The battle for world domination between the Combine and the Rebels have been long and toiling. Between the epic battles for the Citadel and City 17, there have been numerous smaller battles which have been just as important. Whether that be to increase the Rebels' morale, or re-asserting the fact of the Combine's global control, every battle -- skirmish, if you're looking for a more specific term -- shapes the outcome of the war itself. This is where you come in.

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Changes to the hud, fixing up bots a little bit, and breaking the Autopistol. Yay. SPECIAL NOTICE: THIS VERSION HAS A BUG THAT MAKES THE AUTOPISTOL OP. DON'T TRY TO PLAY ANY SERIOUS GAMES WITH THIS VERSION. Note that this is a very in-alpha version. VERY. As such, not all the features that will be in the first actual release (1.0) will be in here, and EVERYTHING is either placeholder or subject to change. THIS MOD REQUIRES SOURCE 2013 MULTIPLAYER UNDER THE "beta_test" VERSION. IT ALSO MAY REQUIRE HL2:DM BUT I'M NOT SURE.

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skirmish a0p4
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kyokyoknutt Author
kyokyoknutt - - 51 comments

False alarm guys, I didn't actually fix the bot respawns. I thought I did, and I think you can fix it with certain commands, but I can't replicate it.

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