Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

Post news Report RSS Shattered Paradise has been released

After 3 years of hard work, the mod is ready to be released, finally.

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After around three years of work that included nine months of constant gameplay testing, we are finally in a situation to release a playable build of Shattered Paradise.

Due to the fact that the core Tiberian Sun mod for OpenRA has missing or incomplete features, Shattered Paradise was developed on top of it with employing workarounds or omitting the aforementioned core features. It has the goal to extend and improve upon the feel and gameplay of the original game and for that we used all the tools we had available. We’ve added more playable factions, reworked many units and sacrificed a few of the original niche aspects.

OpenRA 2018 07 28T122303773Z

I want to stress this to anyone interested in the project: we did not aim to replicate everything featured in Tiberian Sun to the letter. We love the original game, we’ve improved what we could improve and axed what we felt was harmful. It’s our own rendition of the Tiberium Universe, Also, I want to make it very clear that the decisions we’ve taken are not the responsibility of the OpenRA crew.

Having mentioned that, here is the link to the Shattered Paradise discord server where you can join our player base. Discord.gg The download link of the latest build of the game also can be found there.

Moreover, for now our efforts are still focused only on the multiplayer aspect of the game as our resources are currently limited.

Post comment Comments
pchote
pchote

Congratulations on the release!

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GraionDilach Creator
GraionDilach

Congratulations to OpenRA for providing the bulk of the necessities!

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Nolt Author
Nolt

Congratulations to you both, this mod couldnt happen without your help.

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lawando
lawando

REEEEEEEELEASE :) Congrats!

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TheFloridSword
TheFloridSword

Congratulations!

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Dutchygamer
Dutchygamer

First of all: congrats on the first official release!
Secondly: does it require OpenRA (as in: it's a mod) or is it standalone?

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GraionDilach Creator
GraionDilach

It is standalone. OpenRA offers an SDK since the middle of the last year, which basically allows modders to generate installers which package their own engine version and strip off the default first-party mods.

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Inqubi
Inqubi

Congratulations! 3 years hard work paid off I say!

The sheer volume & variety of new units/buildings is staggering!

Top effort! :)

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Nolt Author
Nolt

We did what we could :)

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Milanium
Milanium

I wish we had released an OpenRA ts mod already, but this is great. An even better replacement. Congratulations.

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Valherran
Valherran

Grats! Gonna check this out when able!

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TiberFCSL
TiberFCSL

congrapichulations

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TiberFCSL
TiberFCSL

congratulations*

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Nolt Author
Nolt

Puta la wea

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Guest
Guest

Please do Linux and MacOSX builds.

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Guest
Guest

Awesome work, many thanks <3

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AJ
AJ

It seems like there's a lot of potential with Shattered Paradise. I'm a huge TS fan and have been waiting for OpenTS desperately since OpenRA. I just wish so, so much that OpenRA had the options to separately control the volume for unit voices, as I really cannot stand the more 'flavourful' unit voicing that seems to have taken over C&C. The original TS voicing was perfect for the atmosphere and feeling of the TS universe, and sadly I find Shattered Paradise unplayable because the voicing is a little over the top in my opinion. I would hate to be negative about something like a mod as the work that goes into it is ridiculous and this mod has clearly had a fair bit of work done to it already. But I do really want to play it, so I feel compelled to post honest feedback.

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GraionDilach Creator
GraionDilach

Sorry for the late response.

There were discussions within OpenRA developers a few weeks ago to separate sound types akin how the games had with the groups with SFX/EVA notification/unit responses, but nothing grown out of that yet so far.

I'm on the other side though with unit responses - preRA2 voiceovers are too generic and boring excluding some units (RA Shock Trooper, TS cyborgs) and even some of the nongeneric sets are very terrible (TS Hijacker, RA Mechanic).

I can understand that the SP harvester can be added to the latter list, but I don't find the other sets that terrible tbh and even if we start replacing/adding voiceovers longterm, I'd still keep that one around limited to the Forg one ultimately.

The volume differences are known but we haven't came up with a definite fix yet.

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