SotS ModDB Header



From the creator of Animated Wings Ultimate


Song of the Sea is a siren-themed small-DLC sized expansion for the Elder Scrolls V: Skyrim.

Engage in a character-driven, lore-firendly questline featuring new locations and a new worldspace to uncover the mystery and power behind the sirens of the Sea of Ghosts.

Gain the ability to become a siren yourself - will you choose to be a nature-loving mermaid, a hardened siren warrior, a powerful hydromancer, a deadly and seductive siren, or anything in-between?


SotS Header Features

(Note: this is a list of both implemented and planned features. There is still a lot of work to do. Features may be added or dropped as necessary.)


  • A fully voice-acted, character-driven story that draws upon Elder Scrolls Lore - Discover new locations, meet new fully voice-acted characters, explore new worldspaces, and fight dangerous new enemies as you uncover the truth behind Skyrim's sirens and what empowers them.

  • Become a siren - Gain the ability to transition into and out of siren form at will, similar to and improving upon Skyrim's vampire lord and werewolf form abilities. Gain powerful bonuses and abilities when in the water at the cost of effectiveness on land. Like a true siren, water will become your home and something you yearn for.

  • Dozens of immersive skills and powers - Attune yourself the Song of the Sea, strengthening your bond with nature and enhancing your siren skills. A brand-new skill tree awaits you, filled with dozens of immersive perks and supporting a diverse variety of siren builds - will you be a nature-loving mermaid, a hardened siren warrior, a mystical water-wielding hydromancer, a deadly siren seductress, or anything in-between?

  • Immersive leveling system - Just like the skills from the base game, your siren skill increases naturally as you use it. Gain siren experience from swimming, defeating enemies, discovering locations, using siren powers, and other actions while in siren form.

  • Make the sea your home - Discover Siren's Rest, an epic, beautiful, fully functional, and completely underwater player home located in the Sea of Ghosts. Set in a massive underwater crevasse, Siren's Rest possesses every feature you would expect in a player home as well as many new and unique features, such as universal item displays, unique furniture, a money pit, highly customizable lighting and decorations, and more. Check out the embedded video below for a detailed walkthrough!

  • Highly compatible - All features will work properly for both male and female characters as well as being compatible with any race - even mod added ones. Minimal edits made to base game forms means high compatibility with other mods.

  • Robust yet unobtrusive - Feature-rich and capable of supporting entire siren-themed playthroughs but will not affect gameplay just because it's installed. Complete the quests, become a siren, or don't - it's up to you.

Siren's Rest preview


Early proof-of-concept demo



SotS Header Milestones

This is a high-level overview of the mod's progress. While I can't give a specific release date, I can at least show what I'm working on and what still needs to be completed. Certain steps may take far longer than others and may not necessarily be done in listed order.

Key: 10 109844 arrow clipart windows = In progress green check mark icon windows 10 = Complete


green check mark icon windows 10 Basic siren functionality
green check mark icon windows 10 Siren's Rest (player home)
10 109844 arrow clipart windows Leveling system & perk tree
10 109844 arrow clipart windows Siren powers
---- Pre-alpha balancing, polishing and packaging
---- Public alpha
---- New locations
---- New worldspace(s)
---- New NPCs and enemies
---- Quest/story implementation
---- Voice acting
---- Pre-release balancing, polishing, and packaging
---- Full release



SotS Header Support


Quality modding is hard work. At the time of creating this page, nearly every moment of my little free time has been spent working on this mod for over an entire year. If you would like to support me and my work, there are multiple ways you can do so:

  • Join the team - If you have the skills to contribute, I'd love to have you join the team! This project would particularly benefit from 3D modellers, animators, environment/worldspace designers, musicians, and voice actors, but I will consider anyone with sufficient skill and motivation. Not only would you be improving the quality of this mod and helping it release sooner, but being part of a mod team that delivered an epic, professional-quality mod would look great on your résumé! If you're interested, please send a private message to lDelta6l.

Delta 6 Logo Button



  • Watch and share this mod's ModDB page.

Watch Song of the Sea on ModDB


  • Like and share my Song of the Sea videos on YouTube and subscribe to Delta 6's channel.

free youtube logo icon 2431 thum

  • Join the Delta 6 mods Discord server.

Delta 6 Mods Discord


  • Financial donation - Quality modding is long, hard work. Modders do nearly all the work that professional developers do but do it 100% for free. I've spent nearly every moment of the little free time I had for over a year working on this project despite having a full-time job and a family. If you enjoy my work and are excited for this mod, please consider becoming a patron or giving a direct donation. Even small amounts will help cover bills, food, and other expenses while I work on this mod.

PatreonButton


SotS Donate Button


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

SotS ModDB Header


SotS Header What is SotS

Song of the Sea is a siren-themed small-DLC sized expansion for the Elder Scrolls V: Skyrim.

