This is a project made for merging Trinity's rendering features into Spirit Of Half-Life 1.8
Special Thanks to Solokiller and Penguinboy of the TWHL
Github:
Source Code - Releases - Known Issues
So, basically: Spirit 1.8 + Trinity.
Custom Model Compiler for Spirinity
Removed Features:
- Fog.
- Obviously. Trinity has its own.
- Mirrors and Shiny Surfaces.
- Ditto.
- Particle System.
- Ditto.
Finally, a new update.
Download Link: Moddb.com
Changes in v0.5:
Changes in v0.4:
Known Issues
Some news about new version of Spirinity and SpirinityOP4.
WARNING: REQUIRES OPPOSING FORCE A buggy trial of OP4 merge. Buggy but works. Will be very clean soon.
This is obsolete. You can find the latest releases and source code on the summary page.
This is the second release of the Spirit + Trinity project of mine. Yay!
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if its stable, its gold! "Added Fullbright Model Rendering Flag Support" I would had kill for that feature years ago when i was trying to do a cyberpunk mod, full bright is in mdls is a must have
Testing is free mate! I've tested with various models and it was pretty neat. I suggest you test it too and see for yourself. A custom compiler with Fullbright flag is also included in the description.
Xash3d support?
I don't have plans explicitly for Xash support but If it works, then it works.
You can combine this mod with the ragdoll mod?
I'm working on it but ragdoll mod's dev has no plans for making the migration process any better
If you have time could you make a black lambda version?"
Sorry, but I can't port every single mod to use Spirinity. This is a mod base for modders to base their mods so its the modders' choice/job to base their mod or not
Cool idea, thanks for combining these two mod kits!
No worries at all! I'm getting ready to push another update. Stay tuned.