This mod will adds more content for the FreeGame mode in SF2: Dotp.
-New and Old maps: Play with your Avatar in the FreeGame maps revamped for liv.30 Avatars! But beware, dangers awaits for unaware travelers!
-Cities open their gates for you: The wonderful cities of Eo are now avaiable to be played in FreeGame mode, from the mighty stronghold of the Realm, the big encampements of the Clans, the scary fortress of the Pact, and reaching also the Shaikan main keep! loot you've founded can be sold here or you can buying new incoming stuff!
-Gold, Gold, and Gold! Gold is the main Goald in this mod! Search for treasure chests and obtain its loot. Or sells your loot in Cities and obtain items with useful stats for your class and other hot stuff!
-More class reward and enhanced Spells! Add more abilities and enhance Spell when choosing a determined class! Eg. As an Ice mage, you gain more ManaRegen, Freeze the mana of attackers and also literally freeze them! Or if you choose to be a stubborn Defender you'll gain more LifeRegen and bonus to your Armor! Or swipe out your enemies while wielding a two-hand weapon or dual wield!
-Reach new heights for developing your Avatar: Buy Gem marbles for obtain more power and more Stats! Such as 5 Fireballs cast at time! Or turn an entire army to your command! Trigger an Earthquake with your two-hand weapon! Or became a Wall against any incoming attacks!
-Play along with 4 friends: Pick up some friends and explore the wonderful world of Eo along with them!
Hello Spellforce Fans, This is a very early guide for helping you in the Endgame Content for SP2 Dotp, consider that something can change during updates and fixes. The main goal in the Endgame Content is obtain as much gold as possible to obtain items and stuffs; this can be doneby playing any maps that you want and pickup items from treasure chests in those maps. Treasure chest can be anywhere, from the deeper slums, to the highest height of the map. Bosses had one treasure chest each, but you don't want to miss all of the treasure chests in the maps! Every treasure chest had this chance to get you items: Liv. 24 Item; 100% Liv. 28 Item; 20% ---> 100% for treasures guarded by the Last Boss of the map Liv. 30 Item; 10% ---> This one only for the Last Boss of the map The maps of the Endgame content are pretty easy to find in the menu; they're those that in the map selection have the tag "(30)(Endgame Content)" near their name. In those maps the're also Bosses, they're those Monsters that had unique abilities and it require more strategic way to defeat them, and they always guard a treasure chest. With the items you'll find you can pickup from the vendors at the start of the map Gems, Relics (this affect both Party Members and Avatar as well), Marune and SevenStars will sell you new Relics with awesome power (yay they will cost a little, the Relics are very powerful), Relics avaiable now: 1) Mana Stone - Ring (at fairly price of 188000 gold coins): Grants you 100% Mana Regen 2) Clockworks Spring - Ring (at fairly price of 75000 gold coins): Grants you a 49% Cooldown Reduction. 3) Gold Star - Amulet (at fairly price of 202500 gold coins): Grants you and your party +50000 Health, It's always useful. There's also a Merchant Ilva in LightKeep which sells you the "Star of the Highmark" Amulets, which they have unique skills that you'll never get in other ways (eg. 20% Melee/Ranged Weapons, 20% CD Reduction, 30% Add Spell Damage to all Schools...). Gems: They're marbles actually... I know; Everytime you get new Gems you get new powers; here's the list of which Gems are for you: Mage Alba = Red - Fire Magic and Shaikan. Mage Zacharias = Blue - Ice Magic and Heavy Armors. Mage Talienne = Green - Mental Magic and Melee Light Combat. Mage Alyra or Priest Alastar = Yellow - White Magic and Ranged Light Combat. Magister Askan or Lientenaunt Falida = Grey - Earth Magic, Black Magic and Two Hand Weapons. You'll find the vendors in the cities, every vendor will sell you one type of Gem: And when you get one Gem, you get always new stats or change of you powers: every 1-3-5-7-9 gems you get new additional stats, every 2-4-6-8-10 gems you get new powers, Actually