SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration. SMOD: Tactical also allows you to play the Half-Life 2 campaign with SMOD: Tactical gameplay and weapons, with new events and enemies added to offer a different experience for those who have already played the campaign.
The CS:S Conversions of the Combine are by Tokotoko
Weapon and NPC models, sounds and more are community replacement models (see credits folder) or Valve Defaults
Script mods, model/texture alterations, and configuration tweaks are by mod authors Phatcat and Onemanshow.
For more information on this mod check out the website.
The downloads can be found here : DOWNLOADS
Questions and suggestions should be directed to the SMOD: Tactical Forums. You can also check there for the latest information and updates.
This news post is to inform our players of the recent problems with SMOD: Tactical caused by the May 26th update to Half-Life 2. No new screenshots or gameplay video is included in this news post.
Valve released an update for Half-Life 2 on May 26th that, among other changes, made it use the Orange Box (Episode 2) engine. However thanks to the changes of this update SMOD and several sub-mods of it, including Tactical, have been broken. Because no member of the SMOD: Tactical team has the source code to SMOD, the issues introduced by the new update are proving difficult to properly address.
We have identified two different issues. First, any mod that loads the AppID of Half-Life 2 or Episode 2 through the mod's gameinfo.txt file will fail to load properly. Mods now must load the Source SDK Base in order to function as intended.
The second issue is that a handful of Half-Life 2 maps were recompiled with HDR lighting with the new update. These maps will have broken lighting when played in SMOD as it does not support the HDR lighting used in these maps. While it is possible for a player to fix this by extract the pre-update maps into their SMOD installation, this is by far the most challenging issue for us as we cannot simply include the pre-update maps in a public release due to possible legal issues.
A temporary fix for the first issue has been posted on our forums here: Smod-tactical.com
The fix included within will allow SMOD: Tactical to play as intended once more. Fixes for SMOD 40a and SMOD Redux are also provided in the same post. Make sure you carefully read the instructions within the post to ensure minimal install issues. You must have the Source SDK Base installed to use the patches. Also note that the patch will likely not fix the "server too busy" errors some have experienced.
We are considering our options for addressing the map lighting problem in Version 1.0 and are doing what we can to fix this problem for its release. Please understand that as we do not have the source code to SMOD, we are put in a difficult position to properly address these issues. We hope that Valve will update Half-Life 2 to be fully compatible with pre-Episode 2 engine mods again soon.
Yes, you are reading that title correctly. Delta 6 is now known as Version 1.0 to represent how far it has come from earlier releases. Details and Screenshots...
SMOD Tactical has been quiet lately, But Delta 6 soldiers on toward a release this year. New screenshots and information included.
We have overcome the technical difficulties that prevented the gameplay video from being shown yesterday, And we are proud to show the first gameplay...
SMOD: Tactical Delta 6 has made a media release. With several new screenshots and details about the next version.
By Onemanshow. NOTE: Only use the patches with the mod it was made for (like installing the SMOD Redux patch into your SMOD: Tactical install). Otherwise...
Adds missing textures fro Delta 5.56. This should fix issues with "purple checker boards" on some faces.
This update fixes a number of critical issues, assorted problems, and adds features. This version does not need Day of Defeat, or Lost Coast to play...
Latest version of SMOD: Tactical has been released. Delta 5.5 contains several fixes
If you see big, red error models instead of zombies, please use this patch to fix. Place this in the mod directory. Be sure the "npc_replace_model.txt...
Update for Delta 5. Fixes several bugs with loading, random crashes, and adds new features and guns.
i found i skins on www.fpsbanana.com ok(not something to do whit my name)(copy and past the site i put in my message k) and they said there was a galili or what ever you whant to call it in the css for smod now i know your skins origin was css because i have most of those skins before this mod used it form www.fpsbanana.com,, and they said it came iwht ether 50 round mag or 100 round mag here's the link
Fpsbanana.com it's not a lnik where you click but it work if you copy and paste,if you need skins for a fps game just go there (first personne shooter games). i tink you guys would get more a traction if you talk to the ppl at fps banana adout putting your mod in some ppl can sub mit guns map and more because this mod is a hit like gmod there they have gmod so just i suggestions but i think it would be cool and easyer to get map and etc etc etc, i'm going to shut up now
This has all but one I think a mod should have:
1. Tactics requirement, or else death
2.Iron sights
3.Blind fire(don't need to use iron sights to shoot)
4.Great graphics
5.Excitement
6.Blood, a lot of blood.(the spray is nice, too)
7.Firing modes
8.Challenging
The only thing that's missing is blood splattering on the screen. You're point blank with a shotgun and you shoot them, them your screen has some blood on it. Very nice, also for anyone that wants to do the CS:S maps type in console "map *map name*" I love this mod, keep it coming.
Wuagmeister, out!
put the mp5 and the m4a1 auto and the thing you put as mp5 is auto
wich file did you dowload?
Yeah and i cant choose which button i use for iron sight.
I dont know if i did right but i put everything from Smod Tactical inside the smod folder, but when i play i cant see any new weapons only from the old smod and the knife has no textures for me. What is the problem?
so are these cs s models?
i can't load lots of things like mossman monk and so and so
most level are missing things so they suck
I keep getting this error some where about half way through nova prospect. The game crashes and this pops up on my desktop.
Engine Error
337/-npc_combine_s: UTIL_SetModel: not precached: models/combine_soldier.mdl
whats a guy ta' do to play some quality mods round here!? I suppose make one myself... hum.. whish i knew how. any way... help please?
Nevermind what I said about the crosshairs. The problem appears to be my settings. I appologise. I found that the problem only appear when I am wearing the HEV suit. Guess I'll have to mess with it till I get it right.