The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

There are many of us, who just ended up stocking up mutant meat, hoping for that some task will require it. And even after days, weeks, months, that big pile of meat was still in the chest. Well, hoarding time is over now. Finally, after so many years, meat can become rotten in STALKER! The player will be able to feel the passage of time, which will devour everything sooner or later. Hopefully, the collected meat will be devoured sooner.

Preview
Arszi's Rotten Meat
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iAlcatrazZ
iAlcatrazZ - - 92 comments

you should ask to join dev team brother

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Arszi Author
Arszi - - 675 comments

Well, I got a lot of crazy ideas from them actually :D I just try to realize them.

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accolyte1022
accolyte1022 - - 600 comments

Thanks for ruining meat!

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Arszi Author
Arszi - - 675 comments

You are welcome! I will release something this week, in not just meet will be ruined!

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Schuchart
Schuchart - - 1,641 comments

Impressive!

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Mich_Cartman
Mich_Cartman - - 3,795 comments

Bro, it's 10 out of 10, thanks! )))

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redgangsta305
redgangsta305 - - 117 comments

gotta say Arszi….Ive always been happy and impressed with your addons bro. good job. cant wait to see more of your work.

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MrJacket
MrJacket - - 21 comments

Continue to make these must have-addons of yours, they please me greatly

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Arszi Author
Arszi - - 675 comments

Thank you for they kind words guys :) I will still release stuff this weekend!

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

Idk If I like this addon for game play in particular, simply out of experience playing. Being given quests that require a larger amount of meat, and it taking a while before finding enough to complete the quest and that doesn't include the time to go back to the trader to give them the items.

Not only that but realistically speaking meat won't spoil that fast when kept properly. Then there is the question on how quickly it would rot when it's so heavily irradiated considering the radiation will kill the very things that will decompose it. There are areas in the real exclusion zone that are frozen in time due to the fact that EVERYTHING has died there.

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Arszi Author
Arszi - - 675 comments

I am working on a dynamic task overhaul which will address the issue. I deduced that 2 days would be the optimum time based on the temperature in the zone. If those 2 days are too soon for you, you can modify this line in the script file (arszi_rotten_meat.script):

local EXPIRATION_HOURS_RAW = 48

It is set to 48 hour by default, you might raise it to 72.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

Alright sounds cool, looking forward to that task overhaul.

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Mudhut
Mudhut - - 382 comments

Perhaps look into adding a freezer container of some sort that you can put meat in, where it will last a month if not longer.

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Bartoche70
Bartoche70 - - 219 comments

Thanks for this addon, i'll see that, interesting to make one more time a more realistic zone...

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Mudhut
Mudhut - - 382 comments

I feel like a mod like this needs some sort of freezer mechanic. Perhaps using the same logic of an artefact container, or even simply just a regular deploy-able container where any meat placed inside doesn't rot or lasts a lot longer.

In real life, meat can be frozen or smoked/dried and last months, not having this ability just makes hunting even less viable.

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Arszi Author
Arszi - - 675 comments

The problem is, that there is no electricity in the zone apart from a few small generators. I am working on a dynamic task overhaul, which will require you to collect less meat for the task. If you want to keep it for yourself, cook it, it will last five days then. If the current 42 hour for raw meat is not enough because of any reasons, I mentioned in a comment above how can you rasie it. I hope I will be able to release that task overhaul at the end of this month. I became really busy this week :/

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Mudhut
Mudhut - - 382 comments

I get that, but TBF there's a lot in STALKER that doesn't make a huge amount of sense, and these generators are powering entire STALKER, Military and Ecologist bases, and the underground labs, brain scorcher, Chernobyl NPP etc. all seem to have power, and the zone is full of electrical anomolies that could be hypothetically used to generate power. Would be a cool idea in my mind but I understand if you want to go down that route.

Without electricity there are still natural ways of preserving meat, such as salting, smoking/drying, and keeping in a cold store (cellar or just a hole in the ground).

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Arszi Author
Arszi - - 675 comments

Hm, I might figure out something later. I was thinking about the "freezer" thingy too back then. At the moment I am working on other addons, but I will think about this one too!

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bandit1379
bandit1379 - - 65 comments

Maybe instead of complicating things with a freezer, meat could be Salted, and that would let it last longer?

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Green_Ghost
Green_Ghost - - 24 comments

Hey Arszi, this addon was included in the immersion bundle but i would like to disable meat rotting, since this addon can't be uninstalled without uninstalling like 10 other addons first i just edited the script file and made the rotting time like 99999999 or something but the meat is still rotting, how can i disable the rotting without uninstalling the addon?

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Arszi Author
Arszi - - 675 comments

Hey, in gamedata/scripts/arszi_rotten_meat.script modify the variables:

local EXPIRATION_HOURS_RAW = 48 --2 days
local EXPIRATION_HOURS_COOKED = 120 -- 5 days

The values are in in-game hours.
But if you want to turn it off alltogether, then delete the file arszi_rotten_meat.script.

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Green_Ghost
Green_Ghost - - 24 comments

I've changed both the hours it takes for the meat to rot AND i've deleted the script file but the meat is still rotting both in my inventory and my stashes, is it not possible to disable meat rotting on a current save?

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Arszi Author
Arszi - - 675 comments

If you deleted the script file then it is impossible for meat to rot. There is no script to run which handles this mechanism. If you deleted the script file while stalker was running, then you have to quit stalker and start it again for config and script modifications to apply.

The already rotten ones will stay rotten. Including the ones which got rotten in stashes.

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Green_Ghost
Green_Ghost - - 24 comments

I'm using the Muh Immersion pack and did as stated above with the Arszi RottenMeat v2 folder, is there another script file somewhere that i need to delete?

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Arszi Author
Arszi - - 675 comments

Okay, make sure the file is deleted, start the game, get some new meat by the spawn menu and wait for 2+ days, and check its state. Also you can make a search for the word "meat" in your script folder. Maybe you have the script duplicated with a different name.

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Green_Ghost
Green_Ghost - - 24 comments

Found it, it was duplicated in my script folder like you said, gonna delete it and see if it stops, thanks.

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mix73
mix73 - - 33 comments

The mod runs on version 1.5.1 anomaly ?

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Arszi Author
Arszi - - 675 comments

Yes.

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Henachatus
Henachatus - - 3 comments

Great Mod! I love the idea of rotten meat.

How it would be if theres an refrigerator ingame for meat and cooked food ?
And refrigerator needs batteries?

And some idea for your boiling water mod... it shouldnt be able to seperate any bottles anymore to avoid exploits from it!

And please!!!! ...lets roast us more then 1 piece on campfire!! its sucks a bit to cook every single part!

I would like to code this... but i cant script ! :(

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mkultimos47
mkultimos47 - - 36 comments

Question: Does storing the meat in a stash keep it from rotting?

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Guest
Guest - - 689,338 comments

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Colombo2022
Colombo2022 - - 305 comments

Hello! can you help with this?

Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
2 : [Lua] ...52/anomaly 1.5.2/bin/..\gamedata\scripts\a_rax_wd.script(90) : f

LUA error: ...52/anomaly 1.5.2/bin/..\gamedata\scripts\a_rax_wd.script:90: The Actor Update system has crashed. Known as "Busy Hands" type 1, caused by script: ...y 1.5.2/bin/..\gamedata\scripts\arszi_rotten_meat.script | line: 75

Check log for details

stack trace:

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