Spec Ops Warfare A mod about stealth, technology ,extreme fighting and weapons.
New detailed weapons, great animations and new factions... For new balanced gameplay
Improved maps will involve you in epic battles from hand to hand close combat to huge scale with new air vehicles and all new gunship !
Note: mod have Updated terrain textures so it may crash if you play it on low !
Mod is tested only on Singleplayer so there can be some unexpected bugs in Multiplayer.
Upcomming release's features:
X work in progress
X work done
Every time someone from a new country visits our site, a flag will be added to our counter :)
Just for fun :)
(ACTIVE TEAM)
Sgt_Prof - mod leader, AI codder, maps designer
LaGNeVeRFaiLs - mod Co-leader, Texture/graphics artist
EnemySniper - animator
Develop013 - animator
TheObscure - texture artist, mapper
Bobthedino - mesh hacker, modeler
IronGator2014 - HUD designer
Dodek96_pl - mod Co-leader, coder, animator, mesh hacker
Lt.Nomad - mesh hacker, modeler
ScopedKnife - texture artist
Simcardo - texture artist, HUD coder
Rytuklis - music artist
Bolje - texture artist
InsanityPays - texture artist
=ITC=Yoy543 - tester, texture artist
Gleb Close - animator
Sanistik, Joao611, Game0255, AssassinGEO, Wookey.
My name is phale, and I'm a BF2 modder who has helped out behind the scenes with SOW, Alpha Project, and other mods. For everyone who is a fan of SOW, I know it's been a long time without any news, but you don't have to wait any longer! Sgt_Prof has given me permission to release a brand new mod, inspired by Spec Ops Warfare and built on SOW content. The mod is called Heat of Battle, and you can find it here.
Spec Ops Warfare was the first mod that really opened my eyes to the limitless possibilities of BF2 modding. Its smooth animations, realistic 3D sights, and fast-paced gameplay inspired me to build my own mod, based on SOW, and add in new content to suit my own style. Over the past four years, I've been working on that mod, tweaking everything about it and adding content created by members from all over the modding community. Heat of Battle is my thank-you-letter to all of those amazing creators, since without them it would not exist. So I have to give extra special thanks to the SOW developers, since they were the ones that started it all for me.
To everyone that has played SOW or helped make it, thank you! I hope you'll enjoy my new mod once it's released!
Hey guys, I'm finally releasing 3.0 early beta version just to catch all bugs and improve mod.
New patch is on the way. Also don't forget Spec Ops mappack in progress !
Last SOW beta release is near. We are happy to present newest our work with Surge - famous BF2SF map conversion. Map is about Russian missile launch site...
SOW2.0alpha is comming soon. We fix the most of bugs exept AC-130 AI. Added more maps, kits, weapons and effects.
God will judge our Enemies We'll Arrange the Meeting Wallpaper 2 By: LaGNeVeRFaiLs
early release ! map is bug-free and have unfinished navmesh. Knowable bugs: dead bodies stuck in terrain, navmesh visibility in long range, shawdowmap...
APER!WALPAPERAPER!WALPAPER!WALPAPER!WALPAPER! wallphaereasd
Some fixes for SOW2.5. Working on next, bigger patch with more maps and few more skins.
If you can't load maps on custom video settings. SOW2.5 have high quality terrain textures so it doesn't support custom video settings and cause crash.
First mappack for Spec ops warfare ! myanmar and basra are in. True BF fan should know those from BFP4F. Now it's time to test them on BF2 with all out...
good work,in fact we need a map that like bc2 or bf3,thats a good idea right?
I'd rather have some PR-sized maps. BF3 and BC2 maps are so small-***.
Caspian Border is huge on PC, what are you talking about?
Caspian border = 1 km square.
Kashan desert and many others on an older engine - 16 km square. I hate it when gamemakers make new things worse than older ones.
will there be bf euro force and armored fury maps?
I think it would be great to see 9A-91, with Kobra red dot sight and foregrip
Did you add distant sounds? If not, are you going to?
not realistic, sry.
yay! :) i hate realistic mods
Yeah, your nick says so
I've made vehicle flyovers, maybe you'd like to use them? If you don't know what I mean, look at FH2's Pointe du Hoc. They have C47s and P51s spawning in the sky and flying. You can also attach spawnpoint to it and make a paratrooper spawn. I made F18s which spawn and drop bombs, working on an A10 strafe run. How 'bout it?
Is the code for the bombing run the same as the code for the SIMRAD marked airstrike? Or is it independent? It would be nice if the F18's(Vanilla A10's would be nice) would be lower than the standard UAV height. :)
It is just object-spawnered PCOs with object spawners. I'll post a video on youtube soon. Still working on A10, F18s are almost ready. To make the PCOs I used the tutorial found on BFEditor, creating unmanned airstrike.