The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

I always disliked how BHS worked. Where medkits give temporary hp and most random items heal certain parts. NOW HAS NEW EXPERIMENTAL TARKOV BHS MODE This mod is my attempt at making BHS fun and immersive instead of just "use a if b, use c if d". Look in the description for a list of changes

Preview
Body Health System Realistic Overhaul (0.87 EFT BHS Update)
Post comment Comments  (150 - 200 of 300)
PassiveAggressive
PassiveAggressive - - 454 comments

I dont get alu splints either for start loadout or in traders.

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Mirrowel Author
Mirrowel - - 231 comments

Start loadouts dont have them i think outside of factions like ISG.
Alu splints are sold at level 2 medic or some traders that dont have a medic nearby

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PassiveAggressive
PassiveAggressive - - 454 comments

It would be nice if you used existing values of items from config files to base the healing power/painkiller power in your zzz_player_injuries.script, because right now you have to add your item in the script manually and convert the values to a weird one[what does timer denote? miliseconds? 60 frames per second? some kind of tickrate?]

For example here's stimpack section from config files

"![stimpack]
boost_time = 12
boost_health_restore= 0.007
;= abouth half health restored.

![stimpack_army]
boost_time = 15
boost_health_restore = 0.01

![stimpack_scientic]
boost_time = 15
boost_health_restore = 0.01
boost_radiation_restore = 0.003"

and in the script it's

"healhelplist.stimpack={healtimer=1000}
healhelplist.stimpack_army={healtimer=900}
healhelplist.stimpack_scientic={healtimer=900}"

So config files claim that higher tier stimpacks like army one should provide longer healing, while the script says its the opposite.

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Mirrowel Author
Mirrowel - - 231 comments

Config files are for vanilla HP. Script values are for limb HP.
Dont look at "healhelplist" as that is for the legacy system. Look at "healonelist":
healonelist.medkit={healamount=21,healtimer=3180,healpower=1}
21 Hp restored, every 3.18 seconds up to 100% HP.

And no, stimpacks heal over 12 and 15 seconds. It says total time in the tooltip
Stimpack: 21*571=11.991 seconds
military: 32*468=14.976 seconds

I much rather prefer having the ability to separately define the values in case i need that.

For painkillers how would i even take the value from the config? it is a completely new mechanic.
For painkillers:
painkillerlist.rebirth={painkillerpower=7,painkillerduration=305000,countdown_increments=30}
7 power over 305 seconds. increments is used to divide the duration into increments so that when the game is saved/loaded the time does not deviate too much from what it should be.

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PassiveAggressive
PassiveAggressive - - 454 comments

You can look at anomaly ballistics mod how it uses custom fields[you can add them through DLTX without fcking everything else and attached handler that will decide which type of med it is like handler_splint, handler_surgery, handler_medkit etc]
Github.com
You could possibly add painkiller = true, painkiller_power, painkiller_duration and painkiller_increment in the config file.

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Mirrowel Author
Mirrowel - - 231 comments

Maybe sometime in the future. Not a priority

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PassiveAggressive
PassiveAggressive - - 454 comments

You might update the text files because many meds say they heal something[like sleeping pills healing head or psyblock] while they dont.

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Mirrowel Author
Mirrowel - - 231 comments

I was fairly sure i overwrote all the BHS meds. Looks like i missed sleeping pills and psyblock

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1900490FREAK
1900490FREAK - - 29 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_f63366a1e4d3e064d01cfd5f7697b18a>::()::<lambda_8ff847804b34679ea0a148a1fcb21e5d>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'survival_kit' wasn't marked as an override.

Override section by prefixing it with '!' (![survival_kit]) or give it a unique name.

Check this file and its DLTX mods:
"e:/sptt/efp anomalygalwmlgq\gamedata\configs\items\items\animations_settings.ltx",
file with section "mod_animations_settings_othermeds_bhsro.ltx",
file with duplicate "mod_animations_settings_slowermeds_bhsro.ltx"

stack trace:
you know what this mean?

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Mirrowel Author
Mirrowel - - 231 comments

I do. You are not using standard FDDA. Something already added survival kit animation, meaning your install is not standard.
Either wrong FDDA or some other mod touches the animations. In either case not a good thing.

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nasser_basto
nasser_basto - - 4 comments

---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CInifile::Load

File : Xr_ini.cpp

Line : 789

Description : fatal error

Arguments : Attemped to override section 'adrenalin', which doesn't exist. Ensure that a base section with the same name is loaded first.


stack trace:



Press OK to abort execution

---------------------------
Aceptar
---------------------------
idk what to do bro

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Mirrowel Author
Mirrowel - - 231 comments

Do you have FDDA installed? It is in the requirements to the mod.
Either that or you have a custom version of FDDA - which wont work

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nasser_basto
nasser_basto - - 4 comments

it kinda worked but theres another issue now
---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CInifile::Load

File : Xr_ini.cpp

Line : 789

Description : fatal error

Arguments : Attemped to override section '5', which doesn't exist. Ensure that a base section with the same name is loaded first.


stack trace:



Press OK to abort execution

---------------------------
Aceptar
---------------------------
thanks though

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Mirrowel Author
Mirrowel - - 231 comments

section '5' ? what?
I have no idea what that could be, but sure aint me.

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Guest
Guest - - 693,827 comments

Is there anyway I can contact you like discord? I am having some problems icon related like sodium iodide looks like splints

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Mirrowel Author
Mirrowel - - 231 comments

Gamma and Anomaly discords, like usual

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autcast
autcast - - 7 comments

I wish painkillers would stack. I can't think of any use case for analgin and other low level painkillers. They heal so little that the only rare use case would be when you have absolutely minimal damage to your limbs.

Also fentanyl is more expensive, yet has shorter duration painkilling and heals less health over a longer period of time than yadulin.

It would be more useful if we could stack painkilling effects, like I want my arm fully healed so I will take some yadulin and smoke a joint on top or pop an analgin, otherwise any painkiller below level 4 is useless.

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Mirrowel Author
Mirrowel - - 231 comments

I would rather make you overdose and die than stack painkiller effects.
Balance isnt really final for stuff like fentanyl. But really anything but specialized painkillers will always be worse.

Analgin is very cheap and is the only early game painkiller. It is normal for stuff to be less useful as you progress. Other things do their function and also get a painkiller effect. their use is not to be a painkiller but whatever it was before - they just got painkilling effect since it makes sense.

Its not a heal btw - all it does is numb the effects of low(er) limb health. It does not heal at all

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autcast
autcast - - 7 comments

Well I was hoping it would be more useful with experimental tarkov-like limb health system, cause then having even a minor painkilling effect would save you in a firefight, for example the tiny painkilling effect on your head could mean life or death, but sadly it doesn't work well. Bleeding depletes the main "reference" health while not affecting limbs at all, and if you're using mags redux, when the main health reaches 0 horrible bugs occur like every single mag duplicating thousands of times until crashing.

Either way, really excited for what you have in store for us, great job on the mod.

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Mirrowel Author
Mirrowel - - 231 comments

Painkilling is extremely useful in both systems, as it is fast and cancels out some or all the effects of low HP.
Ibuprofen, morphine, salicidic acid and analgetic(rebirth) are really good painkilers. As well as yadulin, army injectors like etg,SJ.
Bleed is in the plans to be tied to a limb and deplete both.

I use mags redux and i didnt see a mag duplication bug you speak of. Maybe you use some old version of it? It is experimental in the end, as cancelling death is not easy.
You should die though when you reach 0 from anything but a gunshot or anomaly(as in anything that can be traced to external source). Like you can die from bleeding, hunger, thirst, radiation. Things like that do affect your main health.
Stuff like gunshots, anomalies, falling - all get cancelled out and death from them gets prevented(unless your head is at 0).

So if it doesnt work like above for you - let me know.

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autcast
autcast - - 7 comments

Sorry I shouldn't have assumed it was your mod causing issues. I haven't tested ye on an isolated modlist with just bhs-ro and mags. I assumed since bleeding wasn't implemented that was the core of the issue.

Looking forward to more updates! Thanks

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Mirrowel Author
Mirrowel - - 231 comments

np. I edited the msg a bunch, so make sure you read it all. didnt expect a response that fast

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autcast
autcast - - 7 comments

Sure. I'm just now extracting fresh anomaly to a different folder. I'll install mags redux and bhsro and enable the experimental mode. Then I'll try to die from the non-external sources you mentioned.

If that works out finally I'll try the bleeding. Will reply once I test it out.

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autcast
autcast - - 7 comments

Sorry to bother you once more.

So I installed all the latest releases of dltx and required mods.

Then I installed bhs-ro as well as latest mags redux (not old anomaly mags) and enabled experimental. On every single test (dying from radiation, dying from thirst, dying from bleeding) The strange bug persists.

Namely, every single mag that is attached to the armor will start rapidly duplicating in the inventory upon "death", though the death never occurs (even from internal sources as mentioned above).

Non experimental works just fine.

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Mirrowel Author
Mirrowel - - 231 comments

hmm. Try replacing the main mod script with this one:
It has some changes that might help
Cdn.discordapp.com

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Mirrowel Author
Mirrowel - - 231 comments

Fix for this released in 0.87 with other minor fixes for reported problems

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JW1cked
JW1cked - - 51 comments

Does this work with EFP?

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Mirrowel Author
Mirrowel - - 231 comments

I was told it can, but you need to disable a bunch of mods. Like EFTMO.

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Guest
Guest - - 693,827 comments

Is it possible to use the text hud from BHS? :) thanks for the mod! Great work!

