SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.
The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.
For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS
Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.
This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.
Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.
We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.
The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.
A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com
The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.
We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.
Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...
SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.
We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...
SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.
By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...
Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.
This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...
Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes
If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...
Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.
so does some one have a sulutions??lz tell me this mod is very cool
you guys wouldn't happen to be implementing a p90 would ya?
i installed full beta 2 and i only can play the stuff on the half life game levels and it sucks i whant to get in the maps like shown on screen shots how do i do that??? plz tell it get on my nervs do i need to get the
SMOD-Tactical-Delta2-Full.rar
Tactical-delta2-FULL.rar
??? is there i dif
There is an P90 in the current version
where can i get some map packs?????
SMOD: Tactical will always be an SP game
Its based off of SMOD which is SP only
Phatcat, you actually listened to me and placed this great mod on ModDB. Heres some video links, (videos after all, say more words than a thousand pictures).
Video.google.com
Video.google.com
Video.google.com
Youtube.com
P.S. Though some modders have expressed wishes for a MP mode, Phatcat has been busy working on Delta 4 (yes, he skipped Delta 3), so the chance of an MP from him any time soon are slim. However, it would be awsome if it was MP. It would be like Counter-Strike, with actual realism, and alot more game modes (ie: DoD Conquest, capture the flag).
P.S.S. Has anyone turned on the crosshairs and seen how they move (type crosshairs 1 or something). Who agrees that that should be implemented in more games.
Just downloading delta 2 ver. Looks wery exciteing, only one suggestion: when I started reading about your mod I had a real problem to understand which version is the latest. You could make it clearer 4 peeps who would hawe as big hangover as I have :P
Well HL singleplayer sure gets more exciting with these Weapons.
Anyway some new maps would be cool aswell as some sort of multiplayer mode, coop might be a good idea.
i want those maps :)