The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Introduces a shader based NVG effect to Stalker Anomaly, instead of the more limited .ppe effect. Currently replaces Gen1 thru Gen3 head mounted NVG effects. Can be expanded by modders to create additional effects, such as non-fullscreen NVG scopes and other possibilities.

Preview
Beef's Shader Based NVGs v0.9 for 1.5.1
Post comment Comments  (50 - 100 of 185)
Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Pls update for newest version of food and item animations!

Reply Good karma Bad karma+2 votes
M4K5P0W3R
M4K5P0W3R - - 284 comments

I support, please update compatibility with Food_drug_and_drink_animations

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

It is done

Reply Good karma+3 votes
M4K5P0W3R
M4K5P0W3R - - 284 comments

thx

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

It was reasonable to do, so I delivered :)

I'll get v0.9 of my NVGs out shortly after RC19 comes out. Significantly better performance and visuals so far.

Reply Good karma+1 vote
french_omelette
french_omelette - - 15 comments

Hey, I think food etc animations was just updated again yesterday, just a heads up.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

bob saget

Reply Good karma+1 vote
rangda
rangda - - 5 comments

Having trouble trying to recompile the shader cache. Getting the "your video card does not meet requirements" error with a RTX 2080ti running Anomaly RC19 in DX11. I've pared down to just Anomaly + NVG (using the brighter config preset) and can reproduce the failure. If I then delete NVG and rebuild the cache it works. Any ideas?

Reply Good karma Bad karma+2 votes
rangda
rangda - - 5 comments

To add a bit more info. I've got a 21:9 ultrawide (3440x1440), I thought perhaps the aspect ratio might be the problem but running the game in a 1080p window didn't help. (Although if the shader is using screen resolution rather than game resolution that might not help.) I assume the .h file is a c++ header file, I took a quick look through the code and didn't see anything obvious.

Reply Good karma Bad karma+2 votes
op.erik
op.erik - - 138 comments

There is 1 file in the shader folder which is incompatible with RC19 unfortunately.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

Sorry for the delay, but it has been updated for RC19 now.

I've been working on the refactored NVG shader for v0.9 and hadn't even tried the v0.8 on RC19 yet ...

Reply Good karma+2 votes
theRealBeef Author
theRealBeef - - 271 comments

Sorry for the delay, but it has been updated for RC19 now.

I've been working on the refactored NVG shader for v0.9 and hadn't even tried the v0.8 on RC19 yet ...

Preview for v0.9

Reply Good karma+3 votes
op.erik
op.erik - - 138 comments

RC20? Do you have any information about it? Release date aprox.?

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

I don't have any information on that - I don't know if the devs are going to make an RC20 or if the next version will be 1.5 final, but the NVGs rely on some changes to the engine in order to get better blur / bloom and to reduce the performance hit almost to 0.

Reply Good karma+2 votes
op.erik
op.erik - - 138 comments

I see. You did great I am looking forward to use this awesome work of yours.
Good luck and keep up the good work!

Reply Good karma Bad karma+1 vote
rangda
rangda - - 5 comments

I don't know why I didn't think of this yesterday but checking the logs for compiler errors:

! d:/games/anomaly-1.5.0-rc19\appdata\shaders_cache\r4\combine_2_naa_0.ps\409611110011000000000010000011033201110121000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
common_functions.h(308,24): warning X3206: 'Load': implicit truncation of vector type
common_functions.h(309,23): warning X3206: 'Load': implicit truncation of vector type
(24,10): error X1507: failed to open source file: 'visor.h'

I'm assuming the warnings are superfluous. I don't know enough about stalker shaders to have any insight as to why it can't find virsor.h.

Reply Good karma Bad karma+3 votes
4ernoff
4ernoff - - 57 comments

Is it working with RC-19?
Im using only Boomstiks and cant use NVG after intalling this mod, it just turns on flashlight.

Reply Good karma Bad karma+2 votes
theRealBeef Author
theRealBeef - - 271 comments

Sorry for the delay, but it has been updated for RC19 now.

