The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

I always disliked how BHS worked. Where medkits give temporary hp and most random items heal certain parts. NOW HAS NEW EXPERIMENTAL TARKOV BHS MODE This mod is my attempt at making BHS fun and immersive instead of just "use a if b, use c if d". Look in the description for a list of changes

Preview
Body Health System Realistic Overhaul (0.87 EFT BHS Update)
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Guest
Guest - - 693,827 comments

!!!DLTX ERROR Attemped to override section 'adrenalin', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/program files (x86)/black_box/anomaly\gamedata\configs\items\items\animations_settings.ltx, mod file mod_animations_settings_othermeds_bhsro.ltx

!!!DLTX ERROR Attemped to override section 'adrenalin', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/program files (x86)/black_box/anomaly\gamedata\configs\items\items\animations_settings.ltx, mod file mod_animations_settings_z_eftmeds_bhsro.ltx

Bro I have installed FDDA properly

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Mirrowel Author
Mirrowel - - 231 comments

That means there is no original animation for epinephrine, which is not possible with FDDA installed

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Guest
Guest - - 693,827 comments

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Guest
Guest - - 693,827 comments

So what should i do
Should I reinstall FDDA

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Mirrowel Author
Mirrowel - - 231 comments

I need more information to fix your problem.
My guess is FDDA is not installed

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carlosalejandro1982
carlosalejandro1982 - - 4 comments

It works well for me but it is a little difficult for me to use, now I want to eliminate it and continue playing the game with the normal health system and I get the same error.

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carlosalejandro1982
carlosalejandro1982 - - 4 comments

And If I wanna use the vanilla what can I do if I try to unnistall the mod and appear the same error

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carlosalejandro1982
carlosalejandro1982 - - 4 comments

I tried the mod but when I want to remove it it gives me an error, and to continue with the game I must have it activated, I need help

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Mirrowel Author
Mirrowel - - 231 comments

Okay, just dont post the same message 3 times.
Due to engine limitations removing the mod without starting new game is not possible, because even though all the modified objects are removed, some textures and world models are edited to fit the animations. Even if all modified objects are deleted, the game still demands to have the model files for them.

You need a save patch containing the models for the game to not crash.
Cdn.discordapp.com
(temporary link because discord)
I will add this to the fomod in the future. Install like any other mod

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Guest
Guest - - 693,827 comments

Here is the log man:
! c:/program files (x86)/black_box/anomaly\appdata\shaders_cache\r1\model_scope_lense.ps\0000100
! error: (11): error X3003: redefinition of 'm_hud_params'

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Mirrowel Author
Mirrowel - - 231 comments

You are probably running on DX8. It is not compatible because of exo anims

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Guest
Guest - - 693,827 comments

Pls help Heres my log

compiling shader models_lfo_light_dot_weapons
! c:/program files (x86)/black_box/anomaly\appdata\shaders_cache\r1\models_lfo_light_dot_weapons.ps\0000100
! error: (2): error X3003: redefinition of 'screen_res'

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Mirrowel Author
Mirrowel - - 231 comments

I assume the same as above.

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Guest
Guest - - 693,827 comments

отличный адон хотелось попробовать его с Desolation_0.2.4.21 full ,но к сожелению аномали вылитает

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Mirrowel Author
Mirrowel - - 231 comments

Desolation Не могу поддерживать из-за того, что движки разные. Я даже не знаю как там это все

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Diremm
Diremm - - 1 comments

Zombie or flesh take away half of the health of an arm or even a body in one blow. I'm in an exo, and the limb damage multiplier is set to 1 in the settings...

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Mirrowel Author
Mirrowel - - 231 comments

To 1? 3.5 is the default.

Either way - issue is on your side. I dont change how damage is done. Only calculate damage to limbs from the damage you take.

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manzmnl
manzmnl - - 485 comments

It's a real nice addon! It's more like what I intended to do with EFT Medic overhaul back then.
However, you should consider adding back the FDDA backpack and pickup animation toggles to the MCM, because those can cause busyhands bug, as well as causing crashes, when doing certain things in GAMMA (like putting artefacts into containers). If you reach that point in your save, it will crash upon these activities, giving "At address ..." crash logs.
Everyone should be free to choose whether to use them or not. But at least it should be available to toggle them off without less experienced users having to fiddle around in the scripts and files.

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Mirrowel Author
Mirrowel - - 231 comments

In the next update they are back by default. They were removed because i inteded them disabled, like gamma had. There is an MCM unlocker option in the installer for people who want MCM menu unlocked(Mod was made for Gamma first, so it was "unlocking").
Point is people who installed it without looking much should have had no change in MCM menu expected.

If you want to toggle them into any way - use the unlocker in the installer.

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manzmnl
manzmnl - - 485 comments

Ah, well. I didn't notice the unlocker. Sorry :)
However, I've installed your mod on a fresh GAMMA installation without anything changed so far and started a new game. Weird enough, the backpack and grabbing anims were enabled. I just had a look at the mcm script file, that comes with your mod, and noticed, that these options are intended to be disabled by default. But if I'm not mistaken here, the "true" boolean in these options seems to disable them (so, they're somehow switched. Didn't check the fdda script, where it's defined). Maybe that caused the confusion.

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Guest
Guest - - 693,827 comments

All the DDS textures are showing in-game as completely black, any fix for this?

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Mirrowel Author
Mirrowel - - 231 comments

... all of them? What DX version are you using?

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Rayan293
Rayan293 - - 62 comments

Perhaps I did something wrong, but I have problems with the "Detailed Description", I assume that the items are either partially or completely missing additional descriptions, for example, "technological item", and also missing information about hunger and alcohol.

Also, to put it mildly, I don't quite understand how to change the scripts to make the artifacts work, although in theory I found where to do it, tried to test it a bit and didn't see any visible results, which means that my tests were not correct.

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Mirrowel Author
Mirrowel - - 231 comments

Detailed Description mod itself? there is no reason it wont work. I assume you selected the patch option in the installer. Any more details?

For artefacts you need to put the section name of the artefact into the script and give it a set amount of healing it does, like 1 for example. Script has some info inside on how to get that value.
And that is it. All it does is check what artefacts you have equipped - and if it finds the ones listed in the script - they work.

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Rayan293
Rayan293 - - 62 comments

Regarding "Detailed Description", I have this mod, then your BHSRO, and then as I understand it, there should be "BHSRO Detailed Description compat"? At least that's how I set it up.

So, everything works, but there are questions, for example, in the first aid kit there is no description of the "properties", you know, "slow usage" and the like, and also, there is no information from the Detailed Description mod, alcohol and satiety are not displayed, for example, information is not shown that vodka gives +30% alcohol, or that bread restores +10% satiety.

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Mirrowel Author
Mirrowel - - 231 comments

are you absolutely sure you installed that compat? its in the installer

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Rayan293
Rayan293 - - 62 comments

If I understand you correctly:

New Descr 0.31 (Detailed Description mod)
BHS Realistic Overhaul
BHSRO Detailed description compat

What else?

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Mirrowel Author
Mirrowel - - 231 comments

...no. you choose that option in the installer

Imgur.com

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Rayan293
Rayan293 - - 62 comments

Do you think it will make a difference to install using an installer instead of manually?

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Mirrowel Author
Mirrowel - - 231 comments

What? you are supposed to use the installer. Why wouldnt you install it this way?

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Rayan293
Rayan293 - - 62 comments

Unfortunately, I don't know how to install through an installation, so I do everything the old-fashioned way, manually.

P.S.: I've just figured out how to install through the installer, but still, can installing through the installer and manually make such a difference?

