SC:Blacklist is a game that was never intended to be modded. Because of this, I highly recommend taking a look at the info in the readme files before using the mod. Also, check out the change logs for the changes that have been made since release. When launching the game with the mod for the first time, the game may crash. This is normal - you may have to launch the game a couple times for it to work.
It's been a couple years since the mods release, I just wanted to add a little note about the mod in general, especially for people who expect this to be a mod that increases the classic Splinter Cell feel.
As I've mentioned, Splinter Cell: Blacklist wasn't an actual Splinter Cell game for me. It felt more like a lone wolf version of Rainbow 6: Vegas 2. Because of that, I've designed the mod with that in mind; you can definitely go stealthy, but it's very difficult. Imagine if you're standing around somewhere how difficult it would be for someone to sneak up and get within arms reach of you. I'm not talking about Sam Fisher! This mod isn't about Sam Fisher! I'm talking about just a soldier. Granted, in the mod you're not exactly an ordinary soldier, you're more of a Navy SEAL/SAS/Spetznaz/whatever. But when you get within 10 feet or so, the enemy may instinctively turn around out of curiosity. That's why you gotta be quick - the enemy WILL likely hear you approach, so you need to be ready to pounce, whether it's blowing his head off or going for the throat stab. Alternatively you can sit behind a corner and take your enemy down as he walks by. Regardless, stealth is very difficult now, but personally I find it extremely rewarding when I can manage to finish a mission completely silently - way more rewarding than the vanilla game. Gadgets help a lot for tracking enemies, specifically the drone and the sticky camera.
The loud approach is also very risky. You can put all your weapons on loud and equip the best body armor, but the bad guys will still know where you are at all times and quickly surround you - that's one thing the AI is pretty good at. Body armor only affords you a few more hits, it won't save your life against an enemy emptying his AK into your gut.
The middle ground approach isn't without risks but it tends to be the most fruitful. Operating stealthily, sneaking around. Slitting throats silently when you can, but also knowing that trying to be too stealthy can get you killed very quickly if you slip up even a tiny bit. With this playstyle I try to keep hidden, get a good position, go loud for a minute trying to kill a small handful of enemies and vanish before they have a chance to organize and respond, flanking them and setting another trap or ambush.
Speaking gunfights, a quick reiteration about the reload times. Although this isn't a Splinter Cell mod/game, a fully loud approach isn't a great idea no matter what. I've made the reload times longer for a couple reasons. First, under fire, nobody is gonna be so cool in the head that he can do it in under two seconds. Second, it takes more than two seconds. Third, with slower reload times, the different magazine sizes are an additional stat to take into account when selecting your loadout. If you're in a firefight and shoot your last round, it's gonna take several seconds to reload, and that could be the death of you - it's something you gotta plan for. It encourages a shoot, hide, flank, shoot again style gameplay (if that's the approach you choose to take) and makes it more difficult to just go full rambo and kill everyone. I know the animations suck, but that was literally the only way to slow down the reload time, and to me the gameplay benefits of having to think before reloading outweigh the visual drawbacks.
Although I'm no longer working on the mod, I check this page at least every couple days. If somethings not working correctly I can likely help you, but if it has to do with invisible arms or legs I'll end up referring you to the documentation I included with the mod as that goes into detail about how to resolve the issues and I honestly can't remember the specifics anymore.
v5.5 changes:
I got tired of the suit with Briggs' head in single player. I hated how his teeth clipped through his lips, it really made him look like an idiot. It's too bad too because I liked Briggs, he was a halfway decent new character unlike non Michael Ironside Sam. I replaced his head with Kestrels head and swapped around a couple ops suits.
For me, there were only two really good things about Conviction. First was the brutal takedowns, which I wish you could use in Blacklist. Second was the Deniable Ops mode, featuring Archer and Kestrel. You can already play as Kestrel in this mod, now you can kind of play as Archer. You're going to have to pretend it's Archer, but I put a Balaclava on the 4E Eclipse suit, and with green lights it resembles Archer in Conviction. You don't get the awesome H2H takedowns though.
Switched around some of the ops suits. Kestrel is now located on the Alpha Suit torso, and the Raven Suit torso is the Classic Merc suit. Briggs is gone due to the aforementioned teeth lunacy.
Increased the time it takes to do a "tactical" reload (reloading with unused rounds still in the mag) based on the size of the magazine and bullets to further account for the time it takes to place a partial mag back in your pocket after inserting a full one. This should make getting into a firefight a little more difficult and dangerous, and make magazine capacity even more important. Tactical reload takes about twice as long as an empty reload.
One of the main things I focused on in this patch was making combat situations more of a risk, especially being in combat for an extended period. Not only do you recover from injuries much more slowly now, you take longer to reload and your pistol isn't as accurate while firing rapidly. These things plus a couple other minor tweaks should make gun fights more dangerous and stressful, especially over long periods of time - as it should be with even the most elite soldier.
It takes longer to recover from injuries, especially during combat. You can't just stay in cover for a couple seconds and be fully healed.
Increased the damage of the pistols using .45 ACP ammo and slightly increased their recoil dispersion. Check the armory for details.
