A large mod for MTW2 covering all of its parts.
3.1 patch for Stainless Steel 3.0 version.
CAMPAIGN MAP
· New Faction: Order of the Knights Templar
· 7 totally Unique Units with new cool Descriptions
· All other units have specific Templar Knight Designs
· Historical Characters and new Templar Knights Events
· New Unique Titles which represent the Templar Hirarchy
· Very different campaign from all others
· see more here: Twcenter.net
· 30 New Provinces, well spreaded and historically correct:
· (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi...)
· More Resources on campaign map, including new valuable resources in the "outbacks" of the map.
· Some Small Map Tweaks: trees on isles, sligthly changed borders, new passage in Africa
· AI Armies much more improved
· Proper Mix of Infantry, Missiles, Cavalry and Artillery.
· AI produces more Elite and Heavy units.
· This was done without changing any unit costs
Mercenaries
· New mercenaries for the Early and High Medieval Period:
· Macemen
· English Huscarls
· Light Swordsmen
· Swabian Swordsmen
· Andalusian Infantry
· Mercenary Saracens
· Axemen.
· Greater mercenary variety
· Mercenaries can have experience
· Less mercenary missile units
· Regions have more of mercenary special units
· Titles/Traits/Ancillaries
· Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
· Much new Traits, Transferable Titles and Ancillaries (Blood, Broads, & Bastards v1.9 or 2.0)
· New Patriarchats for Orthodox Factions available
· Many broken Character Traits and Ancillaries fixed
· Knights Templar Titles
· Much more interesting Historical Events
· Events for Orders, Inquisitions, Cultur, Battles, ...
· Including a New Era (High Period) Event which affects unit & mercenary recruitment
· Triggered Events for Falls of Important Cities and Regions. This can also give bonuses for the victorious faction.
Agents and Characters
· Merchants income increased, movement increased
· Inquisitors less effective
· Spy's chances to open gate decreased, movement increased
· Princesses movement increased
· Diplomats movement increased
· Priests movement increased
· Captains are less likely to rebel
· Assasins slightly improved, movement increased
· Imam's required Piety to call a Jihad raised
· Slightly less Heretics and Rebels
· Little more Witches
Settlement Changes
· Unit recruitment depends on barracks
· More logical recruitment, for example cities can build more ships & artillery than castles.
· Fortesses/Citadels & Large/Huge Cities have 4-5 recruitment slots
· Castles-Citadels have 1-2 free upkeep
· City growth slightly reduced
· Slightly lowered law bonus in cities
· Mine Income slightly increased
· Tax Income slightly decreased
· Early/Late Generals rarely recruitable in castles/citadels
· Byzantium can build Highways
· à Therefore, Title bonuses for settlements get more important
Other Changes
· Historically more accurate Faction Names
· 18 Factions Playable
· Win Conditions distended to 55 regions
· Show Date as Years
· Conquering the Aztecs is much harder
· Mongol/Timurid armies slightly weakened
· Money Script to support AI Factions
· more logical faction standings
· Worse relations Papal States Islamic factions
· Better relations Turks Egypt
BATTLE MAP
· Unlimited men on battlefield allowed
· Longer Lasting Battles due to slightly higher morale
· Added Missing Units
· Dismounted Gothic Knights
· English Armored Sergeants
· Dismounted Broken Lances
· Added Mounted Longbowmen for custom battles
· Added Additional Units
· Dismounted Order Knights
· Dismounted Armored Clergy
· All Longbowmen ranges increased
· More realistic battle map movement
· Artillery Morale lowered
· (Great) Bombards, Serpentins can deploy Stakes
· Strenght of Gates slightly increased
· Venetian HI/Archers armour bug fix
· Ballista/Cannon Tower Fix (zxiang)
· Ballista Tower Fire Rate reduced
· Cannon Tower Range reduced
· Light/Heavy Cavalry Charge slightly reduced
· Janissary HI & D. Gothic Knights improved
· (temporary) Cavalry Charge Fix
· Some unit stats balanced
GRAPHICS
· Completely new Faction Symbols & Menu Design by Alletun
· New Splash & New Loading Screens by Alletun
· New textures & Symbols for Campiagn Map Interface by Alletun, KK
· Campaign Map Banners for Scotland and France historically accurate
· New unique Unit Textures for all European Early & High units (Burrek)
· New unique Unit Textures for all Feudal & Mailed Knights (Burreks Knights&Knaves)
· New unique Shield Textures for: Scotland, Spain, Poland, Denmark, France
· New unique and much better Unit Textures & Banners for Byzantium (Whitewolf)
· More spectacular Sky variations and little more blood (improved Horsearcher's skymod)
· Improved Captain textures (plasticfigurine)
· Improved Musket & Artillery Smoke (Headlock)