The desert is home to a handful of villages whose ancestry reaches back centuries. All of them surround a mythologically celebrated ancient stronghold that stands drilling water from a deep-seated aquifer to support the nearby settlements.

There is a presence there, perpetuated only by black magic.

Rand Bousaid, a monk from one of the few cloisters atop the plateau, is roused by recurring dreams of a hellish scourge laying waste to everything, always shown with a looming acropolis in the background. One night he packs his belongings, leaves a letter of notice to the Abbot, and sets out to find the place he so vividly recalls.

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RSS Articles

Patch v1.1 is Live

News

Welcome.

I'm happy to introduce the v1.1 update to Simulacrum. This patch introduces a number of bugfixes and clarifies some aspects of player progression through the story, as well as fixes compatibility issues with other mods.

[FULL] Simulacrum v1.1

While I'm not yet able to suss out the cause of Amnesia crashing on loading certain maps (apart from where it's due to an outdated installation), TiManGames helped me uproot the issue with Simulacrum conflicting with other mods, and so there should no longer be black/glass walls blocking progress in unpredictable places.


In the meantime, Bizzeplayn has been putting out some great playthrough videos on YouTube.


Since the whole spider encounter can and does get more frustrating than scary, the Pestilence dungeon finale has been smoothed out - the swarm will now gradually begin despawning after a short period of time, hopefully mitigating frustration without sacrificing the initial tension.

Now Available

Now Available

News 2 comments

Simulacrum for Amnesia: The Dark Descent is now available for download (+ Release trailer).

Summer 2018 Update: Release Date, New Trailer

Summer 2018 Update: Release Date, New Trailer

News 3 comments

Final media update before release. Testing underway and release date teaser.

Dec 2014 Update

Dec 2014 Update

News 1 comment

There's a light out there on the horizon again. First news clearing up some things.

This Week In Mods: July 27 2018

This Week In Mods: July 27 2018

Feature

The biggest mod stories for the week of July 27 2018.

RSS Files
[FULL] Simulacrum v1.1

[FULL] Simulacrum v1.1

Full Version 7 comments

Download and unpack all files to your main Amnesia folder, and merge when prompted.

[PATCH] Simulacrum v1.1

[PATCH] Simulacrum v1.1

Patch

Unpack to \custom_stories\Simulacrum\ and overwrite when prompted.

[FULL] Simulacrum v1.0

[FULL] Simulacrum v1.0

Full Version

Download and unpack all files to your main Amnesia folder, and merge when prompted.

Comments  (0 - 10 of 158)
Shyrtexx
Shyrtexx

Where is the "Underground Aquafer?"

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felix_zarbem
felix_zarbem

Good mod so far, but I'm unfortunately stuck. How do I "fix" the bridge in the Shrine?

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Gadavre
Gadavre

Dear Developer Logan!
Please fix the bugs of your game!

See time interval from 25:15 to 25:25.Lamp hanging in the air

FPS drops to 30 frames, starting with the level of the game "Quadrangle_Night". Please fix fps on this map!

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CustomStoryGatherers
CustomStoryGatherers

Is there anywhere where I can listen to the ending song?

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Mr_Struts
Mr_Struts

Got the 3 drawings with their artifacts and I've put them into those obelisks. However, nothing seems to be opening. I'm still not sure what the arrows mean on the drawings: do they involve the order in which you put in the artifacts?

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ʟogan Creator
ʟogan

They mean "to the right of" or "to the left of"

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ethics
ethics

Exactly. However, I also did not understand how it correlated and just tried around until something worked.

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MirkoSt
MirkoSt

One of the best customs stories that I've played.

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Lufroloc
Lufroloc

Completely amazing mod so far. The first interior sections before the Quadrangle were solid and the outdoor sections look stunning as well. After putting my gamma to the proper level, the area with the cells gave me a unique feeling of horror.

Here's why i like(d) it so much.

1: With the new gamma setting and the weak lantern, i could barely see anything.
As it should be. Extremely immersive.

2: The sound design is amazing.

3: The map design is creative and (in my opinion) it's claustrophobic and has just the right amount of light sources to encourage the player to keep exploring.

4: The scare was well timed! I honestly wasn't expecting the *spoiler* to pop up. The loop of scary groans and ambient noises kept me on my toes right up until the scare.

Congrats on finishing such an amazing mod. I can't speak for the rest of the game, but up until the part with the magic padlock, everything's been extremely impressive and i sort of forget I'm playing amnesia. It's like a whole new game but inside the amnesia engine.

After lots of back and forth I have finally gotten stuck on the magic padlock section that you come across after using the chisel on the hex.
I threw a rock on the padlock and to my surprise - it came off! Anyway, the door still won't open and I've tried using all of the items on any nearby object. What should i do?

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ʟogan Creator
ʟogan

Have you found the chalk stick in that area? Go back up to the starting area of that dungeon and climb up to the shrine. In front of where there's supposed to be a bridge, use the chalk on the ground.

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Lufroloc
Lufroloc

Thanks man.

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Highest Rated (3 agree) 10/10

I don't play many mods nowadays, but I knew I HAD to play this when it came out. I started following this project in 2014, when I first got into Amnesia and stuff. Now that I saw it released, I decided to dust off Amnesia again, install the game, install the Mod and just experience it. So, right off the bat, I got invested into the game, into the surroundings and the beautiful "landscape". It felt like oldschool Amnesia, but with just a whiff of the "Castle Brennenburg"-theme, the rest was original…

Jul 22 2018 by ethics

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Adventure
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Horror
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