above 10 nothing more power or stats occurs, maybe in the next update something will be added. Here's a practice list of what skills you get by choosing a certain school of magic or combat style, and the permanent abilities you'll gain by picking up the related gems as well; beware, is exhaustive. ----Combat Skill Tree---- ----HEAVY WEAPONS (Gray Marble) Stats are additive 1 Gem = +5% Melee damage 3 Gems = +8% Melee damage 5 Gems = +12% Melee damage 7 Gems = Perma MasterRage: +500 damage points bonus 9 Gems = +15% Melee damage ----NB This works for all the 2Hand Weapon Users: 10 (Gray) Gems = When casting Spell MIGHTY BLOW, a Spell EARTHQUAKE is activated around the Avatar, Avatar also became immune to physical attacks while casting MIGHTY BLOW. ----2HANDS SWORDS (Gray Marble) ----High Melee Damage and can boost Attack of Allies ----Skill Tree Bonus Melee Damage +15% Armor Piercer +36% Lifestealer +25% ManaRegen +25% ----WARCRY 2 Gems = WARCRY is always active, and when its spell is activated Avatar gains ManaRegen +50%, LifeRegen +100% and +9% Melee Damage, until the effect is gone. 4 Gems = Casting Spell WARCRY also cast a minor Spell RIPOSTE. ----CLEAVE 4 Gems = When Spell CLEAVE is activated, Avatar gains Smashing ability and HitMultiple Ability, until the effect is gone. 6 Gems = When Spell CLEAVE is activated, Avatar gains a minor Spell Elemental Shield. 8 Gems = Spell CLEAVE gains an ehnaced and more powerful effect. ----2HAND WARHAMMERS (Gray Marble) High Melee Damage and can be effective also as a Tank ----Skill Tree Bonus Melee Damage +15% Armor Piercer +16% Lifestealer +25% ManaRegen +85% ----TAUNT 2 Gems = When casting Spell TAUNT, Avatar gains a slighty better Spell INVULNERABILITY and also a Damage Reduction to all Magics, and Spell TAUNT hits more enemies at once. 4 Gems = The previous Spell INVULNERABILITY is ehnaced a lot. ----THUNDERSTRIKE 4 Gems = Spell THUNDERSTRIKE gains a +55% Melee Damage and Smashing Ability. 6 Gems = When Spell THUNDERSTRIKE is activated, Avatar gains a minor Spell Divine Retribution effect. 8 Gems = Avatar gains the ability to Zap attackers that hits him in meele as long as when the previous Spell Divine Retribution is active. ----2HAND AXES (Gray Marble) High Melee Damage and can apply various debuff to enemies ----Skill Tree Bonus Melee Damage +15% Armor Piercer +36% Lifestealer 25% ManaRenen +25% Stun Enemies that attacks you ----RIPOSTE 2 Gems = As long as Spell RIPOSTE is active, Avatar stops the Mana of the enemies around him, and also their armor, Avatar alsoDrains Health from attackers and gains a +42% to Melee Damage. 4 Gems = When casting Spell RIPOSTE, a major Spell DEGENERATION is activated. ----MIGHTY BLOW Alternative, BERSKERER RAGE it's not very helpful since you cannot control your Ava) 6 Gems = When casting Spell MIGHTY BLOW, Avatar gains Lifestealer +100% and Smashing Ability. 8 Gems = When casting Spell MIGHTY BLOW, a minor Spell FRENZY is activated. --------------------------------------------------------------------------------------------------------------------------------------- ----HEAVY ARMORS (Blue Marble) Stats are additive 1 Gem = +2% ManaRegen, +4% LifeRegen 3 Gems = +4% ManaRegen, +8% LifeRegen 5 Gems = +6% ManaRegen, +12% LifeRegen 7 Gems = +10% ManaRegen, +20% LifeRegen 9 Gems = +15% ManaRegen, +30% LifeRegen ----CHAIN MAIL ARMOR (Blue Marble); Suitable for melee damage dealers, provides recovery over time and bonus to melee damage ----Skill Tree Bonus +79% ManaRegen, +158% LifeRegen Melee Damage +8% Lesser Chance to being Hit ----HIDDEN BLADES 2 Gems = As long as Spell HIDDEN BLADES is active, Avatar regenerate 25% of its Health when kill any unit, gains also a +21% to Melee Damage. 4 Gems = When casting Spell HIDDEN BLADES, a minor Spell RED CLOUD is activated. ----RESERVE 4 Gems = As long as Spell RESERVE is active, Avatar gains +60% LifeRegen, +250% ManaRegen and Lifestealer +18%. 6 Gems = When casting Spell RESERVE, a minor Spell BITING WRATH is activated. ----PLATE ARMOR (Blue Marble); Suitable for tanks, provides high damage reduction, life regen, and melee attackers takes decent damage when hits you ----Skill Tree Bonus +260% LifeRegen +75% HateGain Melee attackers receive phisycal damage when hits you. Increase chance to being hit. STEADFAST 2 Gems = As long as Spell STEADFAST is active, Avatar gains +25% ManaRegen, +50% LifeRegen and also +10% to damage reduction. 