Sins of the Gothic Galaxy is a newborn Warhammer 40K modification for famous Sins of a Solar Empire RTS strategy!
Inspired by Warhammer 40K books, lore stories and recently released Battlefleet Gothic Armada game (which we highly recommend to play), our creation is focused on Empire building and large scale fleet battles, rather than on direct combat managment.
Greetings, Admirals and Warmasters!
It's time for us to say some words about our progress for past month.
Although, our time and modding capabilities are extremely limited, we've managed to bring some new assets to the mod.
Development Update
This time, mostly buildings and some new ships, which you have already seen.
Orbital structures in following pictures will be used as alpha Imperial buildings. Chaos will have their own "corrupt" versions as well, but they are not ready yet.
Imperial Tradeport (Work in progress)
Imperial Civic Lab (Work in progress)

Imperial Astropathic relay (Work in progress)
Mechanicus Enclave (Military lab) (Work in progress)
Future Release Date
Well, we plan to release first Alpha as soon as we have all models textured and tested. Although we don't have precise release date, we expect it near New Year. Sooner or later - depends on number of staff we could find and bring to work.
If you think you can help us as texture/model/particale artist, please, contact Col.Woods!
That's all for now. Thank you for attention. Expect more pictures soon.
Today we want to introduce a new addition to Warhammer 40.000 mods line! This time, focused solely on epic space battles of Warhammer 40K Universe!
I really really hope to see Tyranids at some point in the future. So long as this game can handle wiggly bits and such. With their form of colonization. Do you have any plans to remove the decay of debri so that when they come across a massive ship graveyard they can recycle the entire thing and turn it into a Ty-tanic buffet?
I would suggest taking the sins of the prophets approach and making them into a game option "flood mode".
It's possible.
I think a Tyranid Incursion into the sector should be a random event. They are an EXTREMELY broken race and are very hard to balance. On one hand, they consume ENTIRE WORLDS if not beaten back quickly enough. On the other, their very presence in a star system is damaging to everything there. Ships are damaged due the corrosive gases and organisms released by the various "hive ships" that make up a tyranid fleet. THIS ISNT EVEN COUNTING THE FACT THAT THE HIVE MIND HAS BEEN KNOWN TO RENDER ENTIRE FLEETS OF THE IMPERIUM DEAD IN SPACE DUE TO PSYCHIC DEATH!!! Just saying is far too powerful to be a playable faction. Maybe a challenge mode or a random event but DEFINITELY not playable faction. OH I FORGOT ABOUT THE SHADOW IN THE WARP THAT THEY ALSO CREATE. Would basically take normal warp travel and cut the speed down considerably and then cause damage on arrival from the rough ride. just some facts to throw into consideration and my general opinion of the matter
i think its better to put the orks the pirates and have the Tyranids just be a random thing which apears from time to time but they shall need the ability to infest planets make them inposible to colonize until a Exturminatus order has been done upon the planet that would be awsome
May the Emperor guide the waek and lead the strong
Are you planning on adding the Tau in the future? I'm just curious.
Yes. These misfits will show up when Imperium, Chaos, Eldar and, perhaps, Orks will be ready.
Tau faction is not considered as priority.
If and when you start to work on Eldar I had an Idea for an upgrade. You could give the Eldar the Vasari mobile capital ability which allows the player to stay in the game as long as their titan is still alive even if they have lost all their planets.
The titan in this case being a craftworld. So if the Eldar player looses all their planets, if they have a craft world they are still in the fight.
Don't the vasari also have jumpgates that would be quite intereting for the Eldar as well.
Good idea. We will check it out.
It would be nice if the eldar could be even more different but i dont know if its possily with the sins engine. Eldar are not all that known for conquering and settling planets and building planetary infrastructure like the imperium. And they really dont have the numbers for it either.
I agree with what chris said above abouth the vasari mobile capital and maybe also give the eldar the research that lets cap ships work as labs, i dont know how much you can tie to the "craftworld" titan in regards to research and such but it would be nice if the eldars stuff was mostly craftworld related as it is in lore. The exodites that occupy planets are mostly backwards.
I doubt it is possible. Sins is about planets.
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