I've been working on the refactored NVG shader for v0.9 and hadn't even tried the v0.8 on RC19 yet ...

You can see the preview for the v0.9 in the youtube link above

Reply Good karma+1 vote
M4K5P0W3R
M4K5P0W3R - - 284 comments

Please update version for rc 19 . How will I be now without this night vision

Reply Good karma Bad karma+2 votes
theRealBeef Author
theRealBeef - - 271 comments

Sorry for the delay, but it has been updated for RC19 now.

I've been working on the refactored NVG shader for v0.9 and hadn't even tried the v0.8 on RC19 yet ...

You can see the preview for the v0.9 in the youtube link above

Reply Good karma+2 votes
M4K5P0W3R
M4K5P0W3R - - 284 comments

Thanks for the update. Patch for Feel Fried's Animantion are update too ?

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

Not yet, I wanted to get something out early today but updating that will come later tonight.

Reply Good karma+1 vote
reter
reter - - 615 comments

should be awesome if can be made a script that does break the nvgs if someone shoot you in the head and break your gasmask

Reply Good karma Bad karma0 votes
theRealBeef Author
theRealBeef - - 271 comments

Interesting idea - I would rather track NVG condition separately, but it's a good placeholder. I have enough variable settings and a glitch effect that takes place during emissions that are in the works for v0.9 that tying NVG condition to its actual function would be worth it for v1.0

Reply Good karma+1 vote
RamseySparrow
RamseySparrow - - 833 comments

The NVG itself looks amazing, this should become part of base Anomaly.
As a suggestion: please consider two simple modifications:

- make everything outside of the NVG field itself much darker, at some 90% or so occlusion.
- make the edges of the effect much more of a blurred vignette instead of a hard and sharp one - nothing should be remotely that sharp that close to the eye.

thanks, great work.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

Thanks for the suggestions - I have two projects in the works, one with a 3d overlay for the NVG shader, and one with a 2d overlay. The 2d overlay function will be included in v0.9 of the shader, but the 3d overlay may not come until v1.0

Reply Good karma+1 vote
M4K5P0W3R
M4K5P0W3R - - 284 comments

Hello, can you make a single patch for Phil Freed's Animation + Grock's Mask Reflections + Powered Exoskeletons ?

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

Unfortunately I'm pressed for time, I won't be updating the compatibility patches.

In the upcoming v0.9, the shader based NVG system uses its own .script so it won't have compatibility problems.

Reply Good karma+1 vote
MegaTiEstO96
MegaTiEstO96 - - 7 comments

Hi, RC 19 version does not work on DX 10, only DX 11.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

OK thank you, I will look into it.

Reply Good karma+1 vote
Guest
Guest - - 694,016 comments

Dx8 пожалуйста когда будет??

Reply Good karma Bad karma0 votes
theRealBeef Author
theRealBeef - - 271 comments

К сожалению, DX8 не появится. Когда у меня будет v1.0 этого мода, сделаю DX9

Reply Good karma+1 vote
Diенаrd
Diенаrd - - 95 comments

are there any plans to cover the area surrounding the night vision in black so you dont see both normal and night vision at the same time? excellent mod btw.

Reply Good karma Bad karma+2 votes
theRealBeef Author
theRealBeef - - 271 comments

Won't make it into v0.9 but will be in by v1.0 - It'll be better than just turning the edges black - I prefer being able to see around the outside since that's how it is IRL, but I understand the other side too so I'm working on 2d and 3d vignettes for v1.0

Reply Good karma+1 vote
Bestworldeu
Bestworldeu - - 35 comments

doesn't work with rc22 - error after launching game, related to shaders
please update it

Reply Good karma Bad karma+3 votes
theRealBeef Author
theRealBeef - - 271 comments

I got burnt out - I'm back and working on it - it's a ground-up rewrite

Reply Good karma+1 vote
Mobsi
Mobsi - - 54 comments

a reason why it could not work is:
u need no patch anymore for Feel_Fried mod, use only Navs def Masks and Groks Reflection, it works

here a Message on Feel_Fried Mod food drug etc.

