Spanner of Approval..

my constant nit picking and complaining about "the way it should be" while sat at my desk playing this game have given birth to a new version of the same game that you all love, although sadly in the process of modding tweeking and "correcting" i have destroyed the mods online capability (i dont know why or how)

also this mod does not support the single play features such as challenge of campaign at all, so dont try.

"why would you do that to the game?"

well to be fair i was only tweeking the MANY .ini files I found in the game folder, so i have no idea why it wont work online, also at the time when i made this mod I didnt have the internet so it wasnt really a huge problem for me, campaign and Challenge dont work because the units are much more expensive than they were and i dont know how to change the starting credits, so its not possible to do.

so if you just fancy a crazy blast then this is the mod for you.


there are literally hundreds of changes to the game, making it (in my eyes) a masterpiece. there are too many to list since its an old mod, but here is a rundown of the ones i can remember.

Important changes
Nuclear Missile: the timer is long but its shorter than you think when your under constant fire, if this Nuke lands in your base OR your allies base now, it will destroy it (apart from the command center in red HP, you will have a VERY hard time keeping back the enemy thats attacking you if one front fails, stop it at all costs. the marker for the damage radius is equal to the placement marker, i will uplaod videos of this.

American tanks: their armour is no match for other tanks without the Composite armour upgrade, this is an absolute priority for USA tankers.

GLA (all sides): they may appear weak but you need to use every unit they have to win, spamming 1 tank will not be enough, using GLA is very very hard in this mod, GREAT fun, but do not expect it to be a push over. Infantry, Artillery, tanks and light vehicles will be needed to win.


Minor things
All tanks have a sight and firing range increase, and decreased accuracy vs infantry

All aircraft are now louder are harder to kill and fly faster(what was with the whispering jets)

All Artillery can now shoot MUCH further away, the scud launcher has indefinate range

Hero characters remain stealthed unless detected by you/your enemy (LOOK OUT FOR BLACK LOTUS)

Snipers can see and shoot MUCH further away,

Stealth Gen
ALL Stealth general units and structures can be stealth enabling the entire team to vanish from sight, they can also build snipers and stealth Scud Launchers.

Inf Gen
Assualt Troop crawler comes with 15 minigunners and 5 tank hunters (EXTREMELY DANGEROUS)

Nuke general (appears to be a bit faulty, not sure what happened to them)

Super Wep. Gen
Tomahawks fire EMP missiles

Rocket Buggy (now my favourite unit :D)
is no longer the crucially accurate anoyance it once was, shooting every rocket with extreme precision hitting the same target everytime. they now blanket a large area in rocket fire, great for taking out hard defences, tank or infantry swarms.

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well here is is ladies and gentlemen, my mod that only I have ever played.

to be honest i never thought it would get as far as it has done, but it was sluggish progress made over several years, im no programmer in any respect so there may be a few little things wrong with it, however for the most part it works fine and i enjoy every match I have with it.

EspecIally the tank battles, its so beautiful to see tracers flying everywhere at high speeds, see a stealth jet fly in take out a Emperor without breaking a sweat and hearing "Mega kill!" makes me feel all tingley, or sitting back in the quiet Artillery positions away from the front line while your artys shoot into the ranks of the enemy, seeing them fire and hearing "holy shit!" without ever seeing the victim.

if anyone notices any bugs, please remember it has only been me playing this, so if you point them out i will do my best to fix them.

thanks for stopping by, please comment :)

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SoA v0.9

SoA v0.9

Full Version 23 comments

this is the total progress i made with this mod so far, last update was quite a few years ago.

Comments  (0 - 10 of 35)
Citzenslayer
Citzenslayer

Stealth Scud Launcher... The best. What is next? Stealth flying flamethrower?

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Hidamari Creator
Hidamari

haha, try to actually win a game with the stealth general. i tell you, its VERY difficult stealth scuds or not

they are slow, weak, take about 1 minute to get the missile into the vertical position ready to fire, and then 5 minutes to reload the missle once fired. with no tanks stealth general is probably the hardest to use.

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Tamagakure
Tamagakure

This could be an easy mod to fix up, depending how many bugs there are. The Toxin General bug: Easy INI mess up.
Laser barracks: Increase the build time.
Online play: You need a person with the same mod.
Atillery inaccuracy: Easy fix, in Weapon.INI

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Hidamari Creator
Hidamari

haha thank you Blackstab for your support, its been a while since i even looked at this game, maybe somtime soon I can update it.

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Ojewejoriei
Ojewejoriei

Could the reason that this mod doesn't work online be the fact that the amount of money started with in skirmish games had to be set to $3,000,000? It sounds very possible to me that the machine says 'Hey, you cheated, you cannot play this game with others -who have not cheated- now'.

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Ojewejoriei
Ojewejoriei

Some possible things to fix:
-the toxin general doesn't get power
-the laser general's barracks is built extremely fast when power is acquired

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Ojewejoriei
Ojewejoriei

-sometimes artillery units (inferno and nuke cannon) shoot against hills between the cannon and the target. Inferno cannons shooting at greater distances are also very, very inaccurate; sometimes the shell does land but no damage is dealt, sometimes the shell flies out of the map. No problems at shorter distances.

Btw: love the new toxins ^^

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Ojewejoriei
Ojewejoriei

Great mod, like it better than the original Zero Hour.
But maybe you could put the camera some higher, if possible? Because with the current camera position the Overlord shoots further than the player can see. With increased range a larger overview is very welcome.
Again, great mod.
Btw; with all units having increased range, will the blast radius of the Terrorist and Bomb Truck be increased? 8D

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Kyou.
Kyou.

yeh this is really cool looking gonna test this out 2mro

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zotobom
zotobom

LOL spanner of approval = SOA XDDD

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