It’s the distant future and mankind has expanded beyond its solar system. After spending several centuries traveling, expanding and populating, humans perfected the use of wormhole technology. But wormhole technology comes with a price: it consumes a natural resource found only in particular systems. Many more decades passed as humans built and placed the wormhole devices at strategic points in their little section of the galaxy, thus creating a network of “jump points.” During this time, Mankind had been aware of a war that spanned the galaxy, though known only by the effects their technology left behind. Through research and investigation, humans had learned that there was a massive war taking place between two powerful races: the benevolent Aeryopolis (silvery bird-like creatures that are described as looking like mercury), and the ruthless Kreen (bizarre looking creatures thought to have once had the ability to change their appearance at will. There is no current record of what...

Post news Report RSS Announcing Spatial Fear v2.0

It's been two entire months since I last reported the state of Spatial Fear v1.2. There is, of course, a reason for our inactivity in public releases and so forth. That reason is that Spatial Fear v1.2 is no more. Work on this version has been immense and drawn out for a very long time. But with the

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It's been two entire months since I last reported the state of Spatial Fear v1.2. There is, of course, a reason for our inactivity in public releases and so forth. That reason is that Spatial Fear v1.2 is no more. Work on this version has been immense and drawn out for a very long time. But with the dismissal of v1.2, we bring you the announcement of Spatial Fear v2.0 - the complete version as we have always imagined it.

Along with the features that v1.2 brought about (Fully functional vehicles, custom level support, new military level), v2.0 will sport the following (don't you love lists?)


  • Totally redone NPC and creature skins

  • An improved user interface

  • Three new music tracks

  • An expanded vehicular section of the game

  • New creature - the Reaver

  • Multiple new variations of already existing creatures

  • Dozens of pages of development guides

  • Unlockable cheats (via completing the game)

  • Improved scripted and dynamic sequences on all levels

  • Conversation engine bug fixes

  • Implementation of the goal table - a system which allows actions in one level to directly affect another level

  • New HUD

  • Faster text in communications

  • Fully interactive NPC characters who will help you fight

  • Dramatically enhanced weapons

  • Gameplay enhancements to improve atmosphere and action

  • Mite reworked to make the creature more formidable

I think I'll leave you all with a few goodies to end the news post with. Here are some screenshots of the Reavers and tank in action, and a few promo shots of the creatures and their variants with new skins. The only one left to reskin is the Skav and Skav Leader.




Update: We have decided to release one of the three new music tracks to be included in v2.0. This one is by Edgen and is entitled 'Arena.'

Download Here

Comments
Darkness
Darkness

:O :flame: :thumbup: :wub: ;)

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e-labs.ecion
e-labs.ecion

one question.. which came first spatial fear or Natural Selection (for HL).. 'cause those models seriously remind me of NS content.

None the less .. pretty cool

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Darkness
Darkness

I really don't care... as this is for UT, not that sucky HL... UT rulez 4 evar! :D

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the|skrilla Author
the|skrilla

Spatial Fear started two years ago. I don't know when NS was started, but I assure you that all of those models are original content :)

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BlueWolf72
BlueWolf72

original. NS was another concept they changed and changed to what you see know. SF was original

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e-labs.ecion
e-labs.ecion

well thats cool, .... keep up the good work ( I really liked your models.. I was just wondering as they reminded me of NS)

and personally I think the HL2 engine will blow everything away.. and it's gonna make any engine trying to compete look like a pile of junk.. :)

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