The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
the light coming in from the roof looks nice (its early in the morning right?) and lol they brought a park bench inside
Also they brought fully equipped kitchen o.O. Thats amazing.
Nice lighting effects and ground textures. if all the maps are done like this then this mod is gonna be real nice.
this is actually one of the worst maps from a technical point of view, I don't want to waste too much time on it at the moment, but I'll definately completely rework it for the final version of the mod.
Whats the name of this map?
I'm going to go out on a limb and say "the Farm".
I don't recognize this place from any of the 3 games, and I've had a decent look at the build levels Smrtphoneusr is using, and I've also seen the Koysta-V map pack along with and Predbannik, and I don't recall a building looking like this in any of those levels either.
The only level on the list I haven't had a good look at is "the Farm" by Bogdan.
The fact that you could tell that from a screenshot like this shows that you indeed spent a great deal of time inspecting all those maps, very impressive. ;)
Simple process of elimination gave me the answer.
The "...one of the worst maps from a technical point of view..." comment of yours, I assume your talking about the truck and its cargo? If so, I agree. I'd delete the cargo at any rate.
And I should set up its missing textures so I can have a decent look at it in the SDK.
And I have probably spent too much time looking at those maps ingame and in the SDK.
I didn't even mean the cargo, although that is uhh.. yeah, kinda hard to explain as well^^ It's more about the shaders that were used which made a conversion to CoP almost impossible (i.e. still doesn't run on static lighting and had severe graphical issues on all other lightings at first), the messy ai map, the fact that the map is huge but has no portals or sectors, and a weird graphical glitch with a crashed helicopter where you get some kind of kaleidoscope effect when you look through the front windshield (all community made maps seem to suffer from this glitch though). I need to run the map through through SDK to fix those things, but with the dated hardware I got I'm simply not able to atm.
Fair enough. And I've seen that helicopter glitch on the CoP version of Predbannik. The SoC version is fine as far as I can recall, but its been a while since I've looked at it.
I take it that it uses a lot of custom shaders?
yes, the SoC version is fine (for both maps). It's not only custom shaders but SoC shaders that have changed in CoP but kept the same name so I couldn't just use some dirty hex editing tricks, it needs a complete recompile and all the .thm files needs to be recreated as well.
Isn´t that one of the swamp´s Clear Sky´s base? The one that leads to the middle of the Cordon, if I remember well.
Look's cozy... a slow day in the zone maybe?
On another note what will the system requirments be for this mod? Will they be higher than vanilla cause it sure looks like!
Due to all the added meshes and their textures it will be higher than vanilla, but I run the mod on a pretty ****** computer myself and still play it using dx10.1 at 1920x1200 so it's not that bad.
Alright sounds pretty good. Can you send your specs in a PM so i can compare? Cause my PC isn't really the best either.
AMD x2 6000+ (about 5 years old now), ATI HD4850, 4GB DDR2 RAM
Thank you very much! Looks pretty much like my specs. Once again thank you for answering my questions! Stunning work you're doing. Can't wait for 0.45.
Is that by any chance a place in the swamps or Rostok?
lol, a kitchen! Delightful
It looks like the bandits' 'building' at Cordon with furniture.
Nice place for sleeping and listen to stories on the campfire.
Where is my vodka?!