*IMPORTANT* Because of the latest large patch of the game the mod do not work as intended. Im working on the v.1.0 to solve this problem.
Skalgrim Mod V.09. Main focus is still Imperial/Space Marines/ Mechanicus fleets and the Imperial Campaign. Minor fixes and tweaks. Some changes to Ork and Necron.
V.09. Main focus is still Imperial/Space Marines/ Mechanicus fleets and the Imperial Campaign. Minor fixes and tweaks.
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Changelog:
(from v.08, Still working on the total changelog since its alot off work. Will aim to get it done for V.10 which will be a major update )
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Imperial Changes:
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Battleship Apocalypse:
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Weapons have been changed from Medium Lance Batteries to Heavy Lance Batteries
The two Heavy Macro Turrets have been changed into three Lance Turrets
Decreased speed from 160 to 140
Increased point cost from 184 to 204
Battleship Retribution:
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Decreased speed from 160 to 140
Battleship Emperor:
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Decreased speed from 160 to 140
Titan Macragges Honour:
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Decreased speed from 140 to 120
Increased point cost from 368 to 388
Weapon stat changes:
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Light Macro Battery: decreased reload from 8 seconds to 7 seconds.
Medium Macro Battery: decreased reload from 12 seconds to 10 seconds. Increased damage from 18 to 20.
Heavy Macro Battery: decreased reload from 12 seconds to 11 seconds.
Imperial Campaign changes:
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Decreased resource generation on several worlds.
Ork Changes:
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Weapon stat changes:
Ork MegaZapKanon Artillery: Damage increase from 16 to 26. Reload increased from 16 to 18 seconds.
Ork MegaZapKanon Turret: Damage increase from 16 to 26. Reload increased from 16 to 18 seconds.
Ork WeirdboyMegaZapKanon Turret: Damage increase from 16 to 26. Reload increased from 16 to 18 seconds.
Necron Changes:
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Necron ship turnrates increased by 20%
Weapon stat changes:
Necron Particle Whip decreased range from 18000 to 13500.
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Its important that you follow the steps for installation.
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Other important information:
This is made for single (skirmish and campaign) play. Using or trying to use the mod for online (multiplayer or singleplayer play might get you permanently banned)
NOTE: You can probably play this with a friend- if you both have the same mod version. Have not tried it.
Its higly recommended that you start a new Imperial campaign (easy has been made a bit easier for the n00bs) at normal difficulty. Certain ships, defence stations etc will otherwise keep their old stats and not be completely affected by the mods changes. Fleet sizes grow with levels just as in the original game.
Installation options and instructions:
First up: You need change the launch options in Steam. This is done by right-clicking on the game in Steam - Then selecting properties - Then Set Launch Options. Here you need to write -NoEAC . Good, now you need to start up the game. It should read Stormancer disabled in the top right corner. If it does, you are now free to start installing the mod.
Installation options:
Recommended: All related files.
Optional:
Want a bit smaller fleets (about 100% larger than orginal game) but still want the rest of the mod? - Don't install Renown_Design_Imperium
Only want bigger fleets? (Fleet sizes up to 1500 pts and Battles up to 2000 pts) just install Renown_Design_Imperium. You will not get ability/weapon/stat/campaign changes etc.
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Install instructions:
1: Make a safe copy version of your gamefiles.
Copy all files in Battlefleet Gothic Armada II\BattlefleetGothic2\Content\Data (your games install directory) create a folder somewhere for them and name it whatever you want. This is your original files, swaping them with the modded lets you go back to previous configurations if you so wish. Also note that during updates of the game you might need to replace files from your modded versions with the newly added ones from updates if you want the mod to work.
2: Extract Skalgrim Mod from .rar file. Replace all (or selected) folders and subfolders and files with the ones in the rar-archive.
3: Play and gasp in wonder as your might fleets lay waste to your enemies.