Version 1.4 for Shrine. Slay the monstrous eldritch horde.
Thank you Jeremy Abrahamson!
Replaced graphics for sprites that felt out of place with the Shrine artstyle:
-Matriarch projectile
-Dreadnaught projectile
-Crush sprites
-Placenta explosion
-Old King projectiles
-Sentinal projectiles
Adjusted offsets to hud weapons to provide a more immersive experience Highly subjective, as this unfortunately covers up a deal of the fantastic original art in the name of feeling.
Backported alot of the visual elements of Shrine 2 (all credit to original authors where-ever they were sampled), including bloodstains, terrain splashes and clipping.
Selected Enviroments for all maps in wad to add reverb effects for those that enjoy them.
Gameplay Features:
(Don't read this if you don't want these changes spoiled)
-Terrain damage added to poison.
-Breakable pots replacing existing.
-Monsters drop Souls that fade quickly to provide resources (influenced by the Press-Forward system in new Doom games)
-Reworked pickups and ammo consumption/capacity for balance, to keep the Leviathian from dominating the whole campaign and the Eldritch Annihilator from turning the game into a cakewalk.
-Increased most weapon power and enemy damage across the board, making mobs more aggressive.
-Gave specific mobs more unique roles:
->Sinners respawn during gameplay
->Afflicted shots are homing.
->Dreadnaught turns itself invulnerable when not attacking.
->Dreadnaught has new spiraling attack pattern.
->Old King teleports during his boss fight.
What are the changes?
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And what are the changes in this version?
хмммммм
I have the same version on pc and mobile, but when I load up on pc there is a minigame before the main menu, but not on mobile, anyone know why
Does anyone wonder why this version has music and others (steam, itch.io) no longer?
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