The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Base Skills Pack for Experience Framework mod. This mod adds 23 skills in framework. [READ DESCRIPTION PLEASE]
This mod is a skill pack for the Experience Framework mod that can change your usual gameplay in the Anomaly. The inspiration for creating these skills was such series of games as Fallout, Cyberpunk 2077, The Elder Scrolls and others. At the moment there are 23 skills in the pack. See the skill list below.
Compatible with mods like a Anomaly Skill System and Skills Expansion 2.0 and other. Write in comments or PM me if you have any problems.
Use the Mod Organizer or extract the contents of the folder "00 Main" to the root directory of the game in the "gamedata" folder.
Before deleting a mod, use the "Safely delete mod" option in Experience menu -> Base Skills Pack -> Settings and follow the further instructions that are described in the tooltip of this option.
Starting from version 1.1.3, added the option to dynamically change the parameters of most skills in the Experience menu.

Credits:
History:
v1.2.2 Update 2
1. Not Today:
- fixed a crash after rebirth when using demonized_time_events.script
v1.2.2 Update 1
1. Treasure Hunter:
- Now, when closing the trading menu, the previously turned on metal detector will turn back on.
v1.2.2
1. Starting from this version, the mod will only work on the framework version 2.0 or higher. The old version 1.2.1, for Experience Framework 1.5.2, is in the archive.
2. Lucifer's wrath:
- Fixed spontaneous activation of a skill when trying to talk to an NPC.
3. Expert Pistols, SMGs, Shotguns, Assault Rifles, Sniper Rifles:
- Now, when learning these skills, the damage value will change in the description of the weapons.
v1.2.1
1. Attempt to fix a crash related to dealing damage with artefacts from the PBA v2 mod
2. Treasure Hunter:
- added support for shovels from the More Melee Features mod
v1.2
1. Removed Fortune Finder skill
2. Added installation support via Mod Organizer
3. Added new skills: Treasure Hunter and Lucifer's wrath
4. No Rules:
- Instant reloading now works correctly if an upgrade was installed that changes the caliber of the weapon.
5. Scrounger:
- Overhaul and rebalance of the skill.
6. Minor fixes and changes in the code
v1.1.4a
1. Added compatibility with Perk Based Artefacts v2
v1.1.4
1. Added compatibility with Experience Framework version 1.5
v1.1.3
1. You can now adjust the settings for most skills in the MCM menu. Requires Experience Framework version 1.4.2 and above!
2. Skilled:
- At the last level of the skill, there is a small chance to double the bonus from the skill per action.
3. Not Today:
- Added an option to reset cooldown in the MCM menu.
4. No Rules and Adrenaline:
- Added ogg comments to the proc sounds for these skills.
v1.1.2
1. Added the ability to disable each skill in the MCM menu (requires a save reload!).
2. Expert Pistols, SMGs, Shotguns, Assault Rifles and Sniper Rifles skills:
- Fixed a bug that allowed getting weapons in perfect condition from NPCs at the last level of the skill.
3. No Rules:
- Increased skill proc chance from 8% to 20% per level learned.
v1.1.1b
- possible fix (Crutch) "experience_baseskillspack.script:645: attempt to index a nil value"
v1.1.1
1. Removed from the mod "weight.script" and "speed.script" because Experience Framework since version 1.3.7 already has these scripts.
2. Craftsman:
- This skill now affects items that were added via 'workshop_autoinject.script'
v1.1a
1. Renamed "Knows her worth" skill to "Knows his own worth"
2. Not Today:
- Changed the monkey patch for Perk-Based Artefacts
v1.1
1. Added new skills: Not Today, Knows his own worth and Hardy
2. Sniper skill and Expert Pistols, SMGs, Shotguns, Assault Rifles and Sniper Rifles skills:
- These skills now correctly deal damage
3. Master Hunter:
- Increased the chance to find an additional mutant part that can be cut at each skill level
4. Adrenaline:
- Increased health threshold for skill activation from 35% to 40%
5. Toughness:
- This skill now only reduces damage from strikes, fire wounds, and explosions
6. Skilled:
- There is now a chance to gain 200% experience per action at the last level of the skill
7. Vampirism:
- This skill now restores health when it hits an enemy, regardless of the damage dealt
- Reduced the amount of health restored at each skill level
8. No Rules:
- Slightly changed skill icon
v1.0.3a
1. Fortune Finder:
- Changed and added new MCM settings to customize this skill
- Increased the number of additional items in caches for each level
v1.0.3
1. Added MCM settings for Fortune Finder and Scrounger skills to adjust their balance. These settings are found in the Experience Framework MCM Settings (requires Experience Framework v1.2.1 or higher)
2. Expert Pistols, SMGs, Shotguns, Assault Rifles and Sniper Rifles:
- Reduced chance to drop weapons from NPCs from 10% to 8%
3. Master Hunter:
- This skill can now only create one additional mutant part
4. Craftsman:
- Increased the minimum required character level to learn this skill from 14 to 24
5. Fortune Finder and Scrounger:
- Slightly changed how this skills works
v1.0 Release
1. Added icons to all skills by DemVort
2. Vampirism:
- increased the required character level for the first research from 20 to 32
- increased health recovery per level from 2% to 3%
3. No Rules:
- increased the required character level for the first research from 17 to 29
4. Strong Back:
- Fixed a bug due to which the skill stopped working after reloading the save
5. Expert Pistols, SMGs, Shotguns, Assault Rifles and Sniper Rifles:
- increased chance to drop weapons from NPCs from 6% to 10%
6. Lead Stomach:
- increased required character level to learn each level
7. Medic:
- increased required character level to learn each level
v0.9 Beta
Average
1065 votes submitted.
