SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

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Today, the teams behind Sins of the Prophets, Sins of a Galactic Empire, Operation: HOMEFRONT, and Evolutions: Real Time Strategy Evolved — renowned mods for Sins of a Solar Empire, Homeworld, and Command & Conquer 3: Tiberium Wars respectively — are proud to announce that they are joining forces to create Chokepoint Games, a fan development studio to pool their collective knowledge, talent, and skill.

Previously, each mod team operated under different fan studio names: Slugfest Studios, Broken Line Studios, and 363 Productions; however, the overlap of staffing between these projects was extremely high and each team’s leadership worked in concert with one another throughout the development process for each project (going so far as to deconflict release schedules). The reality is that these teams shared so much manpower and planning that they were essentially one large group and the separation was largely due to precedent and modding norms.

The sharing of resources and manpower became more pronounced last year as several members from each team began working together on a new modding project for Arma 3. The line between who worked where became much fuzzier after that point. Discussion about the appropriate home for this new project started to cement and it was decided that Slugfest would “own” the new mod. Credit and attribution is important in modding because these projects are often centerpiece items on portfolios for aspiring game developers, so these types of discussions are natural when enough people are involved. Though, we’re not quite ready to talk about this project yet.

With the understanding that Slugfest was about to become more public facing, we realized that Slugfest’s studio name should change due to legal concerns with younger, but more official, entities with that name. As we continued to work on our respective projects and shared resources for the joint project it became clearer that it would benefit us all to become a unified studio, share a digital workspace, and formalize our unified planning. So, the decision was made among the studio heads that we would form one studio under the name Chokepoint Games. Each mod still has a coherent development team within Chokepoint, but with a unified workspace the flow of information and assistance between these projects is more fluid.

Now what does this mean for SoGE and the future of this mod? I need not mention that mod has been without update for years, and certain aspects of it are either entirely broken (non-Random maps) or missing (Minor Factions). The last news post is from over a year ago, saying I was neck deep in RL. Fortunately, by May, this should clear up some, allowing me to formally resume SoGE. Further, with the collective staff of Chokepoint Games now formally being of assistance, I will have more help for working on the mod, in particular with areas of which I lack skills such as art and music. There are some aspects I can guarantee will be included, such as fixed maps, Minor Factions support, multiple new art assets, and new missile weapon particles to reduce lag during combat. There are other bits I hope, but cannot ensure, will be done such as UI overhaul and improvement.

The tunnel has been long and dark, but the light at the end is growing ever brighter. We’re all working together, to varying degrees, to bring you the finest mods we can muster. And maybe someday more.

Thank you for your continued support and patience,

Lavo
SoGE Project Lead, Chokepoint Games

Unikraken
Studio Head, Chokepoint Games

chokepoint games black horizonta

Notice Regarding v1.93 Update

Notice Regarding v1.93 Update

News 9 comments

Hello there! Apologizes for the continued slip into a lack of progress reports, as RL has been busy and what have you. That said, I wish to clarify that...

Star Wars: Rise of the Confederacy - Announcement

Star Wars: Rise of the Confederacy - Announcement

News 10 comments

Hello all and welcome to the first dev diary of, the work in progress, Star Wars: Rise of the Confederacy. This is a new mod is focused on the Clone Wars...

SoGE Discord's 1 Year Anniversary!

SoGE Discord's 1 Year Anniversary!

News 1 comment

SoGE Discord's is now over a year old and has over 200 members! If you're looking for a match and/or people to talk with, come by and visit!

Rebuild Progress Update #4: Completion

Rebuild Progress Update #4: Completion

News 24 comments

The SoGE rebuild is complete and we have officially released version 4.11.0 of Sins of a Galactic Empire!

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SoGE 4.11.1 release for SoaSE: Rebellion

SoGE 4.11.1 release for SoaSE: Rebellion

Full Version 106 comments

Sins of a Galactic Empire (SoGE) 4.11.1 release for Sins of a Solar Empire: Rebellion 1.90, a Star Wars total conversion mod for Sins of a Solar Empire.

