Sins of the Gothic Galaxy is a newborn Warhammer 40K modification for famous Sins of a Solar Empire RTS strategy!

Inspired by Warhammer 40K books, lore stories and recently released Battlefleet Gothic Armada game (which we highly recommend to play), our creation is focused on Empire building and large scale fleet battles, rather than on direct combat managment.

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Greetings, Admirals and Warmasters!

It's time for us to say some words about our progress for past month.

Although, our time and modding capabilities are extremely limited, we've managed to bring some new assets to the mod.

Development Update

This time, mostly buildings and some new ships, which you have already seen.

Orbital structures in following pictures will be used as alpha Imperial buildings. Chaos will have their own "corrupt" versions as well, but they are not ready yet.

Imperial Tradeport (Work in progress)


Imperial Civic Lab (Work in progress)


Imperial Astropathic relay (Work in progress)


Mechanicus Enclave (Military lab) (Work in progress)


Future Release Date

Well, we plan to release first Alpha as soon as we have all models textured and tested. Although we don't have precise release date, we expect it near New Year. Sooner or later - depends on number of staff we could find and bring to work.

If you think you can help us as texture/model/particale artist, please, contact Col.Woods!

That's all for now. Thank you for attention. Expect more pictures soon.

SotGG | Project beginning!

SotGG | Project beginning!

News 2 comments

Today we want to introduce a new addition to Warhammer 40.000 mods line! This time, focused solely on epic space battles of Warhammer 40K Universe!

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Chris_Rayya
Chris_Rayya - - 560 comments

If and when you start to work on Eldar I had an Idea for an upgrade. You could give the Eldar the Vasari mobile capital ability which allows the player to stay in the game as long as their titan is still alive even if they have lost all their planets.

The titan in this case being a craftworld. So if the Eldar player looses all their planets, if they have a craft world they are still in the fight.

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Murabit5
Murabit5 - - 10 comments

Don't the vasari also have jumpgates that would be quite intereting for the Eldar as well.

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Battlemage1 Creator
Battlemage1 - - 962 comments

Good idea. We will check it out.

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malanthor
malanthor - - 855 comments

It would be nice if the eldar could be even more different but i dont know if its possily with the sins engine. Eldar are not all that known for conquering and settling planets and building planetary infrastructure like the imperium. And they really dont have the numbers for it either.
I agree with what chris said above abouth the vasari mobile capital and maybe also give the eldar the research that lets cap ships work as labs, i dont know how much you can tie to the "craftworld" titan in regards to research and such but it would be nice if the eldars stuff was mostly craftworld related as it is in lore. The exodites that occupy planets are mostly backwards.

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Battlemage1 Creator
Battlemage1 - - 962 comments

I doubt it is possible. Sins is about planets.

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Guest
Guest - - 706,575 comments

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Guest
Guest - - 706,575 comments

will this one be able to run somewhat easily im currently using a pc from the early days of windows xp

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quma25
quma25 - - 18 comments

I don't know much about warhammer 40k but this looks cool. I don't know how can I help this mod but I think I could voice a unit. I hope this mod won't die. I trust you guys gonna finish it and it will be one of the best Sins mod that theXPGamers even do a video on it
Have a nice day.

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Chris_Rayya
Chris_Rayya - - 560 comments

I would just like to say that when you are developing this mod you shouldn't feel forced to fill a slot for a specific race. What i mean by this is you shouldn't feel like you need to spend ages thinking about a model, building a model, and texturing a model just to fit the diplomatic ship role for the necrons. They don't use them so you can simply ignore it and it will give you more time to do what you want to do.

You should go at your own pace and what fits the lore, and should work around that. Don't worry about what an Ork culture station would look like, because they don't have them. I'm loving the models you guys have made so far and am looking forward to what you will produce in the future:)

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NeighborKid
NeighborKid - - 353 comments

i'd say go to the specialist forums for the gothicomp photos for insirpation for custom ships.. or ideas for new ones.

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malanthor
malanthor - - 855 comments

Yeah i agree with that, the sins model of "short ranged"/long ranged/siege/carrier/anti structure/anti figther blah blah" really have no place in a warhammer mod. There is a reason you dont put artillery and missiles plus cannons on a modern tank, its too small! a huge ship 3-12 km long dont have that issue. Just filling up said ship with anti fighter cannons would be ultra silly. What im saying is scrwew the standard sins ship roles. :D I guess everything but escorts can be levelable, as i doubt it will be more than 8 ships per faction heh.

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Battlemage1 Creator
Battlemage1 - - 962 comments

You are so wrong... So naive... I was like you before... Let's just say, there are already more than 8 ships... And more to come.

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malanthor
malanthor - - 855 comments

Okay hehe. Sounds good.
Just remember that quality beats quantity every time! :D

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Battlemage1 Creator
Battlemage1 - - 962 comments

We're going to bring you some really unforgiving, unfair and utterly desperate gameplay.

Heroic sacrifices, heavy losses and poor choices included.

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