4 Gems = When casting Spell STEADFAST, a minor Spell ELEMENTAL SHIELD is activated. 2 IRON WILL 4 Gems = As long as Spell IRON WILL is active, Avatar stops the mana regeneration of the enemies and stun them when they hit him. 6 Gems = When casting Spell IRON WILL, a major Spell SHIELD WALL is activated. ----TOWER SHIELDS (Blue Marble); Provides bonus to damage reduction, also to healing and buffs, must have for a tank ----Skill Tree Bonus +20% Damage reduction to alll +100% HateGain ----BENEFACTIONS 2 Gems = When casting Spell BENEFACTIONS, Avatar gains +85% Bonus to Healing, and strike back melee damage [Effect enhanced if Avatar has Skill Tree: White Magic=Protection] 4 Gems = When casting Spell BENEFACTIONS, minor Spells BENEFACTIONS activated after. ----SHIELD WALL 4 Gems = When casting Spell SHIELD WALL, Avatar gains Lifestealer +50%, +15% ManaRegen, +30% LifeRegen and suffer only 25% from phisycal damage (arrows included) 6 Gems = When casting Spell SHIELD WALL, a minor Spell WARCRY is activated. 8 Gems = Spell SHIELD WALL gains an ehnaced and more powerful effect, plus Avatar gains permanent +20% ManaRegen. --------------------------------------------------------------------------------------------------------------------------------------- ----LIGHT COMBAT ARTS (DualWield Weapons and Staves) (Green Marble) Stats are additive 1 Gem = +5% Armor Pierce 3 Gems = +8% Armor Pierce 5 Gems = +12% Armor Pierce 7 Gems = +16% Armor Pierce 9 Gems = +20% Armor Pierce --------------------------------------------------------------------------------------------------------------------------------------- ----DUAL WIELD DAGGERS (Green); Vile melee fighter, deals poison to its enemies and moves fast ----Skill Tree Bonus Melee Damage +12% Armor Pierce +20% Hit multiple targets in melee Stun attackers that hit you Walk speed fast Lesser chance to being hit +25% ManaRegen, +50% LifeRegen Hate Loss +50% ----EVADE 2 Gems = When casting Spell EVADE, a major Spell DANCING LIGHTS, and a major Spell DEGENERATION are activated, also the Avatar can see shadow for a limited time. 4 Gems = When casting Spell EVADE, a minor Spell HEAL is activated. ----POISON STING 4 Gems = As long as Spell POISON STING, Avatar gains+ 25% Armor Pierce, +15% Melee Damage, RegenLife on Kill +25%, Hate Loss +25%, Lifestealer +8%, +30% ManaRegen and +60% LifeRegen. 6 Gems = Spell POISON STING is enhanced. 8 Gems = Avatar gains a POISON STING permanent effect, and it stacks with the Spell POISON STING -----DUAL WIELD SWORDS (Green Marble): Furious melee fighter, high damage with its 2 swords ----Skill Tree Bonus Lifestealer +25% Armor Pierce +20% Armor Piercer +16% Hit Multiple Targets in melee Melee Damage +12% Increase Chance to Hit enemies +50% Hate Loss ----AGILITY 2 Gems = As long as Spell AGILITY is active, Avatar gains 25% Armor Pierce, +35% Melee Damage, RegenLife on Kill 25%, Decrease attacker's armor, +75% Hate Loss and ManaRegen +75%. 4 Gems = When casting Spell AGILITY, a minor Spell RED CLOUD is activated. ----SLASH 4 Gems = Spell SLASH now hit 3 more targets 6 Gems = When casting Spell SLASH, a minor Spell MASTER RAGE is activated. 8 Gems = Avatar gains a Perma MASTER RAGE effect. ----FIGHTNING STAVES (Green Marble); Balanced Melee Fighter that can avoid most of the times enemies attack and deals and high melee damage to them. ----Skill Tree Bonus Lifestealer +50% Melee attackers receive phisycal damage when hits you. Stun Enemies that attacks you Hit Multiple Targets in melee Melee Damage +15% Increase Chance to Hit enemies Lesser Chance to being hit +25% ManaRegen, +50% LifeRegen +50% Hate Loss ----RAGE 2 Gems = As long as Spell RAGE is active, +25% Melee Damage, +75% Hate Loss and LifeRegen +80%. 4 Gems = Spell MASTER RAGE is enhanced. ----HURRICANE 4 Gems = When casting Spell HURRICANE, Avatar gains Riposte Ability, decrease armor of attackers, Smashing Ability, +20% Melee Damage and Lifestealer +100%. 