Engage in a character-driven, lore-firendly questline featuring new locations and new worldspaces to uncover the mystery and power behind the sirens of the Sea of Ghosts.

Gain the ability to become a siren yourself - will you choose to be a nature-loving mermaid, a hardened siren warrior, a powerful hydromancer, a deadly and seductive siren, or anything in-between?


SotS Header Progress

I wasn't planning on making this a once-per-year update (sorry about that). It's been a tumultuous 12 months with a lot of stuff keeping me from spending as much time on this as I'd like. Despite all that, there is still plenty of progress to report!

New siren tails & customization

KnightOfNeverwinter has been hard at work porting several new tail types into the game to allow for enhanced siren character customization. We both assumed porting existing models would be easier and save time compared to making them from scratch but several issues were discovered once they were used in-game, some of which would require the porting process to be completely restarted in order to rectify. As such, KnightOfNeverwinter is taking some time to enhance his 3D modelling skills before returning to create entirely new, custom-made tail models. However, not all was lost! KnightOfNeverwinter was able to get one of the models to work well in-game, so we now have a new tail type that no longer requires an external mod download to use! Additionally, it has a vastly improved rigging to allow for more immersive animations and also works for both sexes, unlike the previous version!

New tails

Not only does the mod now come with its own tail models that will work for any character, I have also designed a unique siren customization system that allows the user to pick a unique tail and top (if female) for themselves and NPCs on a per-actor basis. These choices are persistent and allow the player to choose exactly how they and any chosen NPC will look in siren form. Unfortunately, I don't have enough unique tail and top models to show the system in action but the framework for the customization is there once the models become available. Additionally, I have also designed the system so that modders can easily add their own new tail and top models into the mod without having to make changes to the base mod, allowing for an unlimited number of new options to be added as community-made expansions.

Two steps back, five steps forward

Early last year, I made the tough decision to switch the mod from using Dynamic Animation Replacer (DAR) to using Nemesis. For those of you who aren't familiar with these, here's a quick description:

DAR: Replaces the played animation files based on the mod author's configuration settings. For example, I replaced vanilla walking animations with crawling animations if the actor was in siren form. The game still considered the actor to be walking, it just made it look like they were crawling. DAR cannot add new behaviors, such as being able to sprint or cast magic underwater.

Nemesis: Allows you to add entirely new behaviors and states to the game. This means the game handles each new state like Bethesda added them as part of the base game. Siren land-crawling is now its own specific actor state separate from the default "human" walking state, not just a simple animation replacement. This also means entirely new behaviors can be added as well, such as an underwater sprint state.

Replacing DAR with Nemesis is no small task. I essentially replaced the entire foundation for the mod. Doing so caused a lot of things to break and required me to rebuild pretty much every aspect of the siren behaviors. Additionally, Nemesis is very technical and time consuming to work with. That being the case, you're probably wondering why I chose to do this.

DAR is a fantastic mod and modder utility. However, as it only replaces played animations, it cannot alter how the character behaves. Replacing the swim animations with mermaid swimming animations doesn't let the player swim faster or use weapons underwater. Playing a crawl animation on land doesn't slow the character down. DAR cannot let an actor do things they normally cannot do, like using furniture underwater. All the cool things I had working in the last version were all being done with script tricks. The more technical and unusual the desired behavior, the more complicated and unreliable the scripts became. Sure, I managed to make underwater combat, swim sprinting, underwater furniture use, and more function surprisingly well with scripts but there were several downside and limitations to using DAR and these complicated scripts:

  • Scripts were becoming increasingly complicated and cumbersome to work with as the mod's features grew. (It took a ton of complicated scripting just to mimic the game's combat systems underwater.)
  • Scripts are much more likely to conflict with other mods.
  • Several scripts weren't 100% reliable and were at the mercy of the game's current workload or status.
  • NPCs could not benefit from several of the mod's features, such as utilizing underwater combat.
  • There were several vanilla features that could not be replicated using scripts. The most major of these was not being able to cast magic underwater or benefiting from advanced perks like being able to zoom in and slow time with a bow.
  • Script functionality is vulnerable to script lag.

Using Nemesis, I can make every part of the siren experience behave like it's part of the base game. It's a lot more work, but just look at the benefits:

  • Snappy, reliable behaviors that are integrated into the game just like vanilla walking, running, and jumping.
  • Ability to add new and previously missing behaviors, such as underwater magic use, swimming sprint, and more.
  • No longer reliant on conflict-prone scripts to control things like actor speed bonuses and penalties.
  • NPCs benefit from nearly all of the same behaviors the player does.
  • Vastly simplifies several aspects of the mod. For example, underwater furniture use now "just works" instead of requiring multiple interconnected scripts and effects.
  • Enhanced stability and reliability.

