The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Base Skills Pack for Experience Framework mod. This mod adds 23 skills in framework. [READ DESCRIPTION PLEASE]

Preview
Base Skills Pack v1.2.2 (Update 2) [Experience Framework]
Post comment Comments  (50 - 100 of 134)
LooNa_178
LooNa_178 - - 10 comments

Hello! Which button should be pressed to test the experience? And I didn't find it.🤣

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Orleon Author
Orleon - - 213 comments

Default 'J' key

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LooNa_178
LooNa_178 - - 10 comments

Thank you!

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LooNa_178
LooNa_178 - - 10 comments

Does not work. Please help me click J and nothing happens :(

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Orleon Author
Orleon - - 213 comments

Have you installed Experience Framework? Check description please.

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LooNa_178
LooNa_178 - - 10 comments

Oh sorry 😊... I didn't notice, I just downloaded your addon and installed it🤣. Thanks for the tip, I'll install it right now and report back)

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LooNa_178
LooNa_178 - - 10 comments

Я только щас понял, что ты на русском пишешь 🤣. У меня теперь такая проблема:(
LUA error: ...nomaly\gamedata\scripts\experience_baseskillspack.script:1670: attempt to index global 'ui_mcm' (a nil value)

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Orleon Author
Orleon - - 213 comments

Смотрю вы не любите читать описания)) Для фреймворка нужна версия Аномалии 1.5.2 и вот это - Moddb.com

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LooNa_178
LooNa_178 - - 10 comments

Та читаю и туплю конкретно 🤣. Самое интересное, версия у меня 1.5.2 и вот этот конфигуратор тоже стоит

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LooNa_178
LooNa_178 - - 10 comments

странно, щас все заработало, хотя ничего не делал. Зона, мать её ..

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Daubert1151
Daubert1151 - - 55 comments

Hey, I suddenly stopped getting XP from stalker and mutant kills. Could you help me, please?

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Daubert1151
Daubert1151 - - 55 comments

Nvm, it was conflicting with another mod. My apologies and tremendous work.

11.51/10

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Guest
Guest - - 693,842 comments

hey i using EFP and they have their own ammo crafting system, can you make it so your crafting skills work with their ammo crafting system?

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Orleon Author
Orleon - - 213 comments

Sorry, but I don't have time to download the modpack and, moreover, spend time studying the files. If someone provides me with the files that are responsible for this ammo crafting system, then I will add support.

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holynevil
holynevil - - 4 comments

Github.com this the mod that responsible for the ammo crafting system

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Orleon Author
Orleon - - 213 comments

Ok I'll add support in the next update. Thank you!

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dubutianya
dubutianya - - 11 comments

Ah....

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...bin/..\gamedata\scripts\experience_baseskillspack.script:645: attempt to index a nil value

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Orleon Author
Orleon - - 213 comments

I have no idea what the problem is. Under what conditions does this error occur? Do you use mods that change the workbench in some way? Can you send me the full log file with crash? Discord: @Orleon#8252

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dubutianya
dubutianya - - 11 comments

I play game with efpv4 and lots other mods, so I think the log
was unuseful, I don't know whether problems related to efpv4

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dubutianya
dubutianya - - 11 comments

I edit the code fragment like below and the crash was fix, but the skill looks like ineffective:

for i=1, #owner.recipes do
for ii=1, #owner.recipes[i] do
for iii=1, #owner.recipes[i][ii] do
if not owner.recipes[i][ii][iii] == nil then
local old_count = owner.recipes[i][ii][iii][2]
local new_count = old_count - self.items_count
owner.recipes[i][ii][iii][2] = new_count < 1 and 1 or new_count
end
end
end
end

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Orleon Author
Orleon - - 213 comments

Made a possible fix for this, try it out and let me know if it doesn't help.

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dubutianya
dubutianya - - 11 comments

I tried, The crash still exist

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dubutianya
dubutianya - - 11 comments

So, I think owner.recipes[i][ii][iii] was nil, not owner.recipes[i][ii][iii][2].

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Orleon Author
Orleon - - 213 comments

I added additional checks to the function. If the skill does not reduce the number of crafting items for some recipes, then alas, I can’t help. I have no idea what the authors of EFP did with the workbench. There is no such problem in vanilla game and GAMMA modpack.

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dubutianya
dubutianya - - 11 comments

OK, no matter what this mod is great

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dubutianya
dubutianya - - 11 comments

Seems to work, good job

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mirror1992
mirror1992 - - 85 comments

Мод очень классный 10\10. Хотелось бы узнать, как можно изменить число очков за опыт? в первых версиях такой параметр был, я ставил себе 2 очка, в последних 2 или 3 версиях найти уже не могу :)

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Orleon Author
Orleon - - 213 comments

Если вы про очки навыков то ищите опцию в mcm меню.

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mirror1992
mirror1992 - - 85 comments

да, нашел, извиняюсь :) сразу не заметил - не промотал вниз до конца :)

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vari0us
vari0us - - 94 comments

Really like the mod. Can I get a better description of what counts as a sniper rifle, assault rifle, or smg? Battle rifles and carbines are kind of in a grey area. For instance, what is the sks, scar, or fal? What about the aks? and do the skills apply to modded weapons?