6 Gems = When casting Spell HURRICANE, a minor Spell AGILITY is activated. ----LONG RANGE COMBAT (Yellow Marble) Stats are additive 1 Gem = +6% Ranged Damage, +2% ManaRegen, +4% LifeRegen. 3 Gems = +8% Ranged Damage, +4% ManaRegen, +8% LifeRegen. 5 Gems = +10% Ranged Damage, +6% ManaRegen, +12% LifeRegen. 7 Gems = +12% Ranged Damage, +10% ManaRegen, +20% LifeRegen. 9 Gems = +15% Ranged Damage, +30% ManaRegen. ----LONGBOWS (Yellow Marble); High ranged damage and envom arrows to poison enemies. ----Skill Tree Bonus Ranged damage +15% Armor Pierce +20% Resistant Projectile +20% +25% ManaRegen, +50% LifeRegen Lesser Chance to being hit Walk speed Fast +50% Hate Loss ----STEADY AIM 2 Gems = As long as Spell STEADY AIM is active, Avatar gains +22% Ranged Damage, Stuns enemies that attacks you, +25% Hate Loss ManaRegen +30% and LifeRegen +60%. 4 Gems = When casting Spell STEADY AIM, a minor Spell POISON STING is activated. 6 Gems = Previous POISON STING effect is ehanched a lot. ----TRUESHOT 2 Gems = As long as Spell TRUESHOT is active, Avatar gains +25% Ranged Damage, Stuns enemies that attacks you and can see shadows. 4 Gems = When casting Spell TRUESHOT, a minor Spell RAGE is activated. 6 Gems = Previous RAGE effect is ehanched. ----RECURVE BOWS (Yellow Marble); High ranged damage and can hit more enemies at once, also can block enemies and it's resistant ----Skill Tree Bonus Ranged damage +10% Armor Pierce +16% +30% ManaRegen, +80% LifeRegen Lesser Chance to being hit Walk speed Fast +50% Hate Loss ----RAPID FIRE 2 Gems = As long as Spell RAPID FIRE is active, Avatar always hits 3 enemies with a recurve bow, also gains +20% Ranged Damage, Hypnotize enemies that attacks you, +25% Hate Loss ManaRegen +50% and LifeRegen +100%. 4 Gems = When casting Spell RAPID FIRE, a minor Spell AGILITY is activated. 6 Gems = When casting Spell RAPID FIRE, a major Spell TRUESHOT is activated. ----SALVO 4 Gems = When casting Spell SALVO, Avatar gains +20% Ranged Damage, Hypnotize enemies that attacks you, +75% Hate Loss ManaRegen +30% and LifeRegen +60%, and can see shadows. 6 Gems = When casting Spell SALVO, a major Spell DANCING LIGHTS is activated. ----HEAVY CROSSBOWS (Yellow Marble); High ranged damage, can penetrate armor and has a little support by healing ----Skill Tree Bonus Ranged damage +47% Armor Pierce +40% Resistant Projectile +20% +25% ManaRegen, +50% LifeRegen +50% Hate Loss ----MEND 2 Gems = When casting Spell MEND, a minor Spells BENEFACTIONS is activated. 4 Gems = When casting Spell MEND, a minor Spells COMBAT SHOOTING is activated. ----ARMOR BREAKER 4 Gems = As long as Spell ARMOR BREAKER is active, Avatar gains +26% Ranged Damage, Stuns enemies that attacks you, +100% Hate Loss ManaRegen +50% and LifeRegen +100%. 6 Gems = When casting Spell ARMOR BREAKER, a minor Spell MASTER RAGE is activated. 8 Gems = When casting Spell ARMOR BREAKER, a minor Spell TRUESHOT is activated. ----Magic Skill Tree---- ----FIRE MAGIC (Red Marble); High fire magic damage, can take down multiple target at time. ----Skill Tree Bonus ManaRegen +25% Fire damage +45% Resistant Fire +45% Hate Loss +50% On Avatar death a Firestorm is released Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar Stats are additive 1 Gem = Fire damage +4%, ManaRegen +4% 3 Gems = Fire damage +6%, ManaRegen +6% 5 Gems = Fire damage +10%, ManaRegen +10% 7 Gems = Fire damage +20%, ManaRegen +20% 9 Gems = Fire damage +25%, ManaRegen +25% ----ELEMENTAL PROJECTILE 2 Gems = Spell ELEMENTAL PROJECTILE can hit up to 3 enemies at once, also gains +100% Regeneration Life on Kill and Hate Loss +75%. ----FIREBALL 4 Gems = Spell FIREBALL can hit up to 5 enemies at once, and when Avatar cast it, he became immune to fire magic and burn attackers in melee, also gains +100% Regeneration Life on Kill and Hate Loss +25%. ----FIREBREATH 6 Gems = Spell FIREBALL triggers a Spell FIREBREATH (works better when close enough to enemies). ----FIRESTORM 7 Gems = When casting Spell FIRESTORM Avatar regenerate full of its Mana. 8 Gems = When casting Spell FIRESTORM, Avatar he became immune to fire magic, burn attackers in melee, also gains +100% Regeneration Life on Kill and Hate Loss +75%. ----ELEMENTAL SUMMON 7 Gems = A Permanent Fire Golem is summoned to aid the Avatar in battle, it's immortal. 