looking over those images I displayed the day before, I thought to myself "You know Chris, you could do better." So I set off and gathered these jewels. Have fun!
The fourth to last is a shot of military, a new level in v1.2.
So how is v1.2 anyway? Well, I'll tell you. We are still developing features, primarily AI and the new HUD, but a huge amount of work is done nonetheless. To be specific, all vehicular physics, collision, and interactivity are 100% complete. We have also reworked several scripted events and communications to flow better. On top of that, Tim has finished the brand new skav model! Once Mike skins it, we'll show off a few screenies. Mike is also in the process of making some new NPC skins, which promise to look interesting. Support for custom-built maps has also been added into the GUI, allowing LD's to design single player missions on Spatial Fear.
On top of the game itself, v1.2 will include the Spatial Fear SDK. The SF-SDK is a package of guides and programs to develop content specifically for Spatial Fear. It will include SpatialED v2.1, the communications builder app, and multiple guides used by us to develop Spatial Fear. It has been in development for quite some time, but I am sure you will understand once it is released.
Also, we have just opened the features section on the main LE site, showcasing articles written by us on issues pertaining to game development. Stop by and take a read, it's woth it.