Lowered the recoil dispersion of pistols using 9mm ammo.
Slightly rebalanced all pistols to make rapid fire a bit less accurate.
Scaled back some of the AI awareness settings I implemented in 5.1. While somewhat realistic, it made a full stealth run aggrivatingly difficult and often resulted in the round relegating into a firefight since the AI was so good at hearing and seeing you.
The AI has three main awareness levels - idle (standing around, talking, when they have no clue you're in the area), searching (they know you're there, they are looking and using flashlights) and combat.
Previously, the AI's awareness was the same in all three modes. Now, the AI is paying the least attention in idle and will be less likely to spot you, whereas in searching or combat mode they know you are around and they are paying more attention to detail. The difference is somewhat minor, but it's one more reason to hide bodies, etc.
one problem , when I put the UMD file in the UMD folder and play , my game doesnt crash ( which is good ) but when I load the character screen, I noticed that the hands and feet on the characters are gone , and it even shows in gameplay as well , probably a minor bug that needs to be fixed .... but besides that they look good
Make sure you check out the readme about the spy & merc suits included in the download. The game isn't meant to be modded so there will be bugs, the readme files explain how to work around most of them. That may be the reason for the game crashing.
Hi, this mod seems fantastic, i followed the readme instructions exactly, sadly my game continues to crash over and over and will not start
How many times did you try to start the game with the mod? It can crash a couple times the first time you switch out a UMD.
Also, the directory where you put the file (Tom Clancy's Splinter Cell Blacklist\src\SYSTEM\UMDs) is full of other .umd type files, correct? I know that older versions of the game used .ini files and I don't really know how to check for a game version number.
I'm not really sure of what else could be making it crash, but I'll definitely do what I can to help you solve the problem.
thank you for the quick response, i started it up more than 6 times and i just gave up assuming i did something wrong. Yes, the file is full of UMD's as well as *** files or something. Should i just keep rolling the dice and constantly boot the game?
That sounds about right with the .umd and .*** files. I guess it wouldn't hurt to try a couple more times, but if I remember correctly for me it worked after the third or fourth time so it sounds like that's not it. When the crash happens, how does it occur? Does the game even launch, do you see any of the loading screens, etc.
You could also try running the game in administrator mode, you never know. Also maybe try downloading a previous version of the mod, just to rule out problems with this version in particular - I'd recommend the oldest version (4.1) first since it has the least amount of changes.
Also you could try running the game with both the Blacklist_game and DX11 executables located in the system folder - whichever one you aren't using. I think Steam defaults to the DX9 but I'm not positive. I use DX9 because my PC is a bit dated.
Speaking of Steam, do you use Steam? If not there could be some conflict there, but I wouldn't know.
Let me know if any of this stuff works.
Ive tried running in admin, the crash occurs after the "press any key to continue" screen. I will try all the listed things you mentioned, also i am playing on the cracked version of this game..
The cracked version certainly may have something to do with it, in any case let me know how you make out.
using it through a different launcher seemed to work! Thanks!
although, i cannot seem to find the 4E eclipse boots and gloves you mentioned in the readme?
That may be a problem, I didn't think of it since I've had the DLC packs for so long, but it's recently come to my attention that I altered suits that came with the DLC packs, the 4E suit being one of them. It's been a few months since I worked on the mod but if I remember right the 4E gloves/boots are the ones that are compatible with the spy suit.
I'm willing to make a no DLC compatible version but life has gotten pretty busy and I'm not sure when I'll be able to get around to it. I'll do it soon if I can but right now your best bet may be to pick up the game, if you can. If not, use the regular suits and hang tight until I can throw together a compatible version.
No rush at all man, i appreciate your help.
this mod makes me want to actually buy this game, but i need to be sure this is a single-player mod. sorry if you've mentioned it before but i would like to hear a clear answer if you don't mind :)
It's single player only, I imagine co-op works too but it hasn't been tested.
I should mention though that if you're planning to pick up the game, you should probably start out with the vanilla game for a couple reasons. Not only does the mod increase the difficulty somewhat substantially, the single player campaign isn't entirely bug free, probably due to the fact that parts of it are so heavily scripted - all the side missions work fine though. Also, like so many Ubisoft games, progression relies heavily on unlocking gear through in game currency. You may want to have a lot of this stuff unlocked when you use the mod - it's not required, but it's certainly recommended for a number of customization and gameplay reasons. Although you can switch between the mod and vanilla game at any time with no adverse effects.
I'll also mention that if you don't care about completing the storyline, progression or anything like that, you can download saves with the game completed, all missions available and everything unlocked. If that's something you're into let me know, I had to do it once when I accidentally erased my save and it works great.
Thanks a lot for your reply, and you make a really good point but i'm fine with it being more difficult it makes for a better experience. i might have figured out this issue by the time you read this but one of the spy suits has no arms nor legs. i read your statement about it but i can't seem to find this "4E ECLIPSE SUIT"
thanks again
*UPDATE* it appears to be DLC
Is there a way that only the skins can be added, i dont really like the added camera and realism etc.
