A collection of tweaks for my personal preference that other's might enjoy. Updated for Anomaly 1.5 Update 3.
A collection of tweaks for my personal preference that other's might enjoy. Updated for 1.5 B3 Update 2.
Each tweak is in its own folder. Simply copy the "gamedata" folder in each over your existing folder and overwrite any files if requested.
A more detailed description of each mod follows:
- Boars Skinnable with all Knives
Boars no longer require an upgraded knife to be skinned. The base knife is sufficient.
- Buy Condition tied to Trader Goodwill
All main faction traders will buy items at 60% condition (Free Stalkers buy at 50%). This value decreases by 2% every 200 goodwill down to 50%. Furthermore, all main faction traders are considered "Trashers" which means you should be able to sell them almost anything.
- Firestarter Kit Changes
The Firestarter Kit actually has a use in that it guarantees starting a campfire regardless of weather conditions.
- Health Regeneration for Actor
Adds a very small amount of health regeneration for the player character.
- Hunting Kit Changes
The bonuses to mutant looting will apply regardless of whether or not you have the Hunting Kit equipped as your backpack. Simply having it in your inventory is sufficient (but it also works when equipped as your backpack).
- Increased safe haven population
Increases the number of NPCs guarding the Farm in Cordon, the Yantar Ecologist bunker and the Flea Market. Increased the quality of the Bandits at the Container Warehouse in Jupiter. These locations were often completely overrun by hostile NPCs leaving them empty.
- Medkit Changes
Base Medkit has had the radiation removal replaced with bleeding control. Army Medkit's bleeding control was slightly increased. Scientific Medkit's bleeding control and health restoration slightly increased.
- Minimalist HUD
Completely removes some elements and reorganizes the rest to keep them as out of the way as possible while still allowing you to see information you cannot find anywhere else.
- Remove Animations from Disassembly
Removes the animations and delay when disassembling weapons/armor/junk.
- Remove the Whistling Wind Sound Effect
Replaces the Whistling Wind Sound Effect found in certain locations (Such as around the Old Church in the Great Marsh) with silence.
- Skin mutants while holding any weapon
You only need to equip a knife to be able to skin mutants. You don't have to pull it out as your active weapon. This conflicts with "Boars Skinnable with all Knives" but they can be merged by simply removing 'boar' from Line 5 of the "Knife_manager.script" file contained in this folder.
- Vice always free after all kits given
Fixes an issue that was causing mechanics to sometimes continue to charge you for using their vice despite having given them all 3 toolkits