SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.

The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.

For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS

Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.

Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.

We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.

The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.

A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com

The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.

We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.

SMOD: Tactical Version 1.0 Progress Update

SMOD: Tactical Version 1.0 Progress Update

News 37 comments

Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...

Delta 6 February 2010 News Update

Delta 6 February 2010 News Update

News 34 comments

SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.

Delta 6 Media Release Part 2 - September 5th

Delta 6 Media Release Part 2 - September 5th

News 20 comments

We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...

Delta 6 Media Release Part 1 - September 4th

Delta 6 Media Release Part 1 - September 4th

News 13 comments

SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.

RSS Files
SMOD Tactical Delta 5.56 - Steampipe Patch

SMOD Tactical Delta 5.56 - Steampipe Patch

Patch 11 comments

By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...

SMOD: Tactical Delta 5.56 Texture Fix

SMOD: Tactical Delta 5.56 Texture Fix

Full Version 48 comments

Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.

SMOD: Tactical Delta 5.56 Full Install

SMOD: Tactical Delta 5.56 Full Install

Full Version 172 comments

This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...

SMOD: Tactical Delta 5 Full Install

SMOD: Tactical Delta 5 Full Install

Full Version 32 comments

Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes

Zombie Fix for 5.5

Zombie Fix for 5.5

Full Version 11 comments

If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...

SMOD: Tactical Delta 5 to 5.5 Patch

SMOD: Tactical Delta 5 to 5.5 Patch

Patch 24 comments

Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.

Post comment Comments  (1020 - 1030 of 1,088)
nuclearbanana
nuclearbanana - - 129 comments

um what are you talking adout the ironsight are fine

Reply Good karma Bad karma+1 vote
nuclearbanana
nuclearbanana - - 129 comments

ty i will try this, uh these are all css skin weapons but y can't i put it in the right place form what i hear (cstrike/materials/models/weapons then v models in v and w models in w and then make the folder of the weapon) y wont it work??? is it the wrong place? because i got the players to work in players then there folder

Reply Good karma Bad karma+1 vote
Majpain
Majpain - - 153 comments

No one going to help me install it?

Reply Good karma Bad karma+1 vote
derektt
derektt - - 9 comments

guys ok heres how u disable the blur effect for the iron-sights k? type this in on the console: exec screeneffect_off

Reply Good karma Bad karma+1 vote
kacation_man
kacation_man - - 48 comments

oh, is it the same like when you break stuff with the knife? as cool as it is, it is kinda annoying. and how do you open up differnt non half life 2 maps? console?

Reply Good karma Bad karma+1 vote
tacoo
tacoo - - 89 comments

b_zoomlenseffect?

Reply Good karma Bad karma+1 vote
Hige
Hige - - 15 comments

good job
does anyone else find the map dm_motel as hard as hell?
props phatcat

Reply Good karma Bad karma+1 vote
kacation_man
kacation_man - - 48 comments

I just sent this to ph4tcat but i thought I'd post it here as well

==================================================================

well i just typed a very large paragraph explaining why I think your mod is the best single player Half life 2 mod I've ever played however I accidentally hit the reset button and I dont wish to retype it all so I'll recap with highlights

+ no cross, only iron sight- been waiting for this in a game/mod

+ like that the arm/gun moves at differnt pace then camera- gravity gun needs to be fixed but im sure you already know that.

+ love how its not to hard and its not too easy- also love that the enemies are week, but smart, stupid and strong doesn't make for much fun, thats what zombies are for.

+ and again I look forward to the Delta 4, i hope there arent too many drastic changes aside from skins, sounds, and added weapons because as of now i think game play is perfect. I wanna thank you and your team for putting your hard work and time into such an awesome mod when you could be sitting around playing Half life 2 instead, keep up the good work!

P.S. I would love to see an actuate long distance weapon with iron sight instead of a scope, IE: German rifle from DOD:S , wink wink Wink ;\)

P.S. 2: For all i know that gun is already in the mod, i havent goten that far yet...

Reply Good karma Bad karma+1 vote
tacoo
tacoo - - 89 comments

you have to deactivate the b_irosightblur or something like that! just write b_ and press the arrow keys til you find the right one. Change it from 1 to 0.

Reply Good karma Bad karma+1 vote
Le_Armand
Le_Armand - - 4 comments

Argh! Still can't get the ironsights set straight. Zoom-functions works fine in DOD:S, but any zoom in regular HL2 doesn't work. Just a white screen. Any ideas?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X