Fortunately, I have already managed to rebuild everything I had in the previous DAR-based version and have even added several new features, such as:

-Underwater magic casting-
Underwater magic casting


-Benefiting from base-game perks-


-NPC use of siren behaviors-


Other currently functioning features not shown include new behaviors and animations for land combat, land sneaking, swimming combat, and ritual (two-hand) spell casting. It has taken me quite a lot of time and effort to get here and there's still a lot to do, but much progress has been made and the siren behaviors are quite playable at the moment.

Siren skill leveling and perks

In the last update, I mentioned how the AE update broke a dependency for the siren skill leveling and perks system and that I would need to rebuild it. Well, I have. I also built an entire perk tree system from scratch that replicates a vanilla perk tree and contains 64 playable perks across 26 perk nodes, with even more planned to be added later. I still need to work out some quirks with how experience is gained, but the system is currently functional.

Progress on other features

I have much more planned for the mod than just mermaid tails, behaviors, and perks. I also plan to add a story questline as well as several new locations featuring unique underwater locations and gameplay encounters. While most of this is still in the planning stage, I have had a new potential team member volunteer to help craft some of these new locations. There isn't much I can share yet, but I have been working on adding new enemy types to make these underwater encounters more interesting. Mudcrabs and slaughterfish are not the only threats you'll encounter in these new areas far beneath the waters of Skyrim.

-Some are modified vanilla enemies, now able to fight underwater.-


-Other previously-unseen threats may be lurking in the depths. Keep your wits about you!-


That's all for now. If you are interested in this mod, be sure to check out the main mod page and previous articles for a more information, a general overview, a preview of the epic underwater player home, Siren's Rest, and ways you can support and contribute to the mod!

Thanks for reading!
-Delta 6

[Song of the Sea] Progress update - 2022/02/26

[Song of the Sea] Progress update - 2022/02/26

News

Check out the latest news about Song of the Sea, including new team members and an article from GamesRadar!

[Song of the Sea] Progress update - 2021-11-15

[Song of the Sea] Progress update - 2021-11-15

News

Get a preview of what's new in Song of the Sea for the Elder Scrolls V: Skyrim. Take a look at the superbly integrated vanilla-esque leveling system...

Comments  (0 - 10 of 23)
Guest
Guest

I really hope this comes out soon this would be amazing

Reply Good karma Bad karma0 votes
lDelta6l Creator
lDelta6l

Switching from DAR to Nemesis is a lot of work, but it's worth it. We probably won't be ready to release the public beta for a few more months considering how much work and testing is left but rest assured, I'm working on it when I can.

Reply Good karma+1 vote
Guest
Guest

This looks amazing!! im so excited, but is it ok with FNIS??

Reply Good karma Bad karma0 votes
lDelta6l Creator
lDelta6l

As far as I'm aware, FNIS support would require the original FNIS mod author to manually create a patch for the mod, which he is no longer supporting. So no, I do not believe it will work with FNIS.
However, I'm pretty sure Nemesis works for all mods that require FNIS, so you can simply replace FNIS with Nemesis. I've done this with some other mods and it works flawlessly.

Reply Good karma+1 vote
Guest
Guest

Any news on this?

Reply Good karma Bad karma0 votes
lDelta6l Creator
lDelta6l

Progress was slow December-January but has picked back up. I keep meaning to create an update post here but I keep wanting to just get a little more done first. I made a note for myself and will try to get an update published here soon.
In the meantime, I do post small updates frequently on my Discord server. Feel free to hop on, browse around, ask questions, and leave suggestions.

Reply Good karma+1 vote
Guest
Guest

Still hoping for an update. Can't wait to see it in its full glory!

Reply Good karma Bad karma0 votes
lDelta6l Creator
lDelta6l

I was hoping to have another update posted by now but I need some assets to be completed first, which are taking longer than expected. I'm still making progress and am excited to show everyone as soon as I can, though. Sorry for the long wait!

Reply Good karma+1 vote
QueenSkyrim
QueenSkyrim

OMG, I have a character floating around in my head(pun intended?)that I've wanted to use for awhile: a female Poseidon-like figure, a goddess, who, while normally appearing as a mermaid, can also take on the visage of a human(so she'd still be doing stuff in the mainland as well). This would allow me to finally live that dream. Much as how I'm using your Animated Wings mod to be a Kyrian(WoW NPC race)in Skyrim, in AE currently. <3

I'll be watching this with great interest. :) To say I'm excited is a huge understatement. lol Hopefully it will work OK with AE.

Reply Good karma Bad karma+1 vote
lDelta6l Creator
lDelta6l

I think this mod will suit your desires perfectly. You should have no trouble being able to do that (and much more) when the mod is released. Also, the mod will be version-independent. It was originally started on SE but I haven't had to make any changes for AE other than dropping the .NET Framework requirement mentioned in the article. It should be accessible to everyone on SE and AE.
Thanks for your interest! Feel free to join my Discord server for more frequent but smaller updates and to discuss ideas, ask questions, etc.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.