SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.

The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.

For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS

Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.

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RSS Articles

This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.

Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.

We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.

The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.

A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com

The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.

We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.

SMOD: Tactical Version 1.0 Progress Update

SMOD: Tactical Version 1.0 Progress Update

News 37 comments

Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...

Delta 6 February 2010 News Update

Delta 6 February 2010 News Update

News 34 comments

SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.

Delta 6 Media Release Part 2 - September 5th

Delta 6 Media Release Part 2 - September 5th

News 20 comments

We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...

Delta 6 Media Release Part 1 - September 4th

Delta 6 Media Release Part 1 - September 4th

News 13 comments

SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.

RSS Files
SMOD Tactical Delta 5.56 - Steampipe Patch

SMOD Tactical Delta 5.56 - Steampipe Patch

Patch 11 comments

By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...

SMOD: Tactical Delta 5.56 Texture Fix

SMOD: Tactical Delta 5.56 Texture Fix

Full Version 48 comments

Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.

SMOD: Tactical Delta 5.56 Full Install

SMOD: Tactical Delta 5.56 Full Install

Full Version 172 comments

This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...

SMOD: Tactical Delta 5 Full Install

SMOD: Tactical Delta 5 Full Install

Full Version 32 comments

Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes

Zombie Fix for 5.5

Zombie Fix for 5.5

Full Version 11 comments

If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...

SMOD: Tactical Delta 5 to 5.5 Patch

SMOD: Tactical Delta 5 to 5.5 Patch

Patch 24 comments

Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.

Post comment Comments  (1070 - 1080 of 1,088)
MechanicalPaladin
MechanicalPaladin - - 585 comments

Speaking of realism..
By looking down.. can you see your own body? If not.. You really should add it..
And speaking of adding stuff.. I have few suggestions for you.
1. Add a key that makes the player close hes eyes. (for flashbangs ofcourse)
2. You could kick the grenades or throw them back to.. what ever direction the grenade is coming from!
3. Stamina!!! (Real people get tired from running.. you know ^^)
4. If player gets hit to the leg, he cant move so fast anymore. (same thing with stomach hit!) If player gets hit to the hand, his aiming will become slow and unaccurate. (the gun kinda shakes you know^^) If player get hit to the head, he/she dies immidetly :D
5. When player is climbing a ladder, the player is forced to disable its arms.. (player puts hes chaingun to his backpocket or some **** xD)

So.. what do you think?

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Zorrentos
Zorrentos - - 1,323 comments

Is there anyway i can turn of the gibbing? I kinda miss the god ol ragdolls /=)

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ph4tcat Creator
ph4tcat - - 44 comments

Glad you guys are enjoying this :D

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DEATH_152
DEATH_152 - - 43 comments

Well i noticed you didnt have forums. you should get them to help the comunity!

Nice death affect by the way :P
I like your soldier concept ont he front page, is that going to be in it instead of the t's and ct's? :\

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DEATH_152
DEATH_152 - - 43 comments

I wana feel more Like I'm playing a tactics game. make the ai better so they duck for cover. make them more violent and i would like hostage rescue :D

Maybe some urban missions building...

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.penguin
.penguin - - 1 comments

looks awesome, but i think u need to make more recoil

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k3yb0arD
k3yb0arD - - 15 comments

looks like a goos mod ill try it

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Kenj
Kenj - - 28 comments

Sorry for the spamming posts XD. But one last thing! When you sprint your weapon should be put down a little like in Red Orchestra etc. And you should only be able to carry a primray gun (rifle,smg,etc.) a secondary gun (pistol) and a grenade.

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Kenj
Kenj - - 28 comments

Oh and one last thing. You should take more damage easier. In the videos I saw people shooting you and you took almost no damage.

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Kenj
Kenj - - 28 comments

Oh ah forgot this too. When using ironsights slow down the movement. Add crouching and prone. Think realistic man.

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