an upgrade to how the Classic Doom 1 & 2 monsters fight. All monsters Have been upgraded to give the player a significant challenge. A breath of Fresh Air to an old Doom World. THe idea was to build monsters that always keep you on your toes; eliminate cannon fodder style tactics, and give the player the feeling that they are fighting magical demons and crack soldiers. To this end monster speeds have been upgraded a lot higher than might be expected. THis mod uses 2 different sets of advanced Doom AI mods meshed into one mod. This creates new combat scenarios which can be hilarious from monster infighting to downright adrenaline rush from mob ferocity. Wait a minute. That sounds just like normal Doom.... Yes it does, but the twist is in the tea. Its literally the difference between Night of the Living Dead vs 28 Days Later. Its just that on top of the speed boost comes new attack patterns, tactics and unparalleled monster mobility, and more shots to put them down.
This is the main file as an upgrade to how the Classic Doom 1 & 2 monsters fight. All monsters ave been upgraded to give the player a significant challenge. A breath of Fresh Air to an old Doom World. THe idea was to build monsters that always keep you on your toes; eliminate cannon fodder style tactics, and give the player the feeling that they are fighting magical demons and crack soldiers. To this end monster speeds have been upgraded a lot higher than might be expected. THis mod uses 2 different sets of advanced Doom AI mods meshed into one mod. This creates new combat scenarios which can be hilarious from monster infighting to downright adrenaline rush from mob ferocity. Wait a minute. That sounds just like normal Doom....
Hello there, I don't know how I didn't discovered this before, played it and was a blast, I'm also doing a mod who does a rework on monsters and wanted to ask permissions to use or rework some of the new sprites in there, will give credit of course!
Hey there! The sprites come from NTMAI as I have credited. A derivative of this work is perfectly fine by me because I built this just for fun. All I did was edit attacks and behavior of the monsters, to be frank.
If you want a similar derivative then check out my Doom THOTH mod as SMEXUNMON is actually an evolutionary predecessor of THOTH, but they are different enough to be different mods as they have different philosophies on the monsters. In that one I took a more creative license with the monsters and adjusted their tactics and graphics to look different. Suggested is THOHT BUVRO as it is the hardest, and tiniest in file size.
how do install this
It was actually built to be just loaded right into GZDoom. I just didnt do the normal put a pk3 inside of a zip file. GZDoom will read this zip file just fine as is. Sorry for the confusion.