Shaft brings to life the original concepts from Half-Life's early years. Featuring enemies, areas, and game play features that never made it into the final product!
► Thanks to Matthew "MenteR" Graef for letting us use the charger model from Opposing Force 2.
► Comparison image for original vs ours: Cdn.discordapp.com
The op42 team did a very good job making this model, and we wanted to use it for Shaft. Some changes were needed to get it to fit in hl1 without looking weird.
I worked on the animations, and decimated the model to get a closer poly count to other hl1 models. Sgt. Headcrab worked on the textures to get more color, and detail since goldsrc doesn't use shaders to look good.
Original Model: Raphaël "Raph" Chappuis
Original Textures: Alexander "Ulfen" Wikström
Model edits, Animation: Magic_Nipples
Texture edits: Sgt. Headcrab