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Hello, all!

Welcome back to a very long-awaited update regarding SkyLine Menu 2.0.

This glorious project has been quite possibly one of the most talked about, yet most seemingly impossible JK:JA modifications of last year. With the release of SkyLine Menu 1.0, authors Sentra and Zionter proved it was possible to some degree. However, the ambitions of SkyLine Menu 2.0 are much larger. High definition imagery on a 2K resolution were nothing but futuristic myths to the original makers, it seems. As you all know, SkyLine Menu 2.0 is trying to change that, and bring the future of GUI to JK:JA.

I am known personally as Elliot, but you can find me on MODDB or JKHub as ElliotOJRP. I'm a graduate graphic designer with an undying love for the game. I'm currently the lead audio/visual designer for the Open Jedi Project: Roleplay Edition modification. I contacted Sentra and Zionter about using and/or learning from the likes of SkyLine Menu 2.0, as its ambitions were the same as our own. These two amazing authors were kind enough to pass this project to my hands, given their time is now too limited. While Zionter has opted out of its development, I will be consulting with my coding partner, Mikkel (localvest) - the lead software developer for OJRP. Sentra will be overseeing all my design work and decisions, and I promise to still maintain its feel and theme throughout.

Now with formal introductions aside... let's get down to some technical explanations here. There's a reason why SkyLine Menu 2.0 is impossible at the moment. We want high definition imagery, we want 2K resolution, we want everything to look vector-worthy. However, the game is hard-coded to certain restrictions. For example, a simple splash screen is 1024 x 1024 pixels. Hardcoded. This means anything under, or over those restraints won't display. So, widescreen users (say, 1920x1080 Full HD monitors) will display a stretched splash screen image. That's not good enough by our standards, we're not working hard to have our artwork stretched.

So, through the implementation of OpenJK, we are able to access the game's engine code and change these restraints. Possibly even make it so that the game detects your resolution, and displays the correct splash screen image in accordance. Luckily, software developer Mikkel (localvest) is working on OpenJK implementation for Open Jedi Project: Roleplay Edition anyways, so we are currently in the process of learning and configuring everything that's required to get GUI's like this working

So, stay patient. Thank you for your on-going support.

May the Force be with us.

ElliotOJRP

SkyLine Menu 2.0 Weekly Update #3

SkyLine Menu 2.0 Weekly Update #3

News 2 comments

Weekly Update #3, finally! Briefly: McFish has given us the first WP for our GUI, I have updated the current concepts and I gave an interview to JKHub's...

SkyLine Menu 2.0 Weekly Update #2

SkyLine Menu 2.0 Weekly Update #2

News

Today is Feb 15, so it is the right time for WU #2! Briefly: this week was very-very interesting and productive for our team. More inside.

SkyLine Menu 2.0 Weekly Update #1

SkyLine Menu 2.0 Weekly Update #1

News 2 comments

Introducing the 'Weekly updates' to SkyLine 2.0, talking about the dev. process, showing the recent concept pictures.

SkyLine Menu 2.0 is in development

SkyLine Menu 2.0 is in development

News

As I said that it's possible that it's going to return. We are going to do this. Again.

RSS Files
SkyLine 2.0 SWJKA Launcher Skin

SkyLine 2.0 SWJKA Launcher Skin

GUI 2 comments

As the title says, this is a SkyLine 2.0-stylized Jedi Academy launcher skin. Made in holographic-like style in blue tones (mod has been requested by...

Post comment Comments  (10 - 20 of 30)
skew
skew - - 76 comments

This looks great. Can't wait to see the release! Depending on the timing, I'm interested in incorporating this or something inspired by it into a mod I'm working on for release in December.

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SLeNd3rMaN23
SLeNd3rMaN23 - - 631 comments

Awesome, tracking ^^

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MattFiler
MattFiler - - 298 comments

Are you able to release like an alpha version? I really want to try it out.

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Sentra Creator
Sentra - - 48 comments

Possibly there will be some kind of alpha or beta.

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Sentra Creator
Sentra - - 48 comments

Updated the GUI's page, uploaded new Hoth Edition concepts and published Weekly Update #3 (sorry for that longish pause, was pretty busy IRL). The WU#3 should be verified soon.
And I've renewed our Twitter feed, will try to post minor updates there. Subscribe: Twitter.com

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MattFiler
MattFiler - - 298 comments

Looks awesome! Any updates on release?

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Sentra Creator
Sentra - - 48 comments

Temporary frozen due to IRL stuff. I'm designing GUI slowly when I have time atm.
But it's not dead ;)

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Guest
Guest - - 706,938 comments

I don't know if anyone still looks at these comments, but when I try to play using the new game .exe it has to install, and when I click install it can't find the setup .exe and refuses to let me play. Does anyone have a fix to this?

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Popche
Popche - - 55 comments

same problem

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MrHappyFridge
MrHappyFridge - - 3 comments

this looks amazing

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