8 Gems = A Permanent Fire Elemental is summoned to aid the Avatar in battle, it's immortal. ----ICE MAGIC (Blue Marble); High ice magic damage, can block multiple targets and have small support. ----Skill Tree Bonus ManaRegen +25% Ice damage +45% Resistant Ice +45% Hate Loss +50% Freeze enemies mele attacker when being hit On Avatar death a Spell MANAFREEZE is released Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar Stats are additive 1 Gem = Ice damage +4%, ManaRegen +4% 3 Gems = Ice damage +6%, ManaRegen +6% 5 Gems = Ice damage +10%, ManaRegen +10% 7 Gems = Ice damage +20%, ManaRegen +20% 9 Gems = Ice damage +25%, ManaRegen +25% ----ELEMENTAL SHIELD 2 Gems = Spell ELEMENTAL SHIELD can hit up to 5 allies at once. ----FREEZE 4 Gems = Spell FREEZE can hit up to 5 enemies at once, and when Avatar cast it, he became immune to ice magic and freeze and deals ice damage attackers in melee, also gains +100% Regeneration Mana on Kill, Hate Loss +25% and stops the ManaRegen of enemies for limited time. ----ICEBREATH 6 Gems = Spell FREEZE triggers a Spell ICEBREATH (works better when close enough to enemies). ----ICE COMET 7 Gems = When casting Spell ICE COMET Avatar regenerate full of its Mana. 8 Gems = Spell ICE COMET can hit up to 5 enemies at once, and when Avatar cast it, he became immune to ice magic and freeze and deals ice damage attackers in melee, also gains +100% Regeneration Mana on Kill, Hate Loss +25% and stops the ManaRegen of enemies for limited time. ----ELEMENTAL SUMMON 7 Gems = A Permanent Ice Golem is summoned to aid the Avatar in battle, it's immortal. 8 Gems = A Permanent Ice Elemental is summoned to aid the Avatar in battle, it's immortal. ----EARTH MAGIC (Yellow Marble); Very durable mage on the battlefield, High physical damage from distance ----Skill Tree Bonus +80% LifeRegen +25% ManaRegen Resistant Blood +25% ResistantBlack +25% Resistant Fire +25% ResistantIce +25% Resistant Mental +25% Resistant Projectile +50% Armor Piercer +36% Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar Stats are additive 1 Gem = +2% ManaRegen, +4% LifeRegen 3 Gems = +4% ManaRegen, +8% LifeRegen 5 Gems = +6% ManaRegen, +12% LifeRegen 7 Gems = +10% ManaRegen, +20% LifeRegen 9 Gems = +40% ManaRegen, +60% LifeRegen ----CORROSIVE CLOUD 2 Gems = When casting Spell CORROSIVE CLOUD, a Spell SHIELD WALL and a major Spell CORROSIVE CLOUD are activated at the Avatar's position, also Avatar gains +75% HateReduction and deals high damage to melee attackers. 7 Gems = When casting Spell CORROSIVE CLOUD Avatar regenerate full of its Mana. ----ROCK PROJECTILE 4 Gems = Spell ROCK PROJECTILE can hit up to 3 enemies at once, and when Avatar cast it, he take only 25% of physical damage and deals high damage to melee attackers, also gains +75% Resitance to Projectiles and Hate Loss +25%. ----EARTHQUAKE 6 Gems = when Avatar cast Spell EARTHQUAKE, he take only 25% of physical damage and deals high damage to melee attackers, also cast a Spell STEADFAST on Avatar. 8 Gems = when Avatar cast Spell EARTHQUAKE, a major Spell EARTHQUAKE is activated at the Avatar's position. ----ELEMENTAL SUMMON 7 Gems = A Permanent Earth Golem is summoned to aid the Avatar in battle, it's immortal. 8 Gems = A Permanent Earth Golem is summoned to aid the Avatar in battle, it's immortal. ----MENTAL MAGIC-1 (Green Marble) High mental damage - excellent against mages, also can control and turn battles results. ----Skill Tree Bonus ManaRegen +175% Mental damage +45% Resistance Mental +35% The attackers that hits then starts to attack their allies. Hate Loss +75% Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar ----This works for all subschool of Mental Stats are additive 1 Gem = Mental damage +4%, ManaRegen +4% 3 Gems = Mental damage +6%, ManaRegen +6% 5 Gems = Mental damage +10%, ManaRegen +10% 7 Gems = Mental damage +20%, ManaRegen +20% 9 Gems = Mental damage +25%, ManaRegen +25% ----SHOCK 2 Gems = Spell SHOCK can hit 3 targets, also when casting Spell SHOCK, Avatar gains Feedback 50% Ability, became immune to Mental Magic, deals high mental damage to attackers and Hate Loss +75%. ----FEEDBACK 4 Gems = When casting Spell FEEDBACK, Avatar gains Feedback 50% Ability, became immune to Mental Magic, stops ManaRegen of enemy units and Hate Loss +75%, also as long as the FEEDBACK effect is active Avatar receive only 25% of the physical damage. ----MINDSCREAM 6 Gems = When casting Spell MINDSCREAM, Avatar gains Feedback 50% Ability, became immune to Mental Magic and a minor Spells MINDSCREAM are activated on Avatar's position. 