Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Report Anomaly 1.5 QOL Tweaks (Update 3)
Filename
Anomaly_1.5_QOL_Update_3.4.zip
Category
Prefabs
Licence
Public Domain
Uploader
Gergination
Added
Updated
Size
3.48mb (3,645,183 bytes)
Downloads
889 (8 today)
MD5 Hash
fae4d8b4cb0e39059e98395b338aaa7b
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Description

A collection of tweaks for my personal preference that other's might enjoy. Updated for Anomaly 1.5 Update 3.

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Anomaly 1.5 QOL Tweaks (Update 3)
Comments
OnlyaWanderer
OnlyaWanderer

I tried using xenotech and some other mechanics vice after giving all the toolkits.
None of them are working for free.

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OnlyaWanderer
OnlyaWanderer

Tought it was a good feature to have thou.
If you could fix it, it would be great!!

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Gergination Author
Gergination

This seems to be working fine for me. Just to clarify, you do not qualify for free vice usage with all mechanics after giving a mechanic all 3 toolkits. Only the mechanic that you've provided with toolkits lets you use their vice for free.

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OnlyaWanderer
OnlyaWanderer

Well maybe it's a conflict or something. I gave them all the kits, still cant use them

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Gergination Author
Gergination

What do you mean by still can't use them?

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OnlyaWanderer
OnlyaWanderer

Take Xenotech in my game for example. I gave him all the toolkits and still can't use the vice for free.
Maybe it's because I completed the toolkit missions BEFORE adding the "vice fix" addon. That's the only thing I can think of.

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OnlyaWanderer
OnlyaWanderer

NEver ******* mind IM STUPID. SO SORRY.
I just had to ask them. I thought the dialog changed, aparently not.
I'm so sorry. Thank you brother

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Tmp341
Tmp341

PDA messages are a little bit low positioned i think, which messes up outfit added materials:

I.ibb.co

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LaramFox
LaramFox

Hey there, I just thought I'd throw up a comment here and mention that if/when I attempt to use the Hunting Kit Changes, it causes a CTD immediately upon attempting to skin anything. My install is fresh, 1.5.0 B3, and I haven't added anything to it except things from your file here.

The relevant section of the log is as follows:

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)
! [SCRIPT ERROR]: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.0 b3/bin/..\gamedata\scripts\ui_mutant_loot.script:80: attempt to index global 'ini_sys' (a nil value)

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