The Slip Soldiers Mod will put two teams against each other in a quake themed fantasy war. Each map will portray a battlefield in which the marines fight against the death squads of quake. Choose to defend humanity as a marine or fight for shub-nigurath as a solider in the death squads. To make the players feel more like they're fighting in a war gameplay will but much different than quakes. changes such as reloading , stamina , new movement , and crouching will be things brought to the mod to add to the effect the mod is aiming to bring.

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I have been waiting to actually do this for a while. I wanted to put out more content before I did. But seeing as I'll be leaving around two months from now. I have to push out all sorts of content as fast as I can. So till those two months are up (two months being my deadline) updates and content should be fairly quick and constant. So let me start off by Stating what the mod is all about.

Slip Soldiers is a mod based off of Quake 1, the ideas that iv come up with all generally originated from the game. But Slip Soldier's game play will wander far far away from vanilla Quake. Being made on the Darkplaces engine the limits of a regular quake mod has been expanded tremendously, using the Darkplaces engine ill be able to have visuals you would normally never see in any Quake mod. Not only that the engine expands upon the coding abilities thats normally allowed. With the implementation of CSQC things like a custom heads up display is no longer something players will have to deal with out.

My ideas for the mod , is to bring a little more realism to quake while still keeping game play as fun as possible. Things like how the player moves and interacts with objects already have been changed. Weapons will do more realistic damage also helping this is proportional damage. Players will see the damage they inflict on their opponent displayed directly on their bodies. Another change is something seen in a lot of games or mods and that is classes. Each class will play a role and hopefully be balanced in such a way to promote teamplay. Another factor that im hoping to implement which also will help promote teamplay is players kills will no longer be displayed, instead each team will have a shared amount of lives, when your team runs out of lives, your team looses. There are going to be a large amount of changes to the game, you can see a list on the mods website.

Anyways I'll end this with my two latest models, I've been taking the mod in a slightly different visual theme than what i started with. Hope you guys like these.

wipwip

Comments  (0 - 10 of 16)
+100up
+100up

Ded or no ded?

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ceriux Creator
ceriux

is dead i no longer work on the quake engine. since then iv taken other interest.

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TheDebonairNomad
TheDebonairNomad

I would love to see an update on this Sir, you have done a bang up job so far.

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ceriux Creator
ceriux

iv debated on restarting on the project, but also making it compatible with psp. but right now iv been working on an orpg. so atm this is still on the back burner.

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VitorHunter
VitorHunter

Nice mod :D

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MitchellS
MitchellS

Looks nice!

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MOST
MOST

ohhh good game

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biodude
biodude

sweet job!

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brian4
brian4

:-D

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Ashkandi
Ashkandi

Oh man, i like the lowpoly things, nice job. :)

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ceriux Creator
ceriux

thanks =) when its finished you should only need the darkplaces engine to play, since it should all be custom content by the time im done.

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Samuk
Samuk

Long time no see :D Looks great!

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