7 Gems = When casting Spell MINDSCREAM, Avatar regenerate full of its mana. 8 Gems = When casting Spell MINDSCREAM, Spell MINDSCREAM another major Spell MINDSCREAM is activated on Avatar's position. ----MENTAL MAGIC-2 (Green Marble) ----Skill Tree Bonus Manaregeneration +180% Resistance Mental +35% Hate Loss +25% Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar ----MANATAP 2 Gems = Spell MANATAP can hit 5 targets, also when casting Spell MANATAP, Avatar gains Feedback 50% Ability, became immune to Mental Magic and Hate Loss +75%. ----CHARM 4 Gems = Spell CHARM can hit 6 targets, also when casting Spell CHARM, Avatar gains Feedback 50% Ability, became immune to Mental Magic. 10 Gems = Spell CHARM can now hit 15 targets. ----AMOK 10 Gems = Spell AMOK now regenerate full of Avatar's Mana. ----MENTAL MAGIC-3 (Green Marble) ----Skill Tree Bonus ManaRegen +190% Hypnotize enemies that attacks you On Avatar death a Spell SILENCE is released Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar ----SILENCE 2 Gems = When casting Spell SILENCE, Avatar gains Feedback 50% Ability, became immune to Mental Magic and hypnotize enemies that attacks you. ----DANCING LIGHTS 4 Gems = When casting Spell DANCING LIGHTS, Avatar gains Feedback 50% Ability, became immune to Mental Magic and hypnotize enemies that attacks you. ----MESMERIZATION 6 Gems = Spell MESMERIZATION can hit 6 targets, also when casting Spell MESMERIZATION, Avatar gains Feedback 50% Ability, became immune to Mental Magic and hypnotize enemies that attacks you. 10 Gems = Spell MESMERIZATION can now hit 15 targets. ----WHITE MAGIC PROTECTION (Yellow Marble); Sturdy, durable defender and also lot of support for allies. ----Skill Tree Bonus Hate Gain +50% LifeRegen +80% Resistance Black +25% Resistance Fire +25% Resistance Ice +25% Resistance Mental +25% Resistance Projectile +25% Resistance Blood +25% Deals physical damage to melee attackers Boost attack of allies Decrease enemies armor Reflect back to enemy casters 50% of the damage they have dealt to you with their spells ----This works for all subschool of White Stats are additive 1 Gem = Healing power +4%, ManaRegen +4% 3 Gems = Healing power +6%, ManaRegen +6% 5 Gems = Healing power +10%, ManaRegen +10% 7 Gems = Healing power +20%, ManaRegen +20% 9 Gems = Healing power +25%, ManaRegen +25% ----RETRIBUTION 2 Gems = As long as the effect RETRIBUTION is active, a Spell WARCRY is activated, Avatar gains also Hit Multiple targets in melee, Resitance to Black +75%, +50% ManaRegen and Lifestealer +50% 4 Gems = When casting a Spell RETRIBUTION, previous effects are extended to other allies as well. ----INVULNERABILITY 4 Gems = When casting Spell INVULNERABILITY, Avatar and his Allies gains +90% Healing power, +75% to Black Damage, +50% LifeRegen and +15% Resistance to all. 6 Gems = When casting Spell INVULNERABILITY, a Spell SHIELD WALL is activated. Also When casting Spell INVULNERABILITY, ----DIVINE RETRIBUTION 6 Gems = As long as the effect DIVINE RETRIBUTION is active, Avatar and his Allies gains a Spell FEEDBACK 100%, also Avatar and his Allies gains +40% ManaRegen and +50% LifeRegen, Spell DIVINE RETRIBUTION is also activated on Allies. 8 Gems = When casting Spell DIVINE RETRIBUTION, a Major Spell DIVINE BOLT is activated at the Avatar's position, also as long as the effect DIVINE RETRIBUTION is active, Avatar and his Allies zap enemies that hits them in melee. ----WHITE MAGIC LIFE (Yellow Marble); Healer by definition, High heals for allies, very durable. ----Skill Tree Bonus ManaRegen +150% Deals direct damage to enemies that attacks Avatar in melee Can see Shadows Hate loss +75% ----GREATER HEALING 2 Gems = Spell GREATER HEALING can heal up to 4 allies, also when casting Spell GREATER HEALING, Avatar became immune to everything, deals damage over time do attackers in melee and channel damage received to enemies around him. ----HOLY LIGHT 4 Gems = When casting Spell HOLY LIGHT, Avatar became immune to everything, deals damage over time do attackers in melee and channel damage received to enemies around him, and another minor Spells HOLY LIGHT are activated on the Avatar's position. 