The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Shoutout to the uploader "Ethylia". Your addon inspired me to make another version of your idea.

Preview
Blowout Ambient Addon (NEW VOLUME FITTED)
Post comment Comments
EricSol Author
EricSol - - 280 comments

Before anyone complains. You can listen to the ogg files in the Folder blowout and it´s really easy to deinstall so give it a try and use the Debug mode and F7 to trigger an Emission.

Reply Good karma+1 vote
pierce.oneal
pierce.oneal - - 105 comments

I like these sounds! Fits into the existing S.T.A.L.K.E.R. climate.

Reply Good karma Bad karma+1 vote
EricSol Author
EricSol - - 280 comments

Thanks a lot. Enjoy!

Reply Good karma+1 vote
reter
reter - - 615 comments

I love your FL track, would be good to see a script that makes the ambient music stop when your emission song starts... maybe should be a bit louder but still love it

Reply Good karma Bad karma+1 vote
EricSol Author
EricSol - - 280 comments

:P so kind of you thx. If you play without anomaly music it seems to be louder for some reason. I already uploaded a newly mixed version with the first track being a little louder, i think that it hits the spot ;)

Reply Good karma+1 vote
[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Where's the Solomon theme from BF3? Guess ill have to do my own hehe

Reply Good karma Bad karma+2 votes
EricSol Author
EricSol - - 280 comments

I'll check it out but until now it only is possible to play 2 diffrent songs randomly when an Emission occurs. We need some nifty modders to look into it.

Reply Good karma+1 vote
Ethylia
Ethylia - - 10 comments

I actually tinkered a bit and found the surge_manager script that handles the sounds during a blowout and you could absolutely package as many songs as you want and do much more with some simple additions. You could even have music for before, during or after a surge (although my testing is having issues with sleeping to skip time right now).

Reply Good karma Bad karma+2 votes
EricSol Author
EricSol - - 280 comments

Alright thats cool :D I would like to know how to change it to add more music cause i got a whole List of songs i would add.
Too bad i suck at coding...

Reply Good karma+1 vote
Ethylia
Ethylia - - 10 comments

I'm not at home right now so I can't look at it but the easiest way I found to add more is to add entries in the blowout_sounds table that's set in the init function pretty early in the file and go all the way to the update function where the blowout begins and extend the code that plays the blowout_begin 1 or 2. I'll try to make a file that can support more songs or something when I get back.

Reply Good karma Bad karma+1 vote
Ethylia
Ethylia - - 10 comments

I just updated my addon and it lets you add up to 50 songs now, feel free to use it for your own addon!

Reply Good karma Bad karma+1 vote
EricSol Author
EricSol - - 280 comments

Thank you mate. Really appreciate it!

Reply Good karma+1 vote
[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Having some specific ambient sounds before the surge would be actually a good idea, like hearing birds flying away (ik theres no birds in zone more than crows and owls blahblhablah whatever) to tell you that **** is about to hit the fan

Reply Good karma Bad karma+2 votes
EricSol Author
EricSol - - 280 comments

Funny you mention it. Actually i tested bird sounds while the music in my addon fades in and i found it too obvious. You hear that specific sound and know **** is about to hit the fan. Thats why i delayed the music until the giant supercell cloud is visible to gibe it a bit more of a surprising element. (Yes the radio makes sounds when its about to happen but still)
Of course i would consoder making an optional file with bird flocks or mutants making noise in the distance like a big *** roar from a chimera or other unknown mutant sounds ;)
But i need someone to help me out with scripts and stuff since im only good at editing sounds and music.

Reply Good karma+1 vote
El_Ojo_Que_Todo_LoVe
El_Ojo_Que_Todo_LoVe - - 214 comments

more high sound please, the boom need to be more inmersive, i need to lose my teeth with each boom

Reply Good karma Bad karma+1 vote
EricSol Author
EricSol - - 280 comments

the sounds in this addon are dependant on the snd_eff volume if you set it under 0.5 yes it is pretty silent. i´m also still working on an update with many more tracks included :P

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: