The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

I always disliked how BHS worked. Where medkits give temporary hp and most random items heal certain parts. NOW HAS NEW EXPERIMENTAL TARKOV BHS MODE This mod is my attempt at making BHS fun and immersive instead of just "use a if b, use c if d". Look in the description for a list of changes

Preview
Body Health System Realistic Overhaul (0.87 EFT BHS Update)
Post comment Comments  (50 - 100 of 300)
silent.hunt
silent.hunt - - 17 comments

I was testing around with the mod and 2 things so far, the icon for the painkillers is super small, or at least on my game and sometimes when taking damage the ui doesnt show the "damage bodyparts" correctly, like is not updating, this happened twice, after healing the body parts recovered but didn't update on the hud, and after taking fall damage the hud didn't updated but i was experiencing the effects, limping, losing healt at runing etc

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Mirrowel Author
Mirrowel - - 231 comments

Icon for which painkillers?
ui part not working properly means something most likely is overwriting it. There is no reason for the ui to not update and i have never seen such a thing nor heard of.

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silent.hunt
silent.hunt - - 17 comments

Yes the icon for the painkillers is super super small i will run the game again and try to replicate the ui not updating for healing and breaking body parts

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Mirrowel Author
Mirrowel - - 231 comments

But which painkillers? Many things have painkiller effect.

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silent.hunt
silent.hunt - - 17 comments

Oh the "analgin painkillers", and messing around i just found the "fix" the problem is having the in game texture not on 3....

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Mirrowel Author
Mirrowel - - 231 comments

Strange. Analgin painkillers have as big of an icon as any other med. In the dev i did a thing with them so that might fix it already.

As for the textures - it is a bug in the game. You should always run with texture slider maxed out

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silent.hunt
silent.hunt - - 17 comments

Oh i was able to replicate the icon stuff, it is directly linked to the Textures LOD the lower you put it the smaller the icons gets, i can show you some images if you available, i'm using direct x11 version of game

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Blackjeison
Blackjeison - - 204 comments

fix icon --- Drive.google.com

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silent.hunt
silent.hunt - - 17 comments

MIrrowel, after dying many many times trying to run bandit on hard difficulty i realized you nerfed bandages effect to the ground, like regular price than before but 1500 went to 750 and 10sec to 5, which is honestly nothing, i realized you made the medkits effect take more time overall, for the complete effect, that might actually be good for the bandages too, like leave the 750 effect but made the effect last 10-13 seconds, is not funny having to use bandages while on combat, which the animation is slower, to die anyway from bloodloss cuz the effect is just too little

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Mirrowel Author
Mirrowel - - 231 comments

What kind of settings are you playing with? I never had a situation where i needed more than one bandage to stop the bleeding, even after this nerf.
Also, army bandages are the ones you will be using all the time once you get the med tools to the medic.

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silent.hunt
silent.hunt - - 17 comments

oh i was just runing hard + survivalist, i don't know how the "army bandages" look like so i cant see the effect on those

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Mirrowel Author
Mirrowel - - 231 comments

I am also running that difficulty. Could be a modpack(or lack there of) problem.
Army bandages are sold by medic on level 2(do a task for him and wait for the refresh). They look like tarkov ones and have 2 charges.

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silent.hunt
silent.hunt - - 17 comments

oh ok ok, well before posting the first message i went into the file and put the regular bandage to 10 sec with the same ammount of healing 750, i didn't knew about the other one you implemented, i guess i will have to run regular torniquetes unitll i get those, also are you playing on gamma or regular anomaly? i am playing on regular anomaly

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Mirrowel Author
Mirrowel - - 231 comments

I am playing Gamma, as it says in the description.
Still, bleeding shouldn't get nearly as bad. I guess i dont get hit much.
Original stats for the bandage are 1500 for bleeding recovery. For the regular bandage i halved that

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L.TChickenHawk
L.TChickenHawk - - 14 comments

Could there be an option to remove the painkiller screen effect? I really don't like my whole screen becoming white.

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Mirrowel Author
Mirrowel - - 231 comments

There is an option for exactly that in MCM menu and its been there since the beginning.

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L.TChickenHawk
L.TChickenHawk - - 14 comments

Oh cool, I guess i missed it in gamma's wall of mcm menus.

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Mirrowel Author
Mirrowel - - 231 comments

Its in Body Health System MCM

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silent.hunt
silent.hunt - - 17 comments

Mate i was playing as bandit and realize 2 things, **** MILITARY and i think it makes sense for vodka to give "painkiller" effect cuz i mean is vodka and also i somehow manage to tweak bandages effect to be 15sec, wanted to do the same for tourniquetes, by doublind the effect and cutting in half the effect from 5000 to 2500ML from 5sec to 10sec. But yeah, like so far i haven't been able to survive multiple shots to have a "broken" limb so i can't give insight in that system yet, but i do wish you can improve the system more so more people can enjoy it, the system is super super good

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Mirrowel Author
Mirrowel - - 231 comments

Vodka would at most give level 1. I thought about it and it is a decent idea.
For bandages i will increase the the bleeding reduction effect a lot but reduce the time they work to 1 second at most. Since they should stop the bleeding not prevent new bleeding.

