This is a (skirmish) mod created with the intention to bring the feeling of the Lord of the Rings & Hobbit movies into the old RTS game Battle for Middle Earth II, and add "realism" through new models and severe re-balancing of the entire game! BETA 4.5 was released in Nov 2007. New version, "Director's Cut" is under development... ///Nazgûl of The 3rd Age Forums

Report RSS Why the Greatest Kingdom in Middle-earth is Unmappable

In this post, I will describe the technical difficulties involving the creation of an Erebor map for the Special Extended Edition, Director’s Cut.

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By now you have probably seen my latest The Lonely Mountain campaign map, a spectacular map that took the very best of what I am capable of right now, and it was nearly lost on the way. If you haven’t seen it yet, which is strange because I also plastered it on T3A:Online’s Facebook community, I will link my Youtube trailer at the end of this post.

The first challenge was gathering the required materials for such a map as Erebor. I was not going to do a botched job of hundreds of badly arranged objects, the worst kind of map in my opinion, and probably the worst because I would certainly love to do things the easy way. No, everything had to be carefully and purposely planned and laid out. Which is why I waited for a gate set. I had a gate in the oven but it was clunky and inaccurate, I’m only developing my skills with Blender. NewErr created had a gate and the great giant statues that stand in front, and this is from the days of An Unexpected Mod campaign mod, but he had recently completed it and was scouting for maps for his next release, Battle Under Trees.

I had been working on various things for the Dwarves in Director’s Cut, and part of that is creating the new maps that would go along with the next release with the Erebor faction and The Misty Mountains faction. Whenever I would plan out a possible map for Erebor I was always stumped. Such a map, one that would bring the Greatest Kingdom of Middle-earth to skirmish play, would be impossible in the game. Therefore, I would create multiple maps.

The possible map list for skirmish play includes:

An Erebor tournament map, mirrored and I am hoping to get some play-testers on board, nothing too fancy that would detract from the map

A Halls of Erebor map, set deep inside, with the mausoleum and treasure rooms, there would be a lot of height differences and tight corridors in this map, like my Goblin Town map.

The Mines of Erebor, just because of the vastness of Erebor, I don’t want to squeeze the many features of the place into one map. This map might have the forge.

Erebor, just as Erebor, with players outside and a player inside, the gate would be to scale, although the top part would be translucent for gameplay. This would be the fortress map and would not include any large part of Dale or Ravenhill, it would be focused on being a good fortress map.

The Lonely Mountain, a modified version of the campaign map. The campaign map does not require the building of structures, so I did not sculpt the terrain with large open and flat spaces as a priority, in fact I avoided anything not naturally sloped.

These are ideas that take form as partial maps or sketches in my notepads. They are up for discussion and I would love to hear your ideas.

Note that the fully completed map, featuring Dale, Ravenhill and The Lonely Mountain will be previewed here first when it is completed. The Special Extended Edition, Director's Cut will have my full collection of Erebor themed maps. But for now, enjoy this trailer from the Ridder Clan mod.

Comments
Edna1
Edna1

Wow!

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MattTheLegoman Author
MattTheLegoman

Thanks Edna!

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TruthsArbitrator
TruthsArbitrator

It's going to be good. Well done.

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MattTheLegoman Author
MattTheLegoman

Yeah, but I'm currently salivating all over the gate in the Worldbuilder tool for BfME II! Oh no...

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eomer2016
eomer2016

Fantastic , good luck guys , wish you always the best

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MattTheLegoman Author
MattTheLegoman

Thanks Eomer! =D

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CragLord
CragLord

I already commented this on Ridder Clan page, but really briliant work!
I would give small suggestion, it would be awsome if you could use this map and make some ingame GUI backgroud theme (I don't know exact term, like we have Barad dur theme in BFMEI and Argonath in BFME II) for mod maybe. I think that could be really stunning background theme. ;)

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MattTheLegoman Author
MattTheLegoman

Hello CragLord! Sorry for not getting to you sooner.

Shellmaps - the background theme - need to be quickly loaded and easy for the game to handle. Hence, Barad-dur and the Argonath shellmaps are single animated models on an very small, invisible map.

You do have a very interesting idea! And I would love to see that happen!

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CragLord
CragLord

So shellmaps, thanks for answer. :)
Hmm, I get it, but when I saw this epic model of Erebor gate, first what occured in my mind was shellmap! :)
Ok, so if simple map needed to be and fast for loading for lag free situation, then this model/map is maybe too much to handle. I would also like to see what NewErr thinks about this idea.
Again, great job guys! :)

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MattTheLegoman Author
MattTheLegoman

The thing is, I've still got the accurate heightmap that I used as a basis for the Erebor map, and that can be turned into a 3d model. Something to look forward to in the future I suppose. ;)

By the way, if it doesn't become an official shellmap I can still create a custom S.E.E. Director's Cut mini-mod for it.

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CragLord
CragLord

That is really nice to hear!
Thanks on fast reply. :)

Greetings

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NewErr Online
NewErr

Sorry but I don't really check my messages on my profile so got late to this discussion. A shellmap sounds great. :D

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