There is a way, although it's not something I'm really interested in doing. Unfortunately I can't disable specific parts of the mod as you mentioned, so to do this I'd basically have to start editing an unaltered blacklist.umd file from scratch. I might do it someday but right now I'm not planning on it especially since life has gotten pretty busy.
If you're interested in learning to modify the game yourself though I can help you out, it's actually pretty easy if you're willing to put a little time into it.
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Can you make a version of the mod that includes only the optical changes regarding clothes and uniforms? sadly there are no mods changing only the appearance(expept the balaklava one)
thanks anyway
Since I've gotten so many requests for that I may do that someday but not in the foreseeable future. I've got a bunch of other stuff going on right now and I don't have time to work on updating the mod at all.
Although like I said in the comment above, if you'd like to learn how to do it the information is out there and I'm more than willing to help you out.
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GOOD, now I can finally put on a heavy armor and hold a machine gun to abuse enemies
The mod is working well so far, and works on Perfectionist difficulty. The Spy suit seems to be missing its forearms; using some of the gloves will load the glove and arm but the model doesn't fit the suit properly.
Other than that, this mod makes the game even better with hardcore mode; it makes one appreciate being in the dark like old times despite some of the missions being in daylight.
Hey, I'm glad you like the mod so far
Just a little tip, the mod is intended for Realistic difficulty - it may be even more difficult than perfectionist. The way the game is coded, without going into too much detail, the difficulty levels are completely independent of one another, so I just chose the Realistic level to modify. A few things from the mod you miss out on by using Perfectionist are things like smarter/faster enemy AI, slower health regen, player noise and weapon/gadget/suit changes.
As for the Spy suit, make sure you check out the text files included with the mod. Since the Spy and Merc suits aren't intended to be used in single player, you'll have to follow a short set of directions to have them work properly.
I think the mod is a great addition to the game, but one complaint I have so far is the animations. I get that you are trying to make the game more realistic, but they are slower than they should be and thus, it creates a somewhat wrong feel, espessially the reload animations. If the speed wasn't changed so drastically it would be for the better for sure. Also the infinite ammo on the pistols shouldn't exist. But this is just a thought. Keep up the great work.
I know, I initially had a problem with the animations too but there's no way around it, and the inability to instantly reload your weapon in a gunfight is instrumental in increasing the difficulty for players who wish to take the not so stealthy path.
Hi there! Love the mod in theory. Unfortunately when ever I install the mod file my keybindings are somehow screwed. Moving to cover, opening doors/windows etc. All of these things are done by pressing 0 on the keyboard. I tried resetting control settings.
Do You have any ideas?
Thanks in advance!
Hey, I've heard of this bug before but I don't think it's been solved. Do you have all the DLC for the game? That may be the issue.
Thanks for answering! After installing the Digital Deluxe Edition 1.03 everything seems to work no problem. All the best!
hi you know how does it to access the debug menu, I heard that you have to modify some game file to be able to access
If there is one I don't know about it
I enjoyed the mod, but one thing I think you should check out is that when you kill a guy, another guy who didn't even come to see him magically knows that he died and moves to his LKP. On one side, you can use that in your favour, by luring the enemies to their deaths repeatedly. But that also looks so unrealistic, because how would an enemy know that his pal died, and if he did, how would he know where he was? For Panther players like me, who enjoy sneaking and taking out the enemies one by one, that could be a hindrance, because you get worried if someone will find a body and alert the others. Hiding the body doesn't help either, because doing so, you waste time and become vulnerable. I hope you take my remark in consideration if you ever decide to update the mod. Anyway, good work!
You're talking about when you kill someone stealthily right, and his buddy comes looking for him?
Basically in the original game, when you killed someone and he had an ally close by the ally would come to investigate immediately. I changed it so that when you kill someone now, an ally from further away will come to investigate, but not immediately - I think I set it to 15 seconds or something until it triggers.
The reason I did this is so that you can't just run around and kill people and move on without any risk, but you still do have time to hide the body, which was a mechanic that had very little use in the original game. You're right, you're definitely vulnerable when hiding the body but again, it's a risk you have to take if you want to stay stealthy.
To take it a step further, I decided it was unrealistic for allies to be completely out of touch with one another when on patrol. Yeah, it doesn't really make a ton of sense that he knows when his buddy died in another room, but you'd assume that when someone doesn't report in on patrol someone would be sent to investigate what he's up to. This was the best I could really do - when modding the game I couldn't really make new things happen, I could only change the way existing mechanics worked. So I decided on a middle ground to actually give the player a reason to hide bodies while involving some additional risk of being detected when going fully stealthy.
Hello,
I know you no longer work on this great mod of yours but iam in a bit of trouble and i just hoped you could perhaps help me out with it.
So i completed the first mission where we rescue Kobin,after that i grinded for high end gear doing side missions,during that time i had 0 abnormalities or issues of any kind BUT once i was done and ready to move onto the next story mission "Insurgent Stronghold" the mission simply wouldnt load.
The game gets stuck on an infinite loadingscreen and i have to kill the exe with task manager to get out of it. Tried it at least 5 times,every time it's the same result.The side missions however still work just fine.
Would you happen to know anything about this? Could you help me fix it?
Thank you for your answer in advance!