The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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TheLozza
TheLozza

I reckon the SoC version, it has been detailed pretty well.

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ClearVall
ClearVall

Clear Sky with both of Shadow of Chernobyl and Clear Sky undergrounds.

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smrtphoneusr Author
smrtphoneusr

that would mean that the previous work on 3 locations would be wasted. (and also involve a serious amount of recreating the levels in 3ds max)

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DeltaForce95
DeltaForce95

ef SOC version xD the Clear Sky one is awesome compared to it :P

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Erik313
Erik313

I like the CS version and the SHOC alike. The CS version is cool because of the Snork den, and the Duty base.

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jangalomph
jangalomph

merge them?

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Roh
Roh

I'd say use the one that is larger. You could add smaller details and coolness to improve either one if you wanted. But making them larger and covering ALL those details would probably take longer.

That said I dont have CS and dont recall the area from SOC.

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nijbu
nijbu

As they always say, Two Agroproms are better than one (:

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smrtphoneusr Author
smrtphoneusr

rofl

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Das_P0m
Das_P0m

From the design, I would choose the CS version.
I like it more, than the SoC version.
Advantage is the base in the CS version which is more detailed than in SoC.
Good place for a market, buy and sell information and have a drink^^

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smrtphoneusr Author
smrtphoneusr

yes, the CS version is a lot more detailed. More detail means more work though. On the other hand the SoC version is better connected to the surrounding maps. (since Yantar, Agroprom Underground and Garbage are from SoC)

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Das_P0m
Das_P0m

Its a lot of work that you've got with the whole mod, but I would appreciate it.
The connections between the levels would make sense also, since you used the CS cordon, if I remember right...

Ok... connecting the garbage wouldn't be that easy.
But there should be a way to fit them together^^

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Cowlick035
Cowlick035

I personally prefer the CS version, but I certainly won't mind if you choose otherwise.

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Spetsnaz_Reaper
Spetsnaz_Reaper

CS version, I would love to go mutant hunting again and see a torrential pour of mutants flood across the Zone from the Underground emerging from the various holes scattered around Agroprom...

Heh heh heh... 8)

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Brca95
Brca95

I think CS version is better...

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slayer01670
slayer01670

i would say CS version

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Earthworm-JIm
Earthworm-JIm

I'am for CS Agroprom.
Because him more detailed.

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D.M.E
D.M.E

For me Aggy was one of my favourite areas in CS. But that was more to do with the life there than anything so I suppose it don't really matter above ground. It would just be nice if you could link the undergrounds into 1.

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TheLozza
TheLozza

I kinda agree with David.m.e, the life there was felt comforting, like the huge stalker base first, then the Duty base afterwards. However it ****** me off when I didn't protect the base from a bandit attack and one of them shot the trader through the window :/.

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0800
0800

CS

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Vektor140
Vektor140

It would be perfect with the more detailed Clear Sky version merged with the ShOC underground!

During your sneaking underground you hear the zombies mumble above your head...

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smrtphoneusr Author
smrtphoneusr

Well, I'll definitely use the SoC Agroprom Underground, it's a lot more atmospheric (and also larger) than the Csky one.

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Villainz
Villainz

SOC version id prefer but id be happy with which ever you choose, Thanks for your hard work

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Condor_green
Condor_green

I prefer the atmosphere of the SHoC Agroprom.
But I'm not sure that would really matter with CoP's engine since CoP is pretty atmospheric by itself.
If that's the case then definately CS.

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M4rked1
M4rked1

i liked the SOC one but for the mod i think clear sky will be better

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Torenico
Torenico

The SHOC Aggroprom was cool, it felt cold and silent. I dont feel the same about CS Aggroprom, for me, it was way too populated with humans. IF you choose CS Aggry, dont fill both bases with stalkers, leave the Duty base with people, the other one should be abandoned, with some occasional Loners raiding and setting up a camp sometimes, but they should mainly fight against mutants like the Spiders you've added. I wouldn't mind a small camp somewhere near the railway tracks, with either Loners or Bandits (Does faction war works on cop?)

If you populate Aggroprom too much (With humans), it wouldn't be fun. Btw, i hope you make the open ground of Aggroprom dangerous, it shouldnt be a walk in the park ;)

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Morgannin09
Morgannin09

My only problem in general with the maps in CS were the number of relatively safe areas. You couldn't walk ten meters in any direction without running into a camp of friendly stalkers, so wandering around never felt quite as dangerous. The CS maps were, to their credit, more detailed, but if you can limit the number of NPC's outside the base areas, I would like it better.

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chris_coma
chris_coma

Ultimate Agroprom recipe: Use Clear Sky layout combined with ShoC underground, style it (ambient and colours) like in ShoC (dark, cold, lonely place) and populate it all as it was in ShoC. It'd make perfect sense game-wise. But it's work for the titans...
My opinion of course.

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Antiswattt
Antiswattt

smrter i have a question for you.. im SOC you get messages of mutants storming up from the agroprom underground.. would that be possible to add a spawn in agroprom, where they travel throughout to the agroprom itself? and also those little events, would it be possible to increase the event rate somehow?
love to shoot down choppers ^^

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Description

Ahh.. Agroprom... what am I gonna do with you? Still haven't decided which one to use, the Clear Sky or the Shadow of Chernobyl one. Both have their pros and cons, what do you guys think?