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A story about a troubled man searching for truth about his past. The Stage is a project started after four years of planning the storyline and rewriting the script tens of times. This is a Silent Hill fan game based on Doom 3. The Stage tells a story about Brian Arquette, who lost his perspective of reality after a car crash that killed his wife and took his three years old daughter into comatose state. What really bothers him is, the night of that fatal accident. Something felt eerily familiar during the crash. Like it had happened before. ---

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Husayn-al-Musayyab
Husayn-al-Musayyab

Nice!

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DaveTheFreak
DaveTheFreak

Looks nice, the lighning is really well made same as the specular maps. Just add some details kinda like a tile not being on its place.

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Hasuak Author
Hasuak

Thank you for these kind words.

I don't really like making tiles out of their places. All the time as I create scenes, I ask myself the question "Why am I making it?". And don't get me wrong. Why I ask this question, is because I want to make everything as realistic as possible. Having a tile or two out of place would be pretty weird if there isn't damage anywhere else. And to make the damage, it needs a specific reason for that. Otherworld is formed by someone's subconsicious. No hooligans would just go there and break places apart :D

Oh, what a long post. Long post is looooooooong.

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Akribator
Akribator

That are my thoughts as well. Tiles could be placed apart if there's some work to be done like fixing a waterpipe or something similar. But without specific target to break out a tile for there's no reason to put that into the map. :)
Some pipes along the wall, cables hanging down the wall or just a trashbin would really nice fit to that place (in my opinion).

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Hasuak
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