SourceForts is a Half Life 2: Deathmatch mod where Combine and Rebels face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the "build phase" to protect themselves and their team's flag (which is actually a ball), and then duke it out and try to capture the enemy's flag in the "combat phase". Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.

Report RSS v1.3.1 Released!

IMPORTANT I made a quick update to try and stop the physics bouncing and to fix the buying. Sorry about this.

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I made a quick update to try and stop the physics bouncing and to fix the buying. Sorry about this.


  • Made the max collision checks higher for physics
  • Fixed not spawning with proper things after buying

Finally, after coding for almost a week straight, I've managed to get v1.3 out. Here's a change log:

  • Added CTF
  • Fixed flares not being removed after dying
  • Made melee fire rate the same
  • Made things buyable
  • Moved unfreeze to secondary fire of the freeze gun
  • Made Suit power/HP go in faster
  • Made SLAMs team responsive (Red explodes only on Blue and vice versa)
  • Made if you have melee weapons during build mode a cvar
  • Made a freeze command
  • sf_testmap: Added wall in the middle and updated models and a few other things
  • Models: New box/plate models, thanks alot D3fault! (They are in the models/sf directory)
  • New Maps: sf_citystreets (Pinworm) and sf_overload (D3fault)
  • Map updates: sf_skywalk (Stinger)
  • Fixed Create A Server still starting as a lan game

I still havn't added rotation or turrets yet, sorry. I tried turrets though, and they crashed while trying to use them.


fun :thumbup:

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SourceForts r t3h pwncake

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Realy cool mod! love it:D

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