Surprise! I had been wondering if it were possible to make an Addon for Anomaly that introduces a working version of the Chem known as "Jet" to the world of S.T.A.L.K.E.R.
Now I know that it's possible and that makes me happy.

Thank You.

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Reza_Blyat
Reza_Blyat - - 6 comments

JOHN BLYAT!

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YouniquE
YouniquE - - 33 comments

Can I change this so that it only drains stamina and not health ?

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HarukaSai Author
HarukaSai - - 189 comments

Yeah, there's optional file for that in the archive. Just replace the main an that's it.

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bloodcontactfr
bloodcontactfr - - 5 comments

I installed the Main addon, then replaced it with the no health drain, but it's still draining my health in no time, any way to fix it ?

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HarukaSai Author
HarukaSai - - 189 comments

Well it shouldn't. Are you sure you replaced it? Check if the bullet_time.script has change_health. If it does - you did something wrong.

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bloodcontactfr
bloodcontactfr - - 5 comments

You're right my bad, I was using MO2 for the main folder and then placed the optional in gamedata, I forgot MO2 has priority.
Thanks for the reply and the script tho :D

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wizardofweed
wizardofweed - - 37 comments

Installed this in my STALKER A.R.E.A mod but it crashes whenever I activate it. I assume this is just because of debug mode not being activated. Anyone have any idea how to enable debug mode for stalker AREA?

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HarukaSai Author
HarukaSai - - 189 comments

Never meant to work with it in the first place.

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JohnnoirAtlas619
JohnnoirAtlas619 - - 87 comments

How can I make the slow-mo even slower?

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spitsphire51151
spitsphire51151 - - 81 comments

look for the line: get_console():execute("time_factor 0.5")
in "gamedata/scripts/Bullet_Time.Script"
and change the number after "time factor" to whatever you want.

(time factor of 1 would be real time, where as 0.5 is half speed etc)

i have mine set to 0.3
(i wouldn't suggest going under 0.1, also be sure to back up the file before you edit it incase you mess something up)

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spitsphire51151
spitsphire51151 - - 81 comments

ive noticed an issue with the bullet time in that if you use a med kit or another aid item while time is slowed you cannot return time to normal until the animation for said aid item is finished.
(happens with med kits, bandages, food and drink items.)

do you think there is some way to fix this?

(im using the food, drug and drink animations mod, not sure if that's contributing to this issue)

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Guest
Guest - - 687,512 comments

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ltsobachiy
ltsobachiy - - 163 comments

Any chance this will get updated for 1.5.1?

I'd like to try this, anything I should be watching for in the files, for compatibility?

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