Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2.

Speed of Doom is a 32 level megawad (made by two of us) that provides fast paced kills and thrills. The project was originally meant to be a 'semi-speedmapping' project, where we were limited to one week per map and focus mostly on smallish maps but as time went on, the maps consumed more time to create, and started to be more complex and started varying in sizes. In the end it took about one year to complete which isn't half bad. Overall, most maps are smallish and/or quick with mostly short and sweet gameplay, hence the title Speed of Doom. However there are some maps that are pretty big and sometimes can take a lot more time to finish. The time to finish a map varies from 0-10 minutes most of the time, wheras some can take as long as 10-20 minutes (very few though). Difficulty is not suited for the faint of hearts. While the megawad is divided into 3 episodes (easy/medium, medium/hard,hard), it is designed to be challenging in different ways, mostly following traits of classic megawads like Plutonia Experiment 1/2, Hell Revealed 1/2, Alien Vendetta, Kama Sutra and Scythe 1/2. On Ultra-violent (skill 4) settings, most of the maps play like Scythe 2 on skill 4 with the exception of several maps (mainly the later maps) playing like Alien Vendetta on skill 4. Skill2/3 is recommended for most doomers. All levels are completable from pistol start. There are many varieties of themes as we wanted the megawad to have good diversity. We hope most of you will enjoy playing the megawad (and hopefully you speedrunners/demoers can at least record a demo or two for this ;-)

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Speed of Doom - final

Speed of Doom - final

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Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only...

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