I tried the newest version, and the Treasure Hunter gimmick is cool, but the rewards are kinda lame. Even if it's technically free stuff, it's disappointing when you dig stuff out and all you get is a few grams of silver.
Glad you liked it.
Closer to the center of the Zone, the treasures are richer.
Yeah I definitely enjoy the idea, don't get me wrong. However, I think you misunderstood what I mean with the silver example.
It just feels like I'm digging up straight rubles instead of interesting loot like devices, artifacts, etc. (Even if it's questionable how much sense that would make)
I was afraid to add artifacts, weapons and other items to the loot list, because this can greatly harm the balance in the game.
hey, this mod is supercool! i love the idea of a character that improve his skill like an old pen and paper rpg!
if i eventually will add one or two skills can i send it to you? there are plenty but i might have some ideas.
great job! 10/10
Glad you liked it.
You can send, but I want to take a break from modding for now
Alright. understandable. well, i'll keep it in "beta" on my systems eventually.
have a good break! and thanks for all the great work you made so far!
How do I update the addon? Do I need to remove the past version?
You can throw over with overwriting
How do I update this addon? Should I delete the past version of the addon?
спасибо за обновление . все работает и пока никаких глюков не было.
Hey you brake the game play!!!
Now i need to shoot in the head 30 (or more) bullets,
before to install this mod
it was necessary 1 or 2 bullets in the head.
How can i fix this?
If during the installation of the framework you selected "NPC Leveling System" addon, then reinstall the framework without this addon.
If you didn't install it, I don't even know what the problem is.
i do install them, thx.
Edit:
NPC Leveling System was the problem.
After uninstall is work fine.
How would you go about changing the keybind to trigger Lucifer's Wrath? I don't want to activate it every time I try and talk/interact with anything, because that gets kinda annoying, and unless I'm completely blind, I don't see any way of changing the key short of going into the files themselves and altering it there.
same
Fixed!
where exactly? i didn't saw that in my MCM menu
Объясните, пожалуйста, как использовать перк "Охотник за сокровищами"? Нет, как найти место, где копать - это интуитивно понятно. Но вот как собственно копать? На какую клавишу это привязано? И что должно быть в руках или инвентаре?
1. На клавишу действия (поднять предмет, поговорить и т.д.)
2. В инвентаре должна быть любая лопата.
Крутая обнова вышла 10/10
Hello, tried looking at the code but I'm not much for coding. With the master hunter perk, if I have the kit in my inventory instead of backpack slot will it still give the bonus? At level 4 is it enabled regardless? Love the mod!
Bonus from the backpack works separately
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I've been having a problem with the Lucifer's Wrath skill lately.
whenever I try to speak with a stalker by pressing F - the skill unintentionally activates itself. I tried tampering with its settings, but I've found nothing that can help me rebind it's activation key bind onto G for example. any advice??
In version 1.2.2 its already fixed.
yeah, sorry, it's just i haven't updated your mod in a long while
by the way, since you've responded - are there any other mods that add more skills similar to yours? since this newest update, I've been interested in having more skills to invest into
Yes, there is a "GAMMA RPG System" mod to adds even more skills, but it is designed for the GAMMA modpack
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hi mr.orleon I have a problem with the item "Portable metal detector TH-100" which allows you to search for treasures hidden underground in the Zone, the problem is that every time I start a trade with an NPC/merchant (opening the inventory trading) the device automatically deactivates itself making the shutdown sound that it would make when the Actor (player) deactivates/activates it by themselves, forcing me to turn it on manually all the time after closing the trading window, also when this happens the device generates a new 100% battery already placed( I try removing the battery or putting in one that is less than 100%) in both cases this generates an infinite battery.
Is this a bug in the addon or is it my problem due to conflicts with other addons? MO2 does not show any conflicts with other addons.
Hi. I was unable to reproduce the error with 100% battery charge. Apparently there is a conflict with one of your mods. But now when you close the trading menu, the previously turned on metal detector will turn on again. Just re-download mod.
thanks for answering
Orleon привет, вкачал перк "охотник за сокровищами" и собственно когда начал копать то экран просто стал черным и всё, боец ничего не может делать хотя окружение функционирует ( пока копал на дикой меня задрал снорк :D )
Вроде решил проблему в АМСМ в настройке перка выключил анимацию раскопки и всё работает.
How can I add ammo recipes as skills? Asking for Gamma :D