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Mirrowel Author
Mirrowel - - 231 comments

I did nothing to it so if it would work - it would be incomplete

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Marcelowz
Marcelowz - - 32 comments

Is possible to create a standalone version of this mod? I played with BHS addon centuries ago but I remember very well that this mod has conflicts with 90% of all addons or even more. I don't know how is present.

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Mirrowel Author
Mirrowel - - 231 comments

90% of all add-ons? No, not at all. BHS works by itself and it only can be incompatible with ui mods

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Snp435
Snp435 - - 24 comments

Is there any way to return the original FDDA anims?

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Mirrowel Author
Mirrowel - - 231 comments

It is not intended. Especially if you want to remove the slowed anims.
Its not hard if you understand anything about modding stalker, but i much rather not anyone do that - the mod is one package.

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Guest
Guest - - 693,827 comments

I'm trying to use body health system realistic overhaul but the hud for radiation and psy bar is not working, has anyone encountered a similar problem?

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Mirrowel Author
Mirrowel - - 231 comments

Radiation wont show up for some reason, but psy bar works just fine. Make sure you dont have mods overwriting this one.

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WhatIProcess
WhatIProcess - - 53 comments

Same issue occurring to me as well. I have tested this in debug mode and the radiation bar is not working.

I am using:

1. BHSR
2. FDDA and FDDA Enhanced animations
3. BHSR - Realistic Overhaul

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Mirrowel Author
Mirrowel - - 231 comments

Yeah, it is known.
Radiation bar does not work and idk why. Psy bar though works just fine.

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Inkredibehl
Inkredibehl - - 186 comments

Great mod !
Modder even answered my questions and explained me a little more how the mod work.
10/10 :)

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Razzorh0410
Razzorh0410 - - 15 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...anomaly-1.5.1\gamedata\scripts\aaa_descr_override.script(21) : ui_item_build_desc_footer

LUA error: ...anomaly-1.5.1\gamedata\scripts\aaa_descr_override.script:21: attempt to index field 'healonelist' (a nil value)

When I create a new game, it crashes after a few minutes.

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Mirrowel Author
Mirrowel - - 231 comments

You incorrectly installed a mod, since it is clearly not in the end of a list and is overwritten by other mod, causing the error.

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Razzorh0410
Razzorh0410 - - 15 comments

It works! thank you!

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Guest
Guest - - 693,827 comments

what ordre should put the required and recomanded mods

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Mirrowel Author
Mirrowel - - 231 comments

Follow individual specifications for each mod

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WhatIProcess
WhatIProcess - - 53 comments

Hello. Is it just me or the leg camera sway penalty still applies even if your leg health is full (12)? I am confused because I have tested it for example, the leg penalty option value is from 6-8 and when I started to walk, I noticed the effects of it right away.

It should play the effects of at least one leg with the below value per the description. Not sure if I understand it correctly.

Edit: Nevermind. There is a legs effect power that I have adjusted and now it is good.

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lazypotato619
lazypotato619 - - 2 comments

Hello, gamma just updated to 0.92, I think the 0.86E Update - Actor damage balancer update to match gamma 0.91 no longer works because my game crash when I take damage and it says Actor damage balancer error.

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Mirrowel Author
Mirrowel - - 231 comments

You need to check new actor damage balancer option when installing. It works, since I know multiple people playing just fine.

Contact me in gamma discord if you want. There is a thread there for it.

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lazypotato619
lazypotato619 - - 2 comments

Thanks for the reply! Just got it working :)

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Guest
Guest - - 693,827 comments

!!!DLTX ERROR Attemped to override section 'adrenalin', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/program files (x86)/black_box/anomaly\gamedata\configs\items\items\animations_settings.ltx, mod file mod_animations_settings_othermeds_bhsro.ltx

!!!DLTX ERROR Attemped to override section 'adrenalin', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/program files (x86)/black_box/anomaly\gamedata\configs\items\items\animations_settings.ltx, mod file mod_animations_settings_z_eftmeds_bhsro.ltx

Bro I have installed FDDA properly

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Mirrowel Author
Mirrowel - - 231 comments

That means there is no original animation for epinephrine, which is not possible with FDDA installed

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Guest
Guest - - 693,827 comments

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Guest
Guest - - 693,827 comments

So what should i do
Should I reinstall FDDA

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Mirrowel Author
Mirrowel - - 231 comments

I need more information to fix your problem.
My guess is FDDA is not installed

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carlosalejandro1982
carlosalejandro1982 - - 4 comments

It works well for me but it is a little difficult for me to use, now I want to eliminate it and continue playing the game with the normal health system and I get the same error.

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carlosalejandro1982
carlosalejandro1982 - - 4 comments

And If I wanna use the vanilla what can I do if I try to unnistall the mod and appear the same error

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