Squad Level Tactics is a mission for Operation Flashpoint Dragon Rising that focuses primarily on the players ability to command a squad of AI soldiers through a gauntlet of hostile PLA forces in an attempt to complete a series of dynamic mission objectives. This mission offers a completely dynamic tactical gaming experience. With random weather, time of day, infantry and vehicle spawning, objective placement and the complete use of the island of Skirinka in addition to the entire island of Skira, anyone will be able to play this mission with virtually unlimited outcomes.
This is the final release of SLT Endgame as I'm off to new horizons.
Important installation instructions!!!! PLEASE READ !!!!
Squad Level Tactics comes complete with it's own game modifications. To install the complete package, extract the "data_win" folder from the zip and put it inside your OFDR game directory.
The following mods are included in the complete package:
1. Jeep speedometer mod by tvig0r0us
2. AI mod for Squad Level Tactics by tvig0r0us, built from Ultimate AI 2011 by TemplarGFX
3. Experienced and Hardcore dispersion mods from TemplarGFX (not installed by default, but available in the "data_win" folder
If you only want to install the core mission files do the following:
1. open the zip file
2. inside the zip go to "data_win/missons". There you will see a folder named "SLT Endgame".
3. Move the "SLT Endgame" folder to the "data_win/missions" folder inside the OFDR main game folder. So your installation path should look something like this:
C:/Program Files(x86)/Codemasters/OF Dragon Rising/data_win/missions/SLT Endgame
As a final note from me, I am purely grateful for all of the assistance and support I've had from the community for SLT, but this will be the final release. While I've achieved full functionality and good stability for SLT, there will be an occasional corruption in the save file and you will have to restart in the helo, but don't worry, you campaign progress is saved! I'm sure there will be people that play this and have ideas and things they want to see in it or things they don't like or just general gripes like "it's too hard" and "I saw someone spawn near me". If you don't like it, don't play it... .better yet, I've included the mssn along with my db. There's an editor and something around 10000 lines of code. Go ahead and make it the way you want, nothing's stopping you. Just keep in mind that I made this mission to my satisfaction and I really don't give a rats ass if you find it insufficient.
Special thanks to:
and many others that helped and encouraged me to keep on with this. It's been a rewarding journey and definitely a learning experience.