Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Anomaly 1.5 QOL Tweaks (Update 3)
Filename
Anomaly_1.5_QOL_Update_3.4.zip
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Prefabs
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Public Domain
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Gergination
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3.48mb (3,645,183 bytes)
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1,741 (2 today)
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fae4d8b4cb0e39059e98395b338aaa7b
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Description

A collection of tweaks for my personal preference that other's might enjoy. Updated for Anomaly 1.5 Update 3.

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Anomaly 1.5 QOL Tweaks (Update 3)
Comments
OnlyaWanderer
OnlyaWanderer

I tried using xenotech and some other mechanics vice after giving all the toolkits.
None of them are working for free.

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OnlyaWanderer
OnlyaWanderer

Tought it was a good feature to have thou.
If you could fix it, it would be great!!

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Gergination Author
Gergination

This seems to be working fine for me. Just to clarify, you do not qualify for free vice usage with all mechanics after giving a mechanic all 3 toolkits. Only the mechanic that you've provided with toolkits lets you use their vice for free.

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OnlyaWanderer
OnlyaWanderer

Well maybe it's a conflict or something. I gave them all the kits, still cant use them

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Gergination Author
Gergination

What do you mean by still can't use them?

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OnlyaWanderer
OnlyaWanderer

Take Xenotech in my game for example. I gave him all the toolkits and still can't use the vice for free.
Maybe it's because I completed the toolkit missions BEFORE adding the "vice fix" addon. That's the only thing I can think of.

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OnlyaWanderer
OnlyaWanderer

NEver ******* mind IM STUPID. SO SORRY.
I just had to ask them. I thought the dialog changed, aparently not.
I'm so sorry. Thank you brother

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Tmp341
Tmp341

PDA messages are a little bit low positioned i think, which messes up outfit added materials:

I.ibb.co

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Gergination Author
Gergination

I turn off the Belt Artefacts HUD in the options. If you want to keep this on and not have it intersect with the PDA messages, you'll either need to bump the PDA messages up, or lower the belt artefacts element.

To bump up the messages, open "messages_window.xml" and alter the 'y' value on the sp_log_list and sp_log_list2 elements. I'm not sure which value is responsible for the positioning of the Belt items.

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LaramFox
LaramFox

Hey there, I just thought I'd throw up a comment here and mention that if/when I attempt to use the Hunting Kit Changes, it causes a CTD immediately upon attempting to skin anything. My install is fresh, 1.5.0 B3, and I haven't added anything to it except things from your file here.

The relevant section of the log is as follows:

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)
! [SCRIPT ERROR]: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)

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Gergination Author
Gergination

Are you running the latest update?
It sounds like your ini_sys is corrupted. My changes never touched any of the code that references ini_sys so this crash would have occurred regardless.

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Stokker
Stokker

Hey I'm just popping in to say that your tweaks are absolutely essential to my enjoyment of the mod. The medkits having bleeding reduction, the extra NPCs in bases, the slight regen, the hunter kit going back to its classic functionality, are all vital to me.

If you could also buff the Spetsnaz Switchblade to kill stalkers in one hit with the secondary attack, that would be great too. Anomaly devs made stealth knife kills impossible for some stupid reason. I'm currently relying on another modder for the melee weapon buff. If you could bundle something like that with these tweaks, I'll be grateful.

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Rpkiller1
Rpkiller1

looking at the changes i assume this is compatible mid play-through?

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BitoOblib
BitoOblib

I 'm always confusing this post and the otherone you made for that tweaks pack ^^

Anyway, great tweaks ! Had no issue with any of them, and for some I wouldn't play without now. Thanks !

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