6/2/2016
GENERAL
Mineral return rate reduced to 5.
TERRAN
UNIT REMOVED: Medivac
Marine:
*Combat Shield removed.
Marauder:
*Health reduced to 60.
*Removed second attack, now just has 5+4 vs Armored solid instead of *2.
NEW UNIT: Dropship
ZERG
Roach:
*Reduced health to 140.
Ravager:
*Reduced health to 150.
*Damage reduced to 20.
*Corrosive Bile damage changed to 40+10 vs Bio.
Mutalisk:
*Regeneration passive removed.
*Speed reduced to 3.75.
PROTOSS
Chronoboost removed.
Pheonix:
*Speed reduced to 4.
5/27/16
GENERAL
More UI fixes. The Glossary (F12) now properly reflects the mod.
Many broken things in the Hotkey section have been fixed.
Mineral Harvest time increased to 3.5 seconds, from 3.3.
TERRAN
Orbital Command
*Cost changed to 50/0
Barracks
*No longer requires Supply Depot.
Wraith
*10+8 vs Light ground damage.
*+1 to base damage per up, +1 to Light per up (For a total of +2 vs Light per up) for ground
*7+10 vs Massive Air damage.
*+1 per up, +1 vs Massive per up for Air.
Viking
*Air Mode health increased to 150.
*Cost increased to 150/100.
Raven
*Auto-Turrets now are burrowed initially and do not run their expiration timer until they unburrow. The process is automatic and once they unburrow, they cannot burrow again.
*Added Explosive Shrapnel back.
PROTOSS
Warp Gate
*Units now have the same cooldown as they do production time.
ZERG
Hatchery
*Build time decreased to 70 seconds. (50 real-time seconds)
*Now spawns Creep Tumors.
*Has 23 starting energy, with 200 max.
Hydralisk Den
*Cost changed to 100/50
Roach
*The Roach's burrow is now transient. (Does not interupt moving)
5/15/16
TERRAN
Hellion
* Damage increased to 14+6 vs Light.
*Attack Speed changed to 1.75 (~1.25 real time)
*Health Reduced to 90.
*Cost reduced to 100 for both Hellions and Hellbats.
5/14/16
GENERAL
Many UI fixes. Hopefully I got them all.
TERRAN
Cyclone
*Damage reduced to 16+10 vs Armored.
This may be too low, so I am okay with bringing it up to 18+8 vs Armored if necessary.