This is a project made for merging Trinity's rendering features into Spirit Of Half-Life 1.8
Special Thanks to Solokiller and Penguinboy of the TWHL for their repos that my fork is based on.

Github:
Source Code - Releases - Known Issues

So, basically: Spirit 1.8 + Trinity.

Custom Model Compiler for Spirinity

Source Code - Releases


Removed Features:
- Fog.
- Obviously. Trinity has its own.

- Mirrors and Shiny Surfaces.
- Ditto.

- Particle System.
- Ditto.



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Hello mates.

I'll try to explain what I've been doing and what has been completed until this day, then give important news about the project.

I mainly worked on two things:

  1. New UI
  2. New Audio System

The UI is almost done. You can check out the latest version of the current branch.

ss1ss2
ss3ss4ss5


The OpenAL-based audio system is also nearly done. The music is working, audio is fine.

The 3D audio is fully functional and we can use WAV, MP3, FLAC, OGG Vorbis and OGG Opus formats. Also, lazy preaching is supported.

Things that aren't finished and need work to do on the audio system are:

  1. Post Processing Effects
  2. Sentence System

The sentence system needs a rewrite. It is limited and not very complimentary. It should be rewritten just like the material system, with proper ' #include "filename" ' support

This is the progress so far.
Github.com

You can check the UI changes in the main branch and the audio changes in the particular audio branch.

But I've got some unfortunate news.

Because of personal, professional and educational issues; I've got to pause working on this project indefinitely.

In this period, I'll try to maintain pull requests. I'll also try to finish the UI things with the Audio system and release an official build but spare time is not very generous.

In conclusion, for an unknown period of time, I will not be working on this project.

I'm still ambitious about this project. So don't worry, I won't abandon it. But I need to shift my focus to other things for now.

Until I see you lads again, have a great day.

Spirinity v0.5.0 Release

Spirinity v0.5.0 Release

News 2 comments

Finally, a brand new update with new and cool features.

Spirinity v0.4.0 is released as Source Code

Spirinity v0.4.0 is released as Source Code

News

Some news about new version of Spirinity and SpirinityOP4.

Spirinity v0.3 and v0.3.1

Spirinity v0.3 and v0.3.1

News

This update contains multiple bugfixes and small patches.

Add file RSS Files
Spirinity v0.5.0

Spirinity v0.5.0

Full Version 20 comments

Finally, a brand new update with new and cool features.

SpirinityOP4 v0.4.0

SpirinityOP4 v0.4.0

Full Version 2 comments

WARNING: REQUIRES OPPOSING FORCE A buggy trial of OP4 merge. Buggy but works. Will be very clean soon.

Spirinity v0.3.1

Spirinity v0.3.1

Full Version 18 comments

This is an update that fixes the StudioDecal issue.

Spirinity v0.2 Source Code

Spirinity v0.2 Source Code

Source Code

This is obsolete. You can find the latest releases and source code on the summary page.

Spirinity v0.2

Spirinity v0.2

Full Version 2 comments

This is the second release of the Spirit + Trinity project of mine. Yay!

Comments  (0 - 10 of 56)
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SeanGaming
SeanGaming

Hmm-- I wonder if this mod works with Won version and Mobile Xash3D version, that will be cause by client.dll ? I'd rather stick to Steam version like this mod and playing just perfect.

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DeafMan1983
DeafMan1983

What's the h**l? Why do you need CG under Linux? PLEASE USE GLEW 2.x for your mod whatever I will remove cg version because it is unsupported for high graphic cards. Ps Linux make trows errors what I need to install dependencies???? libcg3-1:i386, libcg3-dev:i386, libgl-dev:i386, lib32stdc++12 and more????

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TheFranticDreamer Creator
TheFranticDreamer

Linux is unsupported and CG is a leftover from Spirit's Linux makefile.

See more:
Github.com

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nukethief
nukethief

how to open the mods settings?

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TheFranticDreamer Creator
TheFranticDreamer

By clicking options button in menu.

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poisonheadcrab
poisonheadcrab

Are there any plans on updating the 3D skybox features? So far it can only show standard brushes & item generic entities, making 3D skyboxes rather limiting.

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TheFranticDreamer Creator
TheFranticDreamer

Yup. Planning on adding more.

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ToxicHolyGrenade
ToxicHolyGrenade

It would be interesting if XASH and Spirit of Half-Life were combined. What do you think FranticDreamer? LOL.

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TheFranticDreamer Creator
TheFranticDreamer

Sorry but I don't touch Xash with a barge pole. It's a personal preference after this point, really. My reason is its legality status.

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Spirinity (SOHL + Trinity) mod for Half-Life

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