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The real concept of Spider-Man: Dynamic Forces is to take the Quake 3 engine and totally change it into a true 3d action/adventure based fighter, with complete freedom of movement and a diverse fighting system. Also planned are a realistic slinging system, incorporating gravity and other real physics effects. Along with these systems, we hope to have a broad range of environments and game play modes to take full advantage of the game. Additional things added a throwable object system and indepth Melee.

Report RSS Spider-Man: Dynamic Forces - Model update

I know, I know.. it's been a bit longer than a month Though if you're an active forum user I'm sure the past couple months you've also been busy with the POTD and the video posted on the forum. Not to mention the loads of work Elysium has been posting lately. Well, aside from tweaking

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I know, I know.. it's been a bit longer than a month
Though if you're an active forum user I'm sure the past couple months you've also been busy with the POTD and the video posted on the forum. Not to mention the loads of work Elysium has been posting lately.
Well, aside from tweaking Venom and Shocker, he has started a new Carnage, and has already completed our new Shriek model and texture. Not to mention working on some of her ingame effects. Here she is...


Though we've picked up much speed in our artistic department with the recent revamping and all, we do still need help with the next steps such as people experienced in Animating, Programming and Mapping. We can also use a much experienced 2d artist to help with menus, attack icons, and ingame effects. If you're available to help, please e-mail/msn me at CDauria@si.rr.com or contact me on aim: VOX

Click Here to be directed to the Dynamic Forces main page for the full update

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