While it is far more polished than its predecessor, Contracts has its fair share of bugs, both new and inherited from SGW3. This project aims to fix as many issues as possible, with the hope that CI Games will shamelessly copypaste these fixes to make their game better.
Fixed hit markers being disabled even if you chose to keep them. Added 1.03 binocs string. Removed separate key bindings for drone WASD movement. If someone uses ESDF for movement, they're gonna use ESDF to move the drone, too.
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Update needed for the new patch, man!
Is it compatible with the latest patch update v1.04?
Up!
Any answer?
I'll have to update it for a new patch. It probably works with the current patch, but it might have issues.
Hi, love your patch.
I wanted to give a suggestion, this is my biggest problem with the game and I've read multiple threads on the Steam forums about this.
People want the ability to manually save whenever they want; if you can find a way to make that happen that would be fantastic.
That said maybe that ist feasible; Right now in terms of saving you can go back to the last checkpoint if you could add functionality to go back further the checkpoint before the last one that would also immensely improve the game, or just adding quicksaves and maybe limiting the amount based on the difficulty setting.
Thanks.