OUTDATED - SoGE 4.11.0 release

OUTDATED - SoGE 4.11.0 release

Full Version 96 comments

Sins of a Galactic Empire (SoGE) 4.11.0 release for Sins of a Solar Empire: Rebellion 1.86, a Star Wars total conversion mod for Sins of a Solar Empire.

OUTDATED - SoGE Addons Pack for 4.10.2

OUTDATED - SoGE Addons Pack for 4.10.2

Full Version 41 comments

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

OUTDATED - SoGE 4.10.2 release

OUTDATED - SoGE 4.10.2 release

Full Version 35 comments

Sins of a Galactic Empire 4.10.2 release for Sins of a Solar Empire: Rebellion 1.85, a Star Wars total conversion mod for Sins of a Solar Empire

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

OUTDATED - SoGE GOG patch for SOASE Rebellion 1.84

Patch 27 comments

Sins of a Galactic Empire GOG patch for Sins of a Solar Empire: Rebellion 1.84; this patch is for those whom have 4.10.0 or 4.10.1 and are on GOG (aka...

OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

OUTDATED - SoGE 4.10.1 for SOASE Rebellion 1.82

Patch 53 comments

Sins of a Galactic Empire 4.10.1 patch for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire. Requires...

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Chaplain_Diomedes
Chaplain_Diomedes - - 12 comments

The Emperor's Light no longer blesses this place. Do battle at your own descretion, but know that you ebb uncomfortably close to heresy.

The Emperor Protects.

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Guest
Guest - - 688,627 comments

Pro's:
- This mod features many factions, such as Rep, CIS, Empire, Rebels & more
- Extremely easy to learn
- Many different maps to explore

Con's:
- Extremely unbalanced AI. I can't even win against an easy AI and I have >200 hrs. in this game
- Very few units
- Very few upgrades for single ships
- Way smaller tech tree to research
- Way too low chance to find an artifact

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modismFollower
modismFollower - - 1 comments

i mean, have a chance to play. and i would agree that it's been played on 2023 and still a unbalanced worst

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Stahl_
Stahl_ - - 85 comments

Mod is no longer receiving support and is thus inactive, move on.

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SergeantCyro
SergeantCyro - - 254 comments

Could it be that the rebellion is IMMENSELY overpowered? it cant be that i play against Easy Fortifier AI but within an hour the Alliance invades my worlds with a fleet large enough to battle off ANYTHING i can bring up! srsly, i concentrate ALL FIRE of my fleet at ONE MonCal Cruiser, it takes an ETERNITY til its destroyed and in the meanwhile i lose half me fleet! whats wrong with this game/Mod?! Oo I'm not a beginner, i play this game for years now!
i assume its due to the alliance IMMENSE shielding abilities! i focus fire on a MonCal, and it takes like ten solid seconds fire without a scratch. sorry, this is broken af.

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Chaplain_Diomedes
Chaplain_Diomedes - - 12 comments

In my countless battles with those heretics, I only managed to defeat an AI once, and it was with a fleet of mostly Tectors and SD-1's, with a flotilla of dreadnaughts running support. That was years ago, however. After playing Sins of the Prophets and fighting covenant fleets using CAS carriers with 100,000 shield strength, I stopped caring about the Moncals.

The Emperor Protects.

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khoiman
khoiman - - 116 comments

What's annoying is that rebel moncals are pretty OP in other star wars mods too. Intergrum lets them be invincible with their shield ability and Thrawns ascendancy has similar problems. The only real way to help you would be to ask what faction you were using and your fleet comp. Some factions benefit the most from capital ships (rebels, imperial, republic) others like CIS and Vong typically get more mileage out of their cruisers.

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Mandogrievous
Mandogrievous - - 10 comments

Sadly, it will remain that way. on their discord, they basically shut down this mods channel. I dont believe that they will be updating this mod ever since it seems they have more faith in the other mods they are making and ignoring this one. Sad since this was the first mod of this game i ever played. But this mod is broken and will stay that way.

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