This is a project made for merging Trinity's rendering features into Spirit Of Half-Life 1.8
Special Thanks to Solokiller and Penguinboy of the TWHL for their repos that my fork is based on.
Github:
Source Code - Releases - Known Issues
So, basically: Spirit 1.8 + Trinity.
Custom Model Compiler for Spirinity
Removed Features:
- Fog.
- Obviously. Trinity has its own.
- Mirrors and Shiny Surfaces.
- Ditto.
- Particle System.
- Ditto.
Hello mates.
I'll try to explain what I've been doing and what has been completed until this day, then give important news about the project.
I mainly worked on two things:
The UI is almost done. You can check out the latest version of the current branch.
The OpenAL-based audio system is also nearly done. The music is working, audio is fine.
The 3D audio is fully functional and we can use WAV, MP3, FLAC, OGG Vorbis and OGG Opus formats. Also, lazy preaching is supported.
Things that aren't finished and need work to do on the audio system are:
The sentence system needs a rewrite. It is limited and not very complimentary. It should be rewritten just like the material system, with proper ' #include "filename" ' support
This is the progress so far.
Github.com
You can check the UI changes in the main branch and the audio changes in the particular audio branch.
But I've got some unfortunate news.
Because of personal, professional and educational issues; I've got to pause working on this project indefinitely.
In this period, I'll try to maintain pull requests. I'll also try to finish the UI things with the Audio system and release an official build but spare time is not very generous.
In conclusion, for an unknown period of time, I will not be working on this project.
I'm still ambitious about this project. So don't worry, I won't abandon it. But I need to shift my focus to other things for now.
Until I see you lads again, have a great day.
Some news about new version of Spirinity and SpirinityOP4.
WARNING: REQUIRES OPPOSING FORCE A buggy trial of OP4 merge. Buggy but works. Will be very clean soon.
This is obsolete. You can find the latest releases and source code on the summary page.
This is the second release of the Spirit + Trinity project of mine. Yay!
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Hmm-- I wonder if this mod works with Won version and Mobile Xash3D version, that will be cause by client.dll ? I'd rather stick to Steam version like this mod and playing just perfect.
how to open the mods settings?
By clicking options button in menu.
Are there any plans on updating the 3D skybox features? So far it can only show standard brushes & item generic entities, making 3D skyboxes rather limiting.
Yup. Planning on adding more.
It would be interesting if XASH and Spirit of Half-Life were combined. What do you think FranticDreamer? LOL.
Sorry but I don't touch Xash with a barge pole. It's a personal preference after this point, really. My reason is its legality status.
this with hl1 ragdoll mod will make an free half life source
I'm working on it, but ragdoll mod's dev has no plans to improve the migration process. Some things are hardcoded for Chinese Windows and it's real pain in the arse to work with.