Official forum: at TWC.

French fan forum: at Mundusbellicus.



Stainless Steel 6.4 Features

The Campaign :

  • Rebalanced victory conditions.
  • Rebalanced building bonuses.
  • Guild's HQ's now always offer a faction wide bonus.
  • Rebalanced existing missions and added more missions.
  • New building, place-able in locations with long rivers.
  • Removed Ireland.
  • Added a new region below Kiev (Ireland is now 2 regions).
  • AI factions tend to stick to their Royal Blood for many generations.
  • Alberi di Famiglia Regal implemented.
  • New Faction Economy scripts.
  • Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units).
  • Mongols are finally pagan.
  • 1TPY Early Era campaign.
  • Slave faction are now a lot more active - including the ability to use merchants, spies and assassins.
  • New troubadours event.



The Campaign Map :

  • Completely new and huge campaign map, covering most of Europe and the beginning of Persia.
  • New ground types and custom climates.
  • Maximum width the engine allows of 510 movement tiles.
  • Mountains, hills and map outlines are based on satellite data.
  • Work of art coastlines instead of the square 'vanilla' ones.
  • Maximum amount of almost 200 historically medieval settlements. (A few had to sacrifice historical accuracy for better game balance)
  • Every Region has its own resources, including new valuable resources in the "outbacks" of the map
  • Resources are now better balanced, a couple of new resources were also added.
  • All resources were moved away from roads, to ensure merchants' peaceful life.
  • AI friendly map, the AIs' armies should no longer get stuck.
  • Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
  • Missing ports added.
  • Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed.
  • Agart's great city & castle models.

The Battle Map & Unit Balance :

  • Davide.cool grass mod implemented.
  • Water now looks a whole lot better!
  • Smoother steppes modification by wolfslayer implemented.
  • New war horn sounds by wolfslayer implemented (hand picked by me).
  • Ambient sound files for Muslim temples by wolfslayer implemented.
  • Magus' Crimson Tide implemented (the no-dirt version).
  • Award winning BAI by Germanicu5.
  • Swagger's Skymod included.
  • Knights Templar units from Lord_Calidor's KT mod implemented.
  • BftB units by Caesar Clivus implemented.
  • For God and St. George mods by AWellesley.
  • Lord Condormanius's Mailed Knights.
  • Polish Units by MADTAO included.
  • Rusichi mod units implemented.
  • Real Recruitment's AoR (Area of Recruitment) system included.
  • RR's system nearly fully integrated. (please refer to RR/RC OCT 30 post for more detailed changes)

Traits & Ancillaries :


  • Rebalanced merchant traits for 1TPY.
  • As merchants get older, they lose movement points.
  • Generals are now a lot easier to educate in settlements with schools etc.
  • Faction Leaders can now acquire a set of traits affecting all settlements and generals.

General Changes :

  • Auto border-less mode - ALT+TAB in and out of the game without any loading.
  • New, epic loading screens.
  • New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!)
  • New main menu background & splash screen by Y2day.
  • Faction selection crash fixed.
  • All factions accessible in custom battle and hotseat.
  • External campaign chooser - for easy hotseat and CTD reduction.
  • External launcher application - taking care of things the user would normally do.
  • CBUR with most of its features implemented.
  • Riczu trade carts removed.
  • Parts of Awellesley's 1100AD mod integrated.
  • SSTC by Chimaeira implemented.
  • Real Horses by Argent Usher implemented.
  • CBUR and Unit Card improvement projects by Agis Tournas implemented.
  • Animations updates.
  • Y2day's faction shields & banners.
  • New quotes.
  • Proper character aging.
  • Byzantine and Kievan Rus unit cards by akvilonn.
  • Tax auto-manage should now work properly.
  • Added Patriarchs for Orthodox factions.
  • All factions now have their one-liner pre-battle speeches activated (more speeches for existing factions, and no more mute Norway, Kwarzemian Empire, etc. generals)
  • Unbelievable amount of fixes, both big and small, too many to mention them all.
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[Minimod] MEDM Wall Textures

[Minimod] MEDM Wall Textures

Texture 1 comment

Installation: Simply unzip into "Medieval II Total War\mods\<Mod Folder>"

SS Historical Battles 1 2

SS Historical Battles 1 2

Patch 3 comments

This is a mini-mod for anyone who wants to play the historical battles in SS 6.4.

SSHIP Renaissance Pike and Shot Submod

SSHIP Renaissance Pike and Shot Submod

Texture 17 comments

The Renaissance Pike and Shot submod for SSHIP (Stainless Steel Historical Improvement Project)

Stainless Steel 6.4

Stainless Steel 6.4

Full Version 155 comments

Re uploaded mod all other existing links are corrupted. Contains SS6.3.exe / SS6.3 Bin 1-5 / SS6.4.exe Patch

Stainless Steel 6.0 (Part 2/2)

Stainless Steel 6.0 (Part 2/2)

Full Version

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Stainless Steel 6.0 (Part 1/2)

Stainless Steel 6.0 (Part 1/2)

Full Version 1 comment

Stainless Steel version 6.0 by King Kong. See File/Full Details for all the features for those of you who do not know of this mod, as this is massive...

Post comment Comments  (0 - 10 of 281)
consule7
consule7 - - 59 comments

where are the files for the mod?

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Guest
Guest - - 689,337 comments

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Guest
Guest - - 689,337 comments

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Guest
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MagnusLioncaster
MagnusLioncaster - - 23 comments

Does this mod have stone permanent forts?

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doliwaq
doliwaq - - 32 comments

Game crash everytime I win bigger battle, this is absolutely annoying, what to do to stop this?
Edit: I found an solution - I did a 4gb patch on all the .exe files

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Guest
Guest - - 689,337 comments

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TheDarkWaffle2
TheDarkWaffle2 - - 3 comments

Hey, sorry if this question is answered already I couldnt find an answer. I installed 6.4 and it doesn't launch. When I install 6.3, and do the kingdoms.exe fix it works. However, 6.4 doesn't work no matter what I do, is there a fix that is known or a root problem im missing?

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MATTTHEMCV2
MATTTHEMCV2 - - 5 comments

A work around I found for steam is this:

Right click "Medieval 2" in your Steam library and go to properties, then launch options, then add the following exactly as written:--features.mod=mods/SS6.3

To play vanilla, delete this launch option.

Source: Reddit.com

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TheDarkWaffle2
TheDarkWaffle2 - - 3 comments

Thanks bro, I appreciate it!

Reply Good karma Bad karma+1 vote
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