As for limbs i agree. Problem is the damage cap is at 6%. Anything below that does not damage to limbs to fix the cocaine problem. I noticed you dont take much damage to limbs compared to HP so that would need changes

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silent.hunt
silent.hunt - - 17 comments

that workaround for the bandages also seems good, just 1 big shot of hemorrhage stopping and if not enough just use another one immediatily. oh i see you had to put something in place cuz using cocaine was blacken out some limbs, i remenber reading about that. hope you can figure out something for that, like getting black limbs is still possible if the battle is long enough, is not like i want to get a broken limb on just 3 bullets

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Mirrowel Author
Mirrowel - - 231 comments

You'd die before you lose a limb if all your limbs are full HP. Unless something big does a lot of damage to one limb.

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silent.hunt
silent.hunt - - 17 comments

Mate finally i was able to get 1 limb full black without dying, it was an arm, and honestly i think i saw no difference when ADS, like there was no penalty, also, i used the surgical medkit and i recieve no damage, like i even heal myself a bit in case the damage was sustantial, which it kinda should cuz you are choping into the limb/bone, but no, i didn't got any damage in return, but anyway finally i was able to see how that mechanic works

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Mirrowel Author
Mirrowel - - 231 comments

The long delayed(lazy ***) update is here. Try losing limbs now

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Mirrowel Author
Mirrowel - - 231 comments

Changelog 0.6 Beta:
Additions and rebalancing:
- Bandages and tourniquets now work instantly instead of over time.
- Vodka's are now painkillers of different power.
- To be able to sprint with broken legs you now need painkiller power 3 and above. Vodkas provide up to 2.
- Psy mechanics for SJ stims. Now they lower your max psy health but increase resistance and regeneration the lower your psy health is. (EXPERIMENTAL)
- A lot more traders sell new items now, and old ones should be fixed, hopefully.
- Compatibility patch for Coffee if the zone to use better anims.
- Damage to limbs increased by 25%. Hopefully losing limbs will be more frequent.
Fixes:
- Painkillers active time is now tracked a lot better, so level transitions wont extend their duration. Nor saving/loading will extend/decrease it. Deviation will be very small % wise.
- Detailed description compatibility now has fixed encoding for dot symbols
- Default detailed description script fixes(included by default, not compat)
- Artefact healing now wont work if you dont have PBA mod installed. Meaning if you want to use it in base anomaly you need to patch it. I would do that if i had vanilla classnames and values for them - it is not hard at all.
- General bugfixing for main script
- DLTX bugfixing to make sure included mods are not overwritten by standalone versions of same mods.
- Animation files bugfixing to change as little as possible compared to base FDDA + asnen's. Now should be 100% compatible as no old anims are overwritten or deleted.
- Damage threshold lowered back to 3% like default. Now consumable items are tracked and wont deal damage to limbs
- Renamed Enchaned UI compat to "Enhanced GUI". Got confused about names

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Mirrowel Author
Mirrowel - - 231 comments

Hotfix 0.6A:
- Fixed mutant harvest animation
- Added FDDA MCM unlocker for gamma and vanilla users

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silent.hunt
silent.hunt - - 17 comments

Thanks for the update mate, also i don't know if this was a bug you already dealt with. I have this bug, sometimes, when after i die and respawn, i'm using a mod that makes it into a roguelite settings, like when you die the game immediatily enters a transition of level, when it puts you when you start your run, and sometimes the UI is broken like the game registers damage but it doesnt reflect, also trying to save on that state crashes the game without a log and trying to heal is impossible, like the animation doesn't starts. I've manage to fix it like this, either dying again while on that state or close the game and reload a previous save before the bug ocurred

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Mirrowel Author
Mirrowel - - 231 comments

That is called busyhands. There is no fixing it(yet) and it shouldn't be my mod that is causing it.
This bug happens because of different animation addons.

Now i do get a bug where BHS ui is broken, rarely on level transition or loading a save. That is a symptom of busyhands bug. It is fixed by saving/loading.

Basically if you cant do anything (like open inventory) but move around and press esc - it is busyhands.

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silent.hunt
silent.hunt - - 17 comments

oh ok ok, i have read about bussyhands in other post, but yeah like i said dying again kinda fixes it for me, i try to not reload into previous state cuz i'm playing roguelite so it kinda defeats the pourpose of my settings going back. thanks for the updates mate

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Mirrowel Author
Mirrowel - - 231 comments

Update 0.63 Beta:
- Dynamic item spawns,item rewards,new game loadouts DLTX item injection
- Safe deletion utility to safely delete all new items
- Loot injection for new items. Now they can be looted from bodies.

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Guest
Guest - - 693,827 comments

привет, устанавливал на сборку reality. Я чайник в этом деле поэтому вопросы могут показаться глупыми. для того чтобы аддон заработал достаточно перенести папку gamedata из архива, а также дополнительные папки из других архивов в игру? Просто я установил все нужные аддоны, включил их в МО2 но система работает все равно также как и было(пробили ногу-хилюсь аптечкой-появляется временное здоровье-заедаю таблетками. Что я сделал не так?