AHTUNG!!! #2.5 For anyone who created compability patches for my addon that changes actor_effects.script - PLS delete them because from ver 0.7b my addon no longer overrides it =)

Reply Good karma Bad karma+1 vote
GyozaRamen
GyozaRamen - - 182 comments

Mine is the same. Shader complilation failed error

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

coming soon, stay tuned

Reply Good karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

it isn't updated yet to work with RC23 - v0.9 coming soon though - just got burnt out

Reply Good karma+1 vote
Guest
Guest - - 694,016 comments

Не работает на rc22 и 23, жду обновления

Reply Good karma Bad karma0 votes
theRealBeef Author
theRealBeef - - 271 comments

Скоро выйдет v0.9 - полная переработка мода

Reply Good karma+2 votes
Survoks
Survoks - - 33 comments

It's incredible, this is what stalker modding has been waiting for 11 years. Thanks!

Для русских: Мод пушка, спасибо )) Играю на 1.5.1 , работает без нареканий, очень буду ждать улучшений и обновлений :))

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

Thanks - still a ways to go until I will be happy. v0.9 isn't better in all ways over v0.8 since I rewrote everything and it has a lot of work still, but it has a lot more potential than the previous way.

Reply Good karma+1 vote
Mich_Cartman
Mich_Cartman - - 3,795 comments

Thanks, your work is awesome! 😎

Reply Good karma Bad karma+1 vote
GyozaRamen
GyozaRamen - - 182 comments

Hi Beef, compatibility patch for Nav's mask is not out yet right? Love the nightvision effects.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

No, I'm working on standalone .script so I don't have to write/rewrite compatibility patches. In the meantime you could manually merge if you "must" have both.

Update will be out with v0.91 later this weekend along with a couple smaller fixes - thanks for your feedback and patience!

Reply Good karma+2 votes
OriginalMice
OriginalMice - - 40 comments

Seems like a great addition to my list, I'll be waiting for the Dx8-9 update! keep up the good work don't push yourself too much!

Reply Good karma Bad karma+1 vote
]{oNtrAst
]{oNtrAst - - 261 comments

(Sorry for my English, used google translate) Thanks for the great addon, but I ran into an incomprehensible bug, when using this addon + Patch for Feel Fried's Animantion (which plays hand animation when NVG is enabled), NVG first turns on and only then plays manual animation and... turns off NVG!)) (That is, one click on the" N " simultaneously turns on, and then immediately turns off NVG) It is noteworthy that if you press "N" twice in a row, everything will work in the right order. Could you fix this mistake?) I guess the problem is in actor_effects, but I couldn't figure out where exactly.

Reply Good karma Bad karma+1 vote
theRealBeef Author
theRealBeef - - 271 comments

No problem at all. I don't believe that this addon required a patch to work with Feel Fried's since he removed his script components from actor_effects.script

You can try running both my addon and Feel Fried's without a path - If it doesn't work, I am working on a new .script currently for the NVG so that I can avoid compatibility issues with anyone in the future.

Reply Good karma+1 vote
Guest
Guest - - 694,016 comments

Hello, I'm reporting that headlamp switching animation to the NVG enable/disable effect does not work on 1.5.1.

Reply Good karma Bad karma0 votes
theRealBeef Author
theRealBeef - - 271 comments

That is correct - unfortunately I was not able to get the animation to play correctly for v0.9 of my mod due to complete rewrite of how the shaders, and therefore the .script, function.

Once I get everything ported to a standalone .script, I have many more functions that will enable things like low battery indicators, adjustable brightness, turn-on/turn-off animation for the night vision tubes themselves, and glitch effects when you have damaged night vision devices or during blowouts. As well as the headlamp switching animation. There is much yet to do for the NVG mod, and you'll see most of this as I slowly work my way towards v1.0 of the NVG mod

Reply Good karma+1 vote
Guest
Guest - - 694,016 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: