
The Greymarch begins anew, once in an era.
The forces of Order are amassing all across the Isles.
Deep underground, the Grummites are preparing for war.
Heretics, Zealots and Apostles are seizing the chance to leave their mark upon the Isles.
The Court of Madness stands in the middle of conflict with the help of Mazken and Aureal forces.
Choose your side and defend the Isles, or destroy them as you please.
Either way, your only hope lies deep within the heart of madness.
Rend the flesh of your foes! A mortal champion to wade through the entrails of enemies!
"Really, do come in. It's lovely in the Isles right now. Perfect time for a visit."

Shivering Isles - The March of Order is a M&B Warband mod which aims to recreate and expand the beautiful world of Shivering Isles, based on Bethesda's TES4: Oblivion expansion.
The mod is being developed almost from scratch and the models are being made step-by-step, avoiding the use of any of Bethesda's official game materials.
Since I'm working on this project alone, any help would be gratefully accepted further along the way (as long as it matches the quality of the mod).
I will not except any material that violates the intellectual property of Bethesda or any other company.
- Detailed Shivering Isles map
- Six factions
- New enemies
- New scenes
- Fog of war
- Magic system
- Stealth system
- Modified game mechanics
- Completely new weapons and armour
- Lore-friendly soundtrack
- Integrated lore references for better immersion
Will be updated upon release and included in the game files.
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Hey guys, I'm posting here just to answer the most frequently asked question...
Yes, the idea is pretty much still alive, and I'm still very slowly working on it (in my spare time).
As I've said a long time ago, I've been waiting for Bannerlord.
Honestly, when it was announced I thought that it's just a few months from being released.
Apparently I was wrong.
Keep your fingers crossed and worship the Nine.
Or you know, the other, darker ones.
To each his own.
silver by how much 1% out of 100% are you done with the mod?
and in the future can you bad maybe dwarf cent's if possible.
All I can say is that I have a lot work done. I've started this project more than a year ago. But the progress was slow. Mainly because I'm a busy man and on top of that I'm working alone.
I can't determine the percentage. But there still a lot of work to be done.
And a lot of real life stuff to deal with.
I think a year at least would be an optimistic guess.
Silver wolf take all the time you need.
just get a cup of tea and go to Russia and sleep on a iron bed and come back with a Hope poster and you will be all right.
Will there be CHEESE? Because there must be CHEESE FOR EVERYONE!
YES THERE SHALL BE CHEESE FOR EVERYONE :O WE SHOULD GET CHEESE!!!
I wanted to ask, will the magic system be based such that lower armoured "robes" give increased magical attributes / attacks? Likewise, higher armour decreases magical effect and perhaps medium armours are a middle ground.
Yes I was planning this.
Robes and hoods will grant magic mastery bonuses.
I'm still deciding about the armour penalties, though.
Heavy armour will make you move like a slug, so that may actually be a proper punishment.
I was also planning armor/robe crossovers for battlemages.
I'll decide that during playtesting, once I get the mod into later stages of development.
Great! I think that moving like a slug and penalties to magical attacks would make it more realistic but I trust you're thinking far more in depth than I am. Looks great! Can't wait to give it a spin!
Congratulations. Keep up the good work. It's always a good thing to have many mods featuring TES.
YES PLEASE
OMG, this can't be true.
TIME FOR CELEBRATION!
CHEEESEEEEEEE CHEEEEEEESE FOR EVERYONE!!!!
But no cheese for you yet. Well, maybe a little. :P