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Mirrowel Author
Mirrowel - - 231 comments

Зависит от аддонов реалити. Но очевидно что главный скрипт перезаписан другим модом.
В мо2 посмотри есть ли конфликты. Это знак молнии после названия мода.
Что-то перезаписывает zzz_player_injuries.script. Я не могу помочь не зная деталей

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Guest
Guest - - 693,827 comments

молний нету, зато есть красные кресты(неверные игровые данные)

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Mirrowel Author
Mirrowel - - 231 comments

Отправь скриншот сюда как выглядит мод в мо2, а то не понимаю особо

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Murasame_
Murasame_ - - 1 comments

здесь же вроде нельзя скриншоты отправлять. У тебя есть какие нибудь контакты где я могу тебе написать?

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Mirrowel Author
Mirrowel - - 231 comments

Discord аномали или гаммы например

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EZEILL
EZEILL - - 47 comments

Would it be difficult fir you to add an optional format that lets us select whether we want ticks bars or percentages for how much the meds heal? been trying to figure out how to change it to only show percentages but i need to make it do this for all meds. Whichever eft med release i have shows percentages in the new game loadout screen with extra info that it doesnt show in game, and its a bother. Im playing Anomaly Custom which i think uses the original authors release so I understand there may be some differences to your release.

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Mirrowel Author
Mirrowel - - 231 comments

tick bars or percentages for how much meds heal? displayed where?
Can you explain a bit more?

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EZEILL
EZEILL - - 47 comments

Will send screenshots on discord

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Mirrowel Author
Mirrowel - - 231 comments

Update coming today with fixes and new features

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Mirrowel Author
Mirrowel - - 231 comments

Took a lot longer to implement all the targets.
Dont speak too soon, kids.

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Mirrowel Author
Mirrowel - - 231 comments

0.8 Beta:
Additions and rebalancing:
- New Experimental BHS mode. Tarkov-like limb system. Vanilla HP only acts as a wellness indicator and cannot be healed with medkits. Only vinca and the usual ways of resting, artefacts,etc. Enables below feature automatically.
- Above can be buggy when the system prevents a death, as a callback fires but is cancelled by the script. Depends on installed mods. An alternative way can be used if this proves too buggy.
- Combined with the above change - damage bleedthrugh from destroyed limbs to every other limb. If you take damage in the destroyed limb the damage is split between all the other limbs. Can be turned on/off
- Limb damage multiplier added to MCM menu.
- Small-ish balancing changes to painkillers that are too much to list.
- Added bone breaking sound effect and feedback to notify the player when their limb(s) reach 0 HP.
- Update/reworked the damage system. Changes should not be noticeable unless you go into code.
- Fall damage multiplier added to mcm. Fall damage should be goddamn scary.
- Explosives are **VERY** scary and do damage to all limbs. You really dont want to experience it.
- Update hit detection to more accurately tell what limb was hit.
- Removed legacy features.
- Grok's Actor Damage Balancer and Progressive Rad Damages compatibility patches.(Gamma requires both)
- Non-medical enhanced animations separated into a sister mod. FDDA enhanced animations.
Fixes:
- Fixed FDDA anims crash. Mod is fully DLTX now.
- Fixed arm/legs minimal hp settings to correctly apply.
- General bugfixing of everything not touched by changes, which is not much.

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Guest
Guest - - 693,827 comments

Привет! Можешь сделать пожалуста патч для сборки реалити?

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Mirrowel Author
Mirrowel - - 231 comments

Это значит качать целую сборку. Работает на аномали а значит на сборках адаптировать должно быть не сложно.

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Guest
Guest - - 693,827 comments

В реалити есть своя система простуды,которая в том числе привязана к аптечкам. И как я понимаю, некоторые новые медикаменты, возможно из других модов.

Пробовал ставить, часть медицины работает по старому, как в ориг. BHS.

Если заморочишься и сделаешь адаптацию,готов отблагодарить за потраченное время)

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Mirrowel Author
Mirrowel - - 231 comments

Если поставить правильно то вылетать будет или часть медицины не будет работать вообще. Изменения очень большие.
Если сможешь мне именно дать моды, которые в реалити за это отвечают, - сделаю

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YuriVernadsky
YuriVernadsky - - 428 comments

Tks a lot for your mod! Im usng it in GAMMA, enjoying a lot! Let me ask, do you plan to add more dificulties to the player? Like fever, overdose things like this? Tks for future answers!

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Mirrowel Author
Mirrowel - - 231 comments

Not until i add penalties to 0hp limbs.
Fever and overdosing definitely no, but things with cold system - maybe(unless they already do that)

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Blackjeison
Blackjeison - - 204 comments

I updated from 0.81c to 0.85 I get the following error

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_eat\eft_meds\itm_splint.ogf'.

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Mirrowel Author
Mirrowel - - 231 comments

You are loading a save made before 0.8 update. Use the existign saves fix(compats folder).
Working on a fomod installer that will do all the explaining better

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