Fixes SMOD Tactical to work with the latest version of HL2. Revision 2 released!
Revamped weapon sounds for Project Life V2, courtesy of Tehdaryl. Recommended that you download to increase compatibility! Will be integrated soon.
I have included npc fire sounds with distance based left and right channels Under the name xxx_npcfire (except kimber which goes under pistol_fire3)
All weapons that once shared the same weaponsounds have now got new ones. for instance the kimber now uses the standard pistol scripts for its firing sounds (pistol_Fire2 FP and pistol_fire3 npc) while the deagle has been mapped to 357 (357_fire and 357_npcfire respectively) i've gotten rid of pretty much all of the unused soundfiles that were taking up space. so now everything you see is used for something. I didn't really bother to clean up the directories though. for instance the ak47 sound files are still split between ak47 and havoc-ak but that's not really important.
Particular notes are that the mingun has been mapped to the g3sg1 directory due to the weapon not firing when mapped to other ones (no idea why) And the dual shotgun and dual mp5 still have their old sounds. Oh also the shotgun cock now has a .5 second delay as the shotgun cock and fire sounds seem to play at the same time, if you fix that problem the unedited shotgun cock is under the main directory.
I also fixed the zombies missing sounds, and the stalkers reliance on the redux mp5 fire sound.
if i've missed anything or you need to know anything just ask me. sorry for the messy layout.