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Orleon Author
Orleon - - 213 comments

Look in the item spawner in debug mode to see what categories the weapons are in. For example, SKS is a sniper rifle, and heavy machine guns such as RPK or RPD are assault rifles, etc.

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TheDailyXPerience
TheDailyXPerience - - 202 comments

Anyway to make a version that works with the other two skill mods and when doing so deactivates the skills from this mod that overlap? Or anyway I can just do that myself?

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Guest
Guest - - 693,842 comments

Не понял, как это сращивается с ФреймВорком

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Colombo2022
Colombo2022 - - 305 comments

antivirus detects a threat when trying to download.

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Orleon Author
Orleon - - 213 comments

VirusTotal didn't find any problems Virustotal.com

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TheDailyXPerience
TheDailyXPerience - - 202 comments

Just some skill/perk/etc that I would love added but am honestly too lazy right now while working on my modpack to get to. I might eventually but figured I could share this here and another place in hopes of one of you two maybe accomplishing it before I do.

Mediafire.com

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Orleon Author
Orleon - - 213 comments

I also have no particular desire to do additional skills. BSP I made in order to demonstrate the work of the framework.

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TheDailyXPerience
TheDailyXPerience - - 202 comments

Gotcha!

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SSID_v2
SSID_v2 - - 34 comments

О! вот это обновление!
А вообще возможна опция: "получать столько базового опыта за ремонт, сколько процентов было починено"?

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Orleon Author
Orleon - - 213 comments

Нет, но идея неплохая, реализовать думаю можно)

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epic123232
epic123232 - - 12 comments

Is there a way to get rid of the slow mo and money sounds

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Orleon Author
Orleon - - 213 comments

Alert sounds can be disabled in the MCM menu of the framework.
What slow mo are you talking about?

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real_leaper
real_leaper - - 240 comments

Slo-mo might be from More Melee Features addon.

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Guest
Guest - - 693,842 comments

Sorry I tried to add more damage resist type to toughness, but my skills all gone now, any ideas?

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NANAZE123
NANAZE123 - - 14 comments

Only happens when I receive damage/die walking into an anomaly, v7 works flawlessly, just v8 and v9.
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...maly/bin/..\gamedata\scripts\perk_based_artefacts.script:6174: attempt to index local 't' (a function value)
Hey, can the author request an update to support the latest artefacts overhaul{perk artefacts2.1 }

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Orleon Author
Orleon - - 213 comments

OK, I will take a look

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Orleon Author
Orleon - - 213 comments

I re-uploaded, try the new version

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NANAZE123
NANAZE123 - - 14 comments

Thanks a million。The game will no longer crash when death triggers

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Xemnor
Xemnor - - 7 comments

Hi, I have a description problem with this mod, when i'm in game, I press "J" to open the experience screen menu, the description is unreadable, can you explain me how to fix this? :)

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Orleon Author
Orleon - - 213 comments

Can you send me a screenshot?

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mmoorroo
mmoorroo - - 89 comments

hello Author, need help. please take a look at this, got this error when attaching any attachment into attachment slot

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: c:/efp\gamedata\scripts\perk_based_artefacts.script:6179: attempt to index local 't' (a function value)

stack trace:

using PBA v 2.1, exp framework 1.5.1, and latest base skill pack

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Orleon Author
Orleon - - 213 comments

Base Skills Pack does not patch PBA for attachments. Apparently some other your mod patched perk_based_artefacts.script for old version PBA.

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YEST1
YEST1 - - 12 comments

Master Hunter at max level is not working for me. No extra parts without the Hunter's kit. It's a conflict or something?

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Orleon Author
Orleon - - 213 comments

How did you define it?

This skill has no conflicts.
It works fine for me.

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YEST1
YEST1 - - 12 comments

The skill description at max level say that Hunter's Kit is not required but i'm not getting extra parts without it

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Orleon Author
Orleon - - 213 comments

This skill, at the first interaction with a mutant with a certain chance, which is indicated in the description, adds one part to the mutant inventory loot list.
This skill does not affect the base bonus of getting an additional part when a Hunter's kit is equipped, and separately calculates the chance to get another part.

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YEST1
YEST1 - - 12 comments

Oh ok ok, my bad. I misundestood the description. Thanks for answer and thanks for the mod btw. Great job

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Wiz3rd
Wiz3rd - - 32 comments

I tried the newest version, and the Treasure Hunter gimmick is cool, but the rewards are kinda lame. Even if it's technically free stuff, it's disappointing when you dig stuff out and all you get is a few grams of silver.

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Orleon Author
Orleon - - 213 comments

Glad you liked it.
Closer to the center of the Zone, the treasures are richer.

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Wiz3rd
Wiz3rd - - 32 comments

Yeah I definitely enjoy the idea, don't get me wrong. However, I think you misunderstood what I mean with the silver example.

It just feels like I'm digging up straight rubles instead of interesting loot like devices, artifacts, etc. (Even if it's questionable how much sense that would make)

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Orleon Author
Orleon - - 213 comments

I was afraid to add artifacts, weapons and other items to the loot list, because this can greatly harm the balance in the game.

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