7 Gems = When casting Spell HOLY LIGHT, Avatar regenerate full of its mana. 8 Gems = When casting Spell HOLY LIGHT, a Spell GREATER HEALING is activated on allied Avatars. ----GHOST ARMY 7 Gems = A permanent Holy Guardian is summoned for support, the guardian is immortal, has a high Hate Gain and channel received damage to enemies around him. 8 Gems = A permanent Holy Guardian is summoned for support, the guardian is immortal, has a high Hate Gain and channel received damage to enemies around him. 9 Gems = A permanent Holy Guardian is summoned for support, the guardian is immortal, has a high Hate Gain and channel received damage to enemies around him. 10 Gems = A permanent Holy Guardian is summoned for support, the guardian is immortal, has a high Hate Gain and channel received damage to enemies around him. ----WHITE MAGIC NATURE (Yellow Marble); The enhanced Offensive caster of the White Magic School, Ready to zap enemies unleashing lightning element. ----Skill Tree Bonus ManaRegen +150% Detract Mana from enemies when they attack the Avatar Can see Shadows Hate loss +75% ----DIVINE BOLT 2 Gems = When casting Spell DIVINE BOLT, a minor Spell DIVINE RETRIBUTION is activated on the Avatar, also Avatar gains Immune to Black Magic, deals damage over time to enemies that hits him and regenerate full Mana if kill an enemy with Spell DIVINE BOLT. 4 Gems = Previous Spell DIVINE RETRIBUTION is ehnaced. 6 Gems = As long as the DIVINE RETRIBUTION is active, Avatar zap foes that hits him in melee. ----HOLY WRATH 4 Gems = Spell HOLY WRATH can hits up to 4 enemies, also when casting Spell HOLY WRATH, Avatar became immune to Black Magic and deals damage over time do attackers in melee. ----THUNDERSTORM - (Replace DIVINE COMMAND) 6 Gems = Spell THUNDERSTORM now is ehnanced (liv 70) and now it's triggered at the position of other allied avatars. 7 Gems = When casting Spell THUNDERSTORM, Avatar regenerate full of its mana. 8 Gems = Spell THUNDERSTORM now is ehnanced (liv 120), and hits 200 enemies around the caster. ----BLACK MAGIC NECROMANCY (Gray Marble); High black magic, drains health out of the enemies and summon skeleton minions. ----Skill Tree Bonus ManaRegen +150% Black Damage +45% Detract Health to enemies that attacks Avatar in melee Can see Shadows Hate loss +75% Regenerate 25% of Avatar Mana when any enemy unit gets killed by the Avatar Regenerate 50% of Avatar Health when any enemy unit gets killed by the Avatar ----This works for all subschool of Black Stats are additive 1 Gem = Black damage +4%, ManaRegen +4% 3 Gems = Black damage +6%, ManaRegen +6% 5 Gems = Black damage +10%, ManaRegen +10% 7 Gems = Black damage +20%, ManaRegen +20% 9 Gems = Black damage +25%, ManaRegen +25% ----LIFETAP 2 Gems = Spell LIFETAP can hit 6 targets, also when casting Spell LIFETAP, Avatar became immune to Black Magic and regenerate 100% of the Avatar's Health if killed an enemy unit with Spell LIFETAP. ----DARK STREAM 4 Gems = When casting Spell DARK STREAM, a minor Spell CORROSIVE CLOUD is activated at the Avatar's position, also when casting Spell DARK STREAM, Avatar became immune to Black Magic and regenerate 100% of the Avatar's Health if killed an enemy unit with Spell LIFETAP. 6 Gems = When casting Spell DARK STREAM, another Spell DARK STREAM (Liv.30) is activated at the Avatar's position. 7 Gems = When casting Spell DARK STREAM, Avatar regenerate full of its mana. 8 Gems = When casting Spell DARK STREAM, another major Spell DARK STREAM (Liv.120) is activated at the Avatar's position. ----RAISE DEAD 7 Gems = A permanent Skeleton mage (Spell Pain) is summoned for support, the Skeleton is immortal. 8 Gems = A permanent Skeleton mage (Spell Pain) is summoned for support, the Skeleton is immortal. 