SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.
The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.
For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS
Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.
This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.
Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.
We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.
The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.
A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com
The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.
We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.
Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...
SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.
We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...
SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.
By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...
Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.
This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...
Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes
If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...
Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.
um what are you talking adout the ironsight are fine
ty i will try this, uh these are all css skin weapons but y can't i put it in the right place form what i hear (cstrike/materials/models/weapons then v models in v and w models in w and then make the folder of the weapon) y wont it work??? is it the wrong place? because i got the players to work in players then there folder
No one going to help me install it?
guys ok heres how u disable the blur effect for the iron-sights k? type this in on the console: exec screeneffect_off
oh, is it the same like when you break stuff with the knife? as cool as it is, it is kinda annoying. and how do you open up differnt non half life 2 maps? console?
b_zoomlenseffect?
good job
does anyone else find the map dm_motel as hard as hell?
props phatcat
I just sent this to ph4tcat but i thought I'd post it here as well
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well i just typed a very large paragraph explaining why I think your mod is the best single player Half life 2 mod I've ever played however I accidentally hit the reset button and I dont wish to retype it all so I'll recap with highlights
+ no cross, only iron sight- been waiting for this in a game/mod
+ like that the arm/gun moves at differnt pace then camera- gravity gun needs to be fixed but im sure you already know that.
+ love how its not to hard and its not too easy- also love that the enemies are week, but smart, stupid and strong doesn't make for much fun, thats what zombies are for.
+ and again I look forward to the Delta 4, i hope there arent too many drastic changes aside from skins, sounds, and added weapons because as of now i think game play is perfect. I wanna thank you and your team for putting your hard work and time into such an awesome mod when you could be sitting around playing Half life 2 instead, keep up the good work!
P.S. I would love to see an actuate long distance weapon with iron sight instead of a scope, IE: German rifle from DOD:S , wink wink Wink ;\)
P.S. 2: For all i know that gun is already in the mod, i havent goten that far yet...
you have to deactivate the b_irosightblur or something like that! just write b_ and press the arrow keys til you find the right one. Change it from 1 to 0.
Argh! Still can't get the ironsights set straight. Zoom-functions works fine in DOD:S, but any zoom in regular HL2 doesn't work. Just a white screen. Any ideas?