The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Changed some of the mutant spawns (mainly in underground places) because teh original ones were boring

Preview
Better Mutant Spawns
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ZOng22
ZOng22 - - 81 comments

Nice! I've always wanted the X-labs to be more of a dangerous place! Did you add unused mutants like the bibloteklar to the mix?

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SuperGopnik Author
SuperGopnik - - 18 comments

Should I? Idk wether to add them or not because they don't have their own mutant parts and are technically other mutants, and killing a ******* biblioteklar just to get a zombie hand or killing a borya to get a snork hand is a bit disappointing.

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accolyte1022
accolyte1022 - - 600 comments

Maybe give them some high level parts?

Chimera and pseudo giant parts?

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ZOng22
ZOng22 - - 81 comments

yeah true. It still should be an option for the hardcore stalkers out there.

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Torenico
Torenico - - 144 comments

New game required, comrade?

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ZOng22
ZOng22 - - 81 comments

I think so. My game crashed once I opened the first door in X-18. I had no problems after I deactivated the addon.

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SuperGopnik Author
SuperGopnik - - 18 comments

It doesn't, I must have ****** something up if it crashed.

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SuperGopnik Author
SuperGopnik - - 18 comments

Just released a new version, it should work. Also added boryas to some places. Where should I add bibliotekars

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SuperGopnik Author
SuperGopnik - - 18 comments

Checked it out and it's working, released a new version again, with more boryas and bibliotekars added.

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ZOng22
ZOng22 - - 81 comments

nice!

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SuperSoldier1337
SuperSoldier1337 - - 7 comments

I remember one time a few months ago I messed around with the debug menu and spawned some bibliotekars. They were so janky and hilarious. Just for that I wouldn't mind seeing them. By the way, in the debug there are these nasty pseudo giant variants that don't spawn naturally that can leap a big distance toward targets. Maybe you should look at those too.

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SuperGopnik Author
SuperGopnik - - 18 comments

Replaced the bibliotekar in Jupiter with one and added them to simulation_gigant so they spawn naturally.

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Guest
Guest - - 689,101 comments

Mod bomb! I would like to know if there will be a translation into Russian?

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SuperSoldier1337
SuperSoldier1337 - - 7 comments

There are also many variations of unused zombie types.

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SuperGopnik Author
SuperGopnik - - 18 comments

The addon includes ZOng22's Zombie Hordes addon to some degree. Zombie squads are not as big as in his addon, but they are still bigger than in the vanilla mod and include the unused zombies. It's like this from the original release or v1.1, I just forgot to mention in the description, which I will update immidiately.

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SuperSoldier1337
SuperSoldier1337 - - 7 comments

Good job and thanks for the info. This is why I hate 60 dollar games and corporate companies. They only want your money and never listen to complaints or feedback. Meanwhile on Moddb and some other sites most people are kind and helpful, and everything is free.

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Wilk222
Wilk222 - - 133 comments

Thanks!

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