9 Gems = A permanent Skeleton mage (Spell Pain) is summoned for support, the Skeleton is immortal. 10 Gems = A permanent Skeleton mage (Spell Pain) is summoned for support, the Skeleton is immortal. ----BLACK MAGIC DEMONOLOGY (Gray Marble); ----Skill Tree Bonus Manaregeneration +150% Can see Shadow Detract Health to enemies that attacks Avatar in melee Decrease armor of enemies that attacks you Stuns enemies that attacks you Hate loss +75% ----DEMONIC EVOKE 1 Gem = Spell DEMONIC EVOKE can hit 6 targets, also when casting Spell DEMONIC EVOKE, Avatar became immune to Black Magic. 7 Gems = A permanent RedClaw demon is summoned for support, the RedClaw demon is immortal. 8 Gems = A permanent RedClaw demon is summoned for support, the RedClaw demon is immortal. ----BLACK MAGIC DEATH (Gray Marble); Very high black damage. Manaregeneration +150% Black Damage +45% Can see Shadow Hate loss +75% ----PAIN 2 Gem = Spell PAIN can hit 6 targets, also when casting Spell PAIN, Avatar became immune to Black Magic. ----DEATH 4 Gem = Spell DEATH can hit 3 targets, also when casting Spell DEATH, Avatar became immune to Black Magic. ----FIELD OF PAIN 6 Gem = When casting Spell FIELD OF PAIN, another Spell FIELD OF PAIN (Liv.30) is activated at the Avatar's position, also when casting Spell FIELD OF PAIN, Avatar became immune to Black Magic. 7 Gems = When casting Spell FIELD OF PAIN, Avatar regenerate full of its mana. 8 Gem = When casting Spell FIELD OF PAIN, another Spell FIELD OF PAIN (Liv.120) is activated at the Avatar's position. ----SHAIKAN Skill Tree (Red Marble) ----SHAIKAN COMBAT Stats are additive 1 Gem = +30% LifeRegen 3 Gems = +40% LifeRegen 5 Gems = +50% LifeRegen ----BLOOD MAGIC Stats are additive 1 Gem = Blood damage +4%, ManaRegen +4% 3 Gems = Blood damage +6%, ManaRegen +6% 5 Gems = Blood damage +10%, ManaRegen +10% 7 Gems = Blood damage +20%, ManaRegen +20% 9 Gems = Blood damage +25%, ManaRegen +25% ----SHAIKAN HEAVY COMBAT ----Skill Tree Bonus Melee damage +5% Hate Gain +100% Resistance Fire +50% Resistant Blood +75% LifeRegen +150% Manaregeneration +75% Burn attackers in melee 4 Gems = Avatar gains a permanent BITING WRATH (Liv.30) effect. ----SHAIKAN SWIFT COMBAT ----Skill Tree BonusOnEvent Melee damage +5% Hat Loss +25% Resistance Fire +25% Resistant Blood +50% Manaregeneration +75% Burn attackers in melee 8 Gems = Avatar gains a permanent FRENZY (Liv.30) effect. ----SHAIKAN BLOODTRANSFER ----Skill Tree Bonus Manaregeneration +150% Liferegeneration +150% Blood damage +45% Resistant Blood +75% Detract Health to enemies that attacks Avatar in melee 4 Gems = Avatar gains a permanent RED CLOUD effect and a LifeRegen +300%, and drains out Health from enemies. 8 Gems = A permanent Malar Fire Starter and a Malar Destroyer are summoned for support, the Malars are immortals. ----SHAIKAN MAGIC PET ----Skill Tree Bonus Manaregeneration +150% Liferegeneration +60% Decrease armor of enemies that hits the Avatar Deals physical damage to melee attackers 8 Gems (With no points spent on general Mental Magic)= Two permanent Fire Drakes are summoned for support, the Fire Drakes are immortals. 8 Gems (With 3 points spent on general Mental Magic)= Two permanent Crystal Drakes are summoned for support, the Crystal Drakes are immortals.
First release, in this archive you'll find 6 maps with the new LightKeep City, Readme files are included, both for installation and general info about...
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Hello SirBisc.
I really enjoy your modpack and thanks for your time creating it.
I just wanted to let you know that.
I played this game when I was a kid and came back to it now.
It really was nice to play something more endgame like.
Is for campaing or coop mode
Hello there, I just want you to know, that I am really intersted in this mod :-)
Hello, it's nice to see someone interested, thank you for saying it! The mod is already avaiable for the download, though it's not finished completely, there's just 6 maps inside, one new Realm city and the skill tree modifications are almost ready; something of the new skill tree is still on testing because of the lack of time, I'll try to update it in the next days. I hope to succeed!