The desert is home to a handful of villages whose ancestry reaches back centuries. All of them surround a mythologically celebrated ancient stronghold that stands drilling water from a deep-seated aquifer to support the nearby settlements.
There is a presence there, perpetuated only by black magic.
Rand Bousaid, a monk from one of the few cloisters atop the plateau, is roused by recurring dreams of a hellish scourge laying waste to everything, always shown with a looming acropolis in the background. One night he packs his belongings, leaves a letter of notice to the Abbot, and sets out to find the place he so vividly recalls.
Since the last update, while most of the media posted has been limited to screenshots and music snippets, development has been completed. While this has been six years coming, it's really only been within the last two or so that I've really committed to Amnesia modding, and it will be great to cap off this project sometime in the next few days.
Thanks to some close friends and dedicated people in the community, external testing has been going great so far. I'm hoping to get feedback from a few more sources before I polish up and call it 1.0. The full custom story will be published next week.
Finally, here is a new trailer showcasing the environments in Simulacrum that have been built and re-built over recent months. Thank you to everyone who's still been following.
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