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Mirrowel Author
Mirrowel - - 231 comments

Idk if you installed correctly if you DONT use the installer. That is the default way of installing mods. You are not supposed to install manually

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Rayan293
Rayan293 - - 62 comments

Do you have a discord account so that I can check and immediately write to you if something has changed, or vice versa, if there has been no change?

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Mirrowel Author
Mirrowel - - 231 comments

I have threads in both anomaly and Gamma discords

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Rayan293
Rayan293 - - 62 comments

I just installed your mod through the installer, now I will check everything again and write to you.

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Rayan293
Rayan293 - - 62 comments

Nothing has changed, let's not take into account the lack of "properties" information, let's take the main problem, the lack of information about alcohol and satiety, it is also absent, do you use "Detailed Description"? Do you have, for example, a display of the alcohol indicator in vodka?

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Mirrowel Author
Mirrowel - - 231 comments

I went and installed the compat. It never did show "alcohol". Satiety is already shown in vanilla.

Mod updated i guess. Gonna update the compatibility

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Guest
Guest - - 693,827 comments

The addon clearly almost works, but there are problems: the animation of the exoskeleton does not work when using first aid kits (except for anti-rad) and the radiation bar does not work.

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Mirrowel Author
Mirrowel - - 231 comments

Why would a medkit be used through a menu? Use a stimpack.

Radiation bar not working is a known issue

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Guest
Guest - - 693,827 comments

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Guest
Guest - - 693,827 comments

is there any way to turn off the backpack opening animation? downloading this mod seems to turn that back on and it's annoying

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Mirrowel Author
Mirrowel - - 231 comments

They are only turned on if they were turned on before you installed the mod.

Either way - use FDDA mcm unlocker. I have a way to clear those settings automatically for the next update

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asvallover
asvallover - - 2 comments

How do I fix completely broken limbs? I tried everything on the debug menu but nothing worked

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Rayan293
Rayan293 - - 62 comments

If I understood correctly, for the treatment of completely broken limbs:

Surgical instruments or a surgical kit, then a splint, and then a first aid kit.

P.S.: In the settings, you can make the bandage and tourniquet have the effect of a splint, and fix the limb after using surgical tools, you can also make the surgical kit restore part of the limb's health, in which case a splint is not needed, but this does not apply to surgical instruments, only to the surgical kit.

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asvallover
asvallover - - 2 comments

I dont see any surgical instruments in the debug menu

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Mirrowel Author
Mirrowel - - 231 comments

Then you didnt install the mod? They cant not exist. Unless maybe you dont have Modded Exe's

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Guest
Guest - - 693,827 comments

This mod can be someday compatible with DX8 users?

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Mirrowel Author
Mirrowel - - 231 comments

All of it is compatible except for Exo animations. So you would need to delete 1-2 files and just play

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Guest
Guest - - 693,827 comments

Im only a person who download and install the game and mods because i dont know what files i need to touch or delete without breaking something or using a guide, would you please tell me what files i need to delete without breaking the mod? and sorry for my bad english.

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Mirrowel Author
Mirrowel - - 231 comments

I've never done this really, so try this:
gamedata\configs\items\items\ea_addon_exo.ltx
Delete that or clear it if it errors. Then you should be able to play without worries from what i got from people playing on DX8

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DoomHQ
DoomHQ - - 11 comments

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: .../anomaly test\gamedata\scripts\psy_damage_eftmeds.script:38: attempt to call field 'get_psy_health' (a nil value)

stack trace:

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Mirrowel Author
Mirrowel - - 231 comments

What anomaly version are you playing? This mod runs without issues on the up-to-date anomaly, so this error shouldn't happen.

You can go around this issue by disabling the PSY mechanics of the mod

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Guest
Guest - - 693,827 comments

Hey man pls launch a dx8 version of these mod pls like pls man .Tried the way you told above it didnt worked as when deleted that file it gave a new error

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Mirrowel Author
Mirrowel - - 231 comments

Well idk. I got a person playing this on dx8 in gamma